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Originally Posted by Satire Elexus
Ok here's one. Your guild vs my guild. 
The run from Beacons Perch to Droknors is probably the hardest challange in the game. I know thats not inventive as it is well known but I can't think of anything thats harder than that. I'll get back to you tho if I think of something 
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Well, when i saw this post i though to myself : "HMmm interesting" but since i was at work i couldnt try it myself so i asked a friend to do it and surprisingly he did it on his first try actually dying only once near rankor lol...
his build was the typical 55hp build and his skills was something like that :
Protective bond
Watchful spirit
Mending
Balth spirit
Peace and Harmony {E}
Sprint
Balanced stance
Blessed signet
So on the start cast everything to get your bond to lvl 17 and mending to regen 4, Balth spirit and watchful spirit.
then... run ....
you can cast P&H now if you want to regain your energy while you are running but it isnt really necessary you could just regain it using blessed signet...
before aggroing the avicara group near the wurms cast P&H on yourself, since there is a nasty necro in that group whos doing strip enchantment you dont want to loose your health regen so P&H serve as a cover enchantment here...
There is also one more thing in lornar's pass... near the end there are some mesmer grawl (sp?) try to keep away from those im not sure if they are using phantasm but if they do your as good as dead hehe
Always try to keep P&H up as cover enchantment and since it gives you that nice energy regen it really isnt that bad to keep it on all the time.
in the middle zone watch out because there is that group on the left whos coming for you... if you cant get bond to be at lvl17 on the first try... rezone and try again.
After that it isnt that hard... actually my friend died to a group of azure and giants i dont really know why lol... but if you ever happen to die... youll have 1hp... dont worry just get your prot focus and youll have 63hp instead.
that's about it.. gl to who ever try that
