Surely enough many of you who have played random arena a decent amount have come across people who, when all else fails or sometimes just for the sake of doing so, run away. I don't mean a tactical advance to the rear, I mean just run. Run for 45 minutes to the point that the opposing team gets so angry and annoyed they leave.
I use the title I chose mostly because more often than not its the IVEX trapper prebuild that is constantly pulling this crap. Well why not, they are practically built for it, storm chaser, barbed trap, pin down. I know when this happens to a group I'm in I know I'm not the only person it ticks off.
Now some people will say oh well equip cripple and burdens and water magic. Do you honestly expect somebody to altar a carefully put together and well balanced build just to account for these little sadist punks?
I had an idea the other day that I thought would solve this problem quite well. Remember diablo 2? Fatigue? I don't know about this in PvE but as far as tombs and arenas I'm all for it.
It would need altered though. The way it should work is you regain fatigue IF 1. Your standing still, or 2. Your attacking someone (may it be chasing them down as well). This way when somebody is running away, they eventually run outta fatigue and move at about crippled speed. In order to regain fatigue they must stop or attack. This will end the burning hatred for the prebuild trappers who run away for 45 minutes feeding off the agony of his opponents who just want to move on to the next round.
As far as tombs, a lot of groups take off running when they are down to a few men. There is nothing with that, maybe your opponent will forget you and kill another team. But some tombs builds are structured that they cannot effectively chase down and kill people. Tombs isn't as big of an issue as random arena cause at least in tombs you have 7 people telling the sadist to just die.
T


Not everyone plays the game the way you do/want them to. Learn to live with it...