C'mon let's raise the bar on this!-Fear Me!- This skill is way under powered
2 pages • Page 1
Z
Z
Try doing anything when you are locked at zero energy
It takes longer to work but there's not much you can do besides ward v melee/aegis/guardian or move quite a distance away, possibly out of healing/attack range.
Soothing is not the way around this either. Sympathetic is much stronger as it won't get removed within <5s.
It takes longer to work but there's not much you can do besides ward v melee/aegis/guardian or move quite a distance away, possibly out of healing/attack range.
Soothing is not the way around this either. Sympathetic is much stronger as it won't get removed within <5s.
M
Quote:
|
Originally Posted by johnnylange
I think Fear Me! for Warriors could use a mega boost of strength! With 11 in tatics you only put out an energy drain of 3!
C'mon let's raise the bar on this! |
Z
T
Quote:
|
Originally Posted by Moltov joss
Hmmm last I remember warriors arent about energy drain. I could see this skill working very well teaming with a energy drain mesmer. Thats about it bub.
|
I think it could make for an interesting twist with warriors...I just hate seeing it go to waste.Need to copy it with echo and use other means for adrenalin boosting to really get it to be effective. Only really works good against people who would die to warriors whacking away at them anyway and those that bunch up. Any anti-warrior conter is sufficient to stiffle the buildup of adrenalin to cause any real cause for concern. Most methods for energy boost and management can relegate the drain to be inconsequential as well, without massive drain occuring.
This skill is still semi-useable, but unfortunatly there are many other warrior skills that are unusable or just garbage. Then there are the issues of stances not stacking and all the rules for what skill (if any) that can be used if in a stance, combined with long recharges ect. Then there are alot of warrior skills that are more usable to non-warrior primary, but not so useful to a warrior, in more narrow situations.
Alot of professions have sub-par skills or skill lines in some cases and could stand to be retooled as well.
Quote:
|
Originally Posted by johnnylange
I totally agree, I'm in no means wanting to take away the Mes's job
I think it could make for an interesting twist with warriors...I just hate seeing it go to waste. |
Alot of professions have sub-par skills or skill lines in some cases and could stand to be retooled as well.
T
Quote:
|
Originally Posted by johnnylange
I totally agree, I'm in no means wanting to take away the Mes's job
I think it could make for an interesting twist with warriors...I just hate seeing it go to waste. |
Fear me is THE skill to use in alter battles and on campers. They can either spread out and get away from the drain or have No energy. Clycolne + Fear again and again. So long as you're in a group of hostiles you can just keep on doing it. It can be done with hundered blades as well.
Now imagine 8 warriors using this skill: 32 mana gone once they use it.
But realisticly, it is a pretty worthless skill. Four mana will be regenerated in exactly 3 seconds by a caster anyways. Is that really enough reason to put it on your skill bar? However, if you buffed the energy loss up to something 7, eight warriors could all use it and drain 56 mana very quickly.
But realisticly, it is a pretty worthless skill. Four mana will be regenerated in exactly 3 seconds by a caster anyways. Is that really enough reason to put it on your skill bar? However, if you buffed the energy loss up to something 7, eight warriors could all use it and drain 56 mana very quickly.
M
I'm going to dissagree with the OP without going into to much detail. Basically your argument about the ele with 60 energy isn't a very good one, because the ele has to use that energy as well as getting it drained.
Also, our guild goes to work on fear me wars really fast whenver we see them, we hate them.
Also, our guild goes to work on fear me wars really fast whenver we see them, we hate them.
Each skill costs at least 5 energy, some as high as 25. Fear me at best without runes will be -3 energy after 4 strikes of a weapon.
Throw on FGJ, every two strikes they lose 3 energy.
After you FGJ, you throw up Flurry every 5 seconds so for 15 seconds you're spamming Fear Me at an alarming rate.
Now, lets throw in a Quickening Zepyhr. All skills cost 30% more energy.
Now wouldn't that make every spellcaster fairly angry?
Throw on FGJ, every two strikes they lose 3 energy.
After you FGJ, you throw up Flurry every 5 seconds so for 15 seconds you're spamming Fear Me at an alarming rate.
Now, lets throw in a Quickening Zepyhr. All skills cost 30% more energy.
Now wouldn't that make every spellcaster fairly angry?
Z
If you buff this skill everyone and their grandma will be running at least 5-6 copies if not more. At least now it's not worth overloading your entire team with it, just running a key char or two with 1 or 2 copies.
If you want to buff a skill do it with the trash like rust, half the necro spells, any mind elite, etc.
If you want to buff a skill do it with the trash like rust, half the necro spells, any mind elite, etc.
K
I feel that the skill is fine as it is. Warriors don't use Mana all the time, and the mana they do use, costs are low. They have what, 20 energy? Having 4 energy gains from 5 people, there goes a full bar instantly. Some skills are not meant to hurt them, but to help you. The ability to draw in energy to gain max energy for you is the benefit in this skill. Plus, all skills have their set backs. Purge Signet for Monks removes all hexes and conditions but for every one removed the monk loses 10 energy, or Rebirth, costs 10 energy, and when the person is revived, all remaining energy is gone, but the advantage is that it teleports them to you, and for Purge Signet, no more hexes/conditions so if there is 9 hexes, and 3 conditions, you are set to go with removing them all in 1 shot.
Z
L
2 warriors using arcane echo, fear me, channeling, and battle rage on the alter. THEORYWARS FTW.
15-20 energy drained every couple of seconds from nearly the whole team?
Nah but seriously 1 warrior spamming fearme in the middle of an alter is good.
4 energy takes 3 seconds to recharge? Well you can be casting fear me about every 3-4 seconds so congrats you've just given everyone around you little to no regen.
If fear me gets buffed every HoH team will include 3 warriors using a level 16 tactic fear me :O.
15-20 energy drained every couple of seconds from nearly the whole team?
Nah but seriously 1 warrior spamming fearme in the middle of an alter is good.
4 energy takes 3 seconds to recharge? Well you can be casting fear me about every 3-4 seconds so congrats you've just given everyone around you little to no regen.
If fear me gets buffed every HoH team will include 3 warriors using a level 16 tactic fear me :O.

