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Originally Posted by 2_fingers
Interesting kamatsu.
In your whole argument, u hardly even mentioned the float which i was stating. Which is a valid idea in terms of economics (Think currency float - though the consequences to a country are there, I do not believe that problem will plague a virtual game)
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Yes, I ignored the float to discuss other points. I meant no offense, and your whole float idea is a valid idea and could work. I don't believe that the idea fits in with what anet were trying to do. Although it probably would be more successfull because it would control the prices, which would encourage the people with the money to actually use the money.
Because as you point out later on, the people with the money still really aren't spending the money... so the bleeding isn't happening. however, if prices were regulated and had a floating range that was "reasonable", they'd more than likely spend the gold and thus help remove some of the gold from the players.
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Bleeding players? Do u seriously believe it? If i was sitting on a ton of gold right now, i'd still not spend 60k for a rune which i know is worth 5. Its not rational. I'm willing to bet that there are many ppl out there who just wouldnt want to waste cash.
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Yep, I believe it. Because of the way price's can work - the more money people have, the higher the prices will go. It's simple logic. We know it and we've seen it happen in GW - as people got more money, they started wanting those uber 13337 weapons and such.. and started offering and paying more... thus prices went up.
You bleed the gold out of people and suddenly they won't want to spend 100-300+K gold on an item anymore (if bled enough) because they might not be able to easily make the money again... thus prices will drop as a result.
1. willingness to spend money
2. ability to spend money
when 1 & 2 are met the prices go up. When either is not met prices stabilize and/or drop down till both conditions are met again. At leats in theory thats how it works
Edit - a classic example is real-estate. We've all seen booms in real estate and then watched the prices on houses, land, etc go skyrocketing up. Why? It's because the demand for the properties is up (and in this case supply can be counted as irrelevant, but the less supply the harder the prices will be pushed up).. people are willing to spend the money on the properties.. and the prices keep going up as long as the ability to pay the increased costs is there.
so the market booms.. prices go up and up as it continues. all because people are willing & able to spend the money. However...
We all know real estate booms are typically followed by "crash's" where prices slump and go backwards.. never as far as they were, but they still reduce. why?
Simple, they reduce because either people become less willing or less able to afford the higher prices. Have you ever wondered why government's raise interest rates when the housing sector is booming and going out of control? They do this because interest rates make expenses higher.,.. thus people are less willing to spend money and have less money to spend. Because of this prices can't keep on rising.. they will stabalize at the point where 1 & 2 are met again - and this usually leads to a small drop in prices.
Real estate is a classic example of the 1 & 2 principle in place. as long as 1 & 2 are met.. we are in boom time and prices go up. Government steps in and raises interest rates and suddenly 1 & 2 are not met.. so prices drop till they are met again and start back on the upward spiral (albiet not as fast as in boom time..)
and thats exacly what's happened in GW with the prices of storm bows, runes, etc in the player influenced market. /edit
Problem is.. your right. who in their right mind will spend 60K on a rune? I Can assure you the rich most likely aren't.. and so the whole attempt to bleed these players of their gold and reduce the preassure on the prices fails. The whole idea of what I think anet tried failed because they failed to take human nature into account - only a few of the people with the money would be willing to spend outragious amounts for what they want. Human's will always look for the best deal so as to spend less money...
Which is why your idea of floating value's for items within a fixed range would actually work, because the prices would be fixed and at a reasonable level.. players would use their money to buy dyes and runes and experiment and change things around .. and wouldn't notice the bleeding of gold out of the system.
As for player prices... *shrugs*
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And dyes? Last time i entered the game, blue dyes were at 1k? REd at 5? Cosmetic changes? Raw materials - some are selling way too high for the new guy or the guy who only comes in for like 1-2 hrs everyday or lesser.
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dye's = not needed. I'm not too fussed... but thats just me. However the material traders can be a worry because not many new players might know about salvaging drops for materials and so buy from the material trader.. and some of the prices I've seen have been staggering. I feel sorry for the new players to be honest when I see some of the prices..
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While "bleeding" the rich guys, they make the game much more difficult than before. And the irony is that bleeding isnt exactly that successful. If u had 1 million in ur bank, would u need to get superior prot runes to farm? U wouldnt - unless u really did want to farm some more which doesnt make sense because the only people who can afford the runes are the very people who doesnt need them.
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*laughs* and thats the exact problem here. The people who can afford the prices won't spend the plat anyways because they either don't need them or aren't willing to spend stupid amounts on the runes. If the prices were more reasonable, I can bet you that people would be more wiling to burn gold on runes to try different builds with different runes..
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Cant u see that to the new players, alot of the proportion of the world has been blocked to them? Inflation never just sticks to one sector.Think about it. I'm not going to give people ideas how to abuse the situation.
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The only portion blocked to them is the portion they don't need

Seriously tho, you don't need any of the sup runes or max dmg weapons or such to play PvE.. the problem comes as to what do you do afterwards? When you have done PvE 1,2,x many times and want those max dmg weapons & runes & such..
As it stands now .. unless you afarm for gold you'll never be able to get it unless you find someone selling them way below normal price - I have 3 chars, 1 in desert, 1 in shiverspeak & 1 pre-searing.. I have farmed slightly and mapped everything.. but all I have is ~23K gold. Won't find me buying any sup runes or max dmg weapons anytime soon..
but this problem is mainly player caused inflation on prices. as mentioned about in ! & 2 :P
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While i admire ur courage to defend anet, I think the problem we have to accept is that something is happening. U put the blame on the players, I place the blame on both anet and the players - especially the botters.
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I wasn't quite defending anet. What I was doing was trying to point out that it's not solely anets fault. All I see here on these boards is whining and whinging and complaining about how anet have ruined the economy.. how anet have stuffed it up.. etc. I was just trying to show that anet is not the sole problem and cause of the crazy market we have.
I agree with you in that it's both anet & the players fault. I just have a issue with people just continuiously and blinkeredly blaming anet for this problem - yes anet could have moved to fix things faster.. and a whole lot better. but we mustn't forget that it was the players who caused the rampart player market..
and 1 cause is unlimited money. For as long as money is unlimited, inflation will keep on rising and prices and such will keep on rising. *shrugs* what can be done?
We need more appropriate money sinks in the game to remove the money - like more armor sets to buy, more reasonable prices runes and dye traders, maybe npc's to change faces and hair style and color.. "junk" items for weddings, etc. - this will help bleed the gold from the players.. as long as the prices are reasonable (and fixed in a given range).
Removing gold drops is another - force players to sell drops to npc's or players. That doesn't remove unlimited gold, but it will have a slow-down effect on the amount of gold comming into the system (remember, 1 way to slow a runaway economy is to halt or reduce real wages...)
Wiping player gold is another.. but anet will *NEVER* do that because that would peeve waaaayyyy too many people off and that would kill the game IMO.
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Would the price soar to a million? Can u tell for a certainty? No u cant. Neither can I. When u come down to it, what u suggesting is speculative. It cant be proven anyway considering that anet did impose some restirctions.
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you are correct. I can't prove that prices would have reached 1+ million. It's speculative, but based upon sound economic theory *shrugs* But since anet did put in restrictions it's a whole lot harder to prove since few people would be willing to trust that kind of deal.
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BTW, in my post, no where did i mention about uber elite weapons. I do have max damage weapons - not stormbows, (got a gold fel blade thou) but all of those were found doing countless unsuccessful runs of some missions (Hell keep ) with pugs, and over the course of ACTUALLY questing n playing the game.
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I know you didn't mention them, but whenever you head to any town you'll see ppl seling or wanting to buy uber 1337 weapons. heh I just mentioned them purely because it's a common ground we can all see - ie ppl selling/buying stormbows for 100K. We know it happens... and we know why/how the pricews got the rediculious :P
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What i find really funny is that people are willing to spend so much of cash on an item which can be found without even trading. Just play the game, things drop.
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lol people are lazy.. and lazy people with money = high prices. They'd rather spend 100K buying it than going out and spending who knows how many hours, days, weeks, etc mindlessly farming to get the drop. they want those items.. and they have the money (note 1. & 2. points I've made above..) and thus they buy em.