I've been mulling over in my head some ideas, about what would make for some cool additions to the game. And I don't think classes are a very good adition, but some more skills could be fun. Here's some of my ideas.
I have 2 versions of the next skill that I'm going to propose.
Skill Name: Divine Protection
Description: While you maintain this enchantment protection enchantments you cast, effect the whole group, and cost 4-2 extra energy to cast.
Energy Upkeep: 1
Energy Cost: 15
Casting Time: 1
Recharge Time: 20 seconds
Skill Type: Enchantment Spell
Linked Attribute: Divine Favor
Skill Name: Divine Protection {Elite}
Description: For the next 10-30 seconds, any protection enchantments you cast, effect the whole group.
Energy Cost: 10
Casting Time: 1/4
Recharge Time: 60 seconds
Skill Type: Enchantment Spell
Linked Attribute: Divine Favor
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Very little thought has been put into this next skill
Skill Name: Fervor of the Mind {Elite?}
Description: For the Next 5-15 Seconds, Wands wielded by group members do 20-50% more damage, and attack 10-20% faster.
Energy Cost: 15
Casting Time: 1
Recharge Time: 60 seconds
Skill Type: Enchantment Spell
Linked Attribute: Illusion
OR
Skill Name: Fervor of the Mind {Elite?}
Description: For the Next 5-15 Seconds, Wands wielded by group members do 20-50% more damage, and attack 10-20% faster.
Adrenaline Cost: 12
Skill Type: Shout
Linked Attribute: Tactics
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Skill Name: Dark Terror {Elite?}
Description: Sacrafice 75-55% Maximum Health. Adjacent foes skills are disabled for 3-7 seconds.
Energy Cost: 15
Casting Time: 1/4
Recharge Time: 20
Skill Type: Spell
Linked Attribute: Death Magic
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Skill Name: Wind Lift
Description: Teleports Target ally to your location. Your skills are disabled for 10-3 seconds.
Energy Cost: 10
Casting Time: Instant
Recharge Time: 60
Skill Type: Spell
Linked Attribute: Air Magic
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Those are just a few ideas in my head. I have many others. Too tired to post them at the moment.
M

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