Why is that any non monk character takes at least 15 minutes to get a group?
(Especially a necro or mesmer... and non trapper rangers)
Are people that dense that all they think is "Fire nuke with echo", "warrior/monk with axe or sword" and "healing monk"?
I can believe this, because the idea is to have a unique character, not the same exact skillset as everyone else. Not only that, but parties with mesmers and necros and rangers succeed more because there is more of a balance (not to mention easy interrupts of monks).
FoW/UW Absurd
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Originally Posted by LifeInfusion
Are people that dense that all they think is "Fire nuke with echo", "warrior/monk with axe or sword" and "healing monk"?
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Until ANet fixes it so grouping is more beneficial than soloing, the game will continue at this rate.
s
i am currently running a mo/me and happen to be level 20, i jumped into ToA so i could knock out Villainy. i instantly got 5-6 join requests. i finally had to lie and announce that i wasnt ascended to be left alone! I have no problem jumping into a group, but the least you can do is ask first!
and when i do start a group, i dont care who comes. i dont want people bitching and moaning about things. the most important thing to me is attitude! so if you want to get into an UW group i am opening, dont be a prick!
and when i do start a group, i dont care who comes. i dont want people bitching and moaning about things. the most important thing to me is attitude! so if you want to get into an UW group i am opening, dont be a prick!
I dunno I got sick of playing with groups around the time I made my monk... so basically I ascended with henchmen and moved on from there. Once I figured out the solo build it was sorta my dream come true.
Monks are brutal playing in groups.. they're the class everyone loves to hate.
Once we get bored of solo farming/or nerf we'll come back. Monks were always scarce anyhow.
Monks are brutal playing in groups.. they're the class everyone loves to hate.
Once we get bored of solo farming/or nerf we'll come back. Monks were always scarce anyhow.
There will always be a monk shortage as long as the game is balanced to give monks the primary beneficial healing capabilities. The only thing that comes close is Necros with Well of Blood / Power, which is conditional (a corpse is required).
That said, things change one step at a time. Myself and a few other Blood Necros have been proving the value of having Blood Ritual / Blood is Power, and now groups are starting to ask for that. Or at least the monks are...
It took some time before people discovered trapper grouping, too. I sat in on one and it was like a giant squid / beetle bug-zapper -- a sight that has to be seen at least once. Doesn't work as well with only one trapper in a party though and certainly doesn't translate to the open plains of FoW.
Protection/Smiting solo builds are simply one of the more recent developments. Old tricks from PvP find new life in a new application. There seems to be a lot of interchange between what becomes popular in PvP, even though the objectives are very different and the trends don't always coincide. But as with PvP, trends change, and soloing will lose its allure.
2-man smites can clear out UW, but could they successfully complete all the questing or do a realistic Gwen search party (presuming that a certain quest or number of quests need completion to make this available)? I keep thinking that there's an awful lot of doors visible in UW with no other apparent purpose than to be opened somehow.
Maybe when enough people become curious enough to start adjusting their builds for that, we'll see the next "frustrating" wave. But each change adds a little more diversity.
That said, things change one step at a time. Myself and a few other Blood Necros have been proving the value of having Blood Ritual / Blood is Power, and now groups are starting to ask for that. Or at least the monks are...
It took some time before people discovered trapper grouping, too. I sat in on one and it was like a giant squid / beetle bug-zapper -- a sight that has to be seen at least once. Doesn't work as well with only one trapper in a party though and certainly doesn't translate to the open plains of FoW.
Protection/Smiting solo builds are simply one of the more recent developments. Old tricks from PvP find new life in a new application. There seems to be a lot of interchange between what becomes popular in PvP, even though the objectives are very different and the trends don't always coincide. But as with PvP, trends change, and soloing will lose its allure.
2-man smites can clear out UW, but could they successfully complete all the questing or do a realistic Gwen search party (presuming that a certain quest or number of quests need completion to make this available)? I keep thinking that there's an awful lot of doors visible in UW with no other apparent purpose than to be opened somehow.
Maybe when enough people become curious enough to start adjusting their builds for that, we'll see the next "frustrating" wave. But each change adds a little more diversity.
A
Holy trinity groups aren't even really worth it.
I generally advertise as "Blood/Curses nec with Blood Rit and WoP LFG for UW/FoW". Any group that thinks I wouldn't help much isn't a group getting into in the first place. It might take a while, but once you find a group with a leader that recognizes the value of a nec or mes, you'll know that group is worth being in.
I generally advertise as "Blood/Curses nec with Blood Rit and WoP LFG for UW/FoW". Any group that thinks I wouldn't help much isn't a group getting into in the first place. It might take a while, but once you find a group with a leader that recognizes the value of a nec or mes, you'll know that group is worth being in.
S
Because unique builds don't play well with PuG. Simple as that. There is no role for "guy who can keep everyone slow" in a PuG since they'd really need "Guy who can make area errupt in firey death" to go along with it, and the role could be taken up by the more common "Tank" role. It's hard to get a group to accept the "spam crappy conditions all over one guy" since that's not all that helpful in UW/FoW without "Guy who spreads those conditions", or "guy who turns those conditions into damage".
Advertise yourself by end result. If the end result is mass damage, then adverise your DPS. If you disable enemies, then advertise that. If you're there to keep everyone with energy, then advertise that. If you can't figure out what you're good at, then why would anyone want you on their team? If you need another person to help acheive your goals, then you're not going to find a PuG in any reasonable amount of time. So advertise for someone to help you with a build, and see if you can get a mass damage team going.
Advertise yourself by end result. If the end result is mass damage, then adverise your DPS. If you disable enemies, then advertise that. If you're there to keep everyone with energy, then advertise that. If you can't figure out what you're good at, then why would anyone want you on their team? If you need another person to help acheive your goals, then you're not going to find a PuG in any reasonable amount of time. So advertise for someone to help you with a build, and see if you can get a mass damage team going.
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Originally Posted by SisterMercy
That said, things change one step at a time. Myself and a few other Blood Necros have been proving the value of having Blood Ritual / Blood is Power, and now groups are starting to ask for that. Or at least the monks are...
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People simply prefer what's tried and true, perhaps even without realizing it. The tank/nuker/healer mindset is still very prevailant. Often you have to take people by the hand and show them that something other than what they've done all along is possible. Only then will they reevaluate the status quo.
ManaCraft
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Originally Posted by Audhumla
Holy trinity groups aren't even really worth it.
I generally advertise as "Blood/Curses nec with Blood Rit and WoP LFG for UW/FoW". Any group that thinks I wouldn't help much isn't a group getting into in the first place. It might take a while, but once you find a group with a leader that recognizes the value of a nec or mes, you'll know that group is worth being in. |
No one really takes necro/mesmer because their effects aren't really seen on the field of battle. A blood necro with BiP, Well of Blood or what have is such an asset in the FoW for your monks. Mesmers shut down those annoying things that would shut down your precious healer. PvE wise, traps are a godsend when they know what they're doing with them. I still remember the ranger's bear who outlived two of our warriors in the UW. A true tank at heart.
It really bugs me that a lot of warriors get into groups, these oh so 'experienced' warriors. The ones who attack when they have spiteful spirit on them, the ones who don't bring at least one stance into the UW for battling aatxe. You know who you are. I'd much rather have our monks at full energy from a necro, or the aatxes blind as a bat from some dirt.
Were it not for the fact that I'm having too much fun outliving my teammates in the random arenas I'd form a well balanced UW/FoW group.
It really bugs me that a lot of warriors get into groups, these oh so 'experienced' warriors. The ones who attack when they have spiteful spirit on them, the ones who don't bring at least one stance into the UW for battling aatxe. You know who you are. I'd much rather have our monks at full energy from a necro, or the aatxes blind as a bat from some dirt.
Were it not for the fact that I'm having too much fun outliving my teammates in the random arenas I'd form a well balanced UW/FoW group.
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Originally Posted by ManaCraft
Being one of said necros myself, I'm happy that people are finally beginning to recognize the value of a well played blood necro.
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Originally Posted by Racthoh
The ones who attack when they have spiteful spirit on them, the ones who don't bring at least one stance into the UW for battling aatxe.
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Anyhow, I LOVE to have good blood necros or mesmers on my team, I actually do notice their effects. If I'm ever creating a team in ToA, you're all welcome to join.

necros are not just good for blood is power/well of power
mana regen is not all they do
and i hate the people who perpetuate that line of thinking
it pisses me off to no end to try to get into a fissure group with my n/me and fail again and again and again when i would rather bring a different elite than the two stated above
but i bring my healing monk and get fifty requests immediately
ugh
mana regen is not all they do
and i hate the people who perpetuate that line of thinking
it pisses me off to no end to try to get into a fissure group with my n/me and fail again and again and again when i would rather bring a different elite than the two stated above
but i bring my healing monk and get fifty requests immediately
ugh
M
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Originally Posted by Kha
Pretty much. Most monks are busy solo farming. It's just harder to actually find a monk than it is other professions for UW/FoW. Sad to say, people are getting a little skeptical at monks with all the idiots that keep screwing people over. I had a hard time finding a group the other day with my monk because people were just getting too discouraged and leaving.
Until ANet fixes it so grouping is more beneficial than soloing, the game will continue at this rate. |
That, or you'll only find newbie monks that can't play their class decently.
