yea, its pretty ridiculous, i have 5 silver dyes in my storage luckily though. im saving them for my ele 15k armor though. when silver was cheap, i dyed my entire 15k gladiator armor set silver, now i wouldnt dream of it. 7k?? no thanks. i have been playing this game for over a month, i have 2 characters, and neither of them has EVER recieved a black dye drop, although i did get a silver yesterday. good thing im not too fond of black dye..i think that the supply and demand thing is okay, they just need to make the traders offer you a better deal when you try to sell things to them, i would most certainly NOT give my black dye to the trader for 1.3plat when i can sell it to a player for 3 or 4. thats just stupid, and thats why there isnt any left. ANET PLEASE...fix this. thank you.
No more Black Dye?
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Originally Posted by November Raine
yes I agree, i noticed it too and I'm angry and yet some what happy (since i have 10 silver dye in storage
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Dye prices have become BEYOND ridiculous.
Just the other day I was buying them at 600 and 500 for blue and green...
now for the past 1-2 days I have checked and they are STILL at 3.5k and 2.5k.
HAVENT YOU REALIZED PEOPLE THIS IS NOT GOING TO FIX ITSELF! FOR THE LOVE OF GOD OPEN YOUR EYES! THIS IS GETTING WORSE EVERY MINUTE!
Just the other day I was buying them at 600 and 500 for blue and green...
now for the past 1-2 days I have checked and they are STILL at 3.5k and 2.5k.
HAVENT YOU REALIZED PEOPLE THIS IS NOT GOING TO FIX ITSELF! FOR THE LOVE OF GOD OPEN YOUR EYES! THIS IS GETTING WORSE EVERY MINUTE!
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i was there when the black dye sold out. it was around 6am 2 days ago. i dont know how true it was but people were screaming that black dye was selling for 1.3k. when i came there it was all gone. i remember the black dye was there since i sell and check up on black dye prices.
i'm really interested on how this system works cause its definately flawed.
i'm really interested on how this system works cause its definately flawed.
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Alright guys, below is what the problem is.
The fewer dyes the merchant has in stock, the more it costs.
--->
People don't sell to the merchant because he/she offers nothing of value in return
--->
The merchant runs out of dyes, prices rocket.
It's this simple. Unless the merchant can offer prices that we would expect to receive from other players, dye prices will be extortionate at the merchant. If people found selling to the merchant as rewarding (perhaps slightly less rewarding, but still of value) as selling to players, we would see the buy price drop. This is the only part of the Supply/Demand they introduced that needs fixing. The idea is wonderful, but this one flaw has caused much grief amongst players.
Some of my guild mates are very into the 'trading game' mentioned earlier in this thread as it is rewarding with price fluctuations depending on the demand. For example, 2 days ago (not sure about yesterday or today), 10 fur squares were selling for 5,6platinum from the material (note: not the rare material trader). They were buying (and finding) Charr hides for 50g and crafting squares. 10 fur squares would cost 500g, sell that and make a profit of 5,1platinum. They are still looking for good deals on other materials and they often come across them. I was amazed to hear that when I got back from my holiday, these guild mates (2 of them) that started playing only a week ago, suddenly had 80k in their vault so we could afford a Hall without any problems.
If Anet decides to fix this, I'm sure a lot of the dissappointed farmers out there will turn more to the trading side of things in order to get their money and will cease to whinge about that 'nerf bat'.
The fewer dyes the merchant has in stock, the more it costs.
--->
People don't sell to the merchant because he/she offers nothing of value in return
--->
The merchant runs out of dyes, prices rocket.
It's this simple. Unless the merchant can offer prices that we would expect to receive from other players, dye prices will be extortionate at the merchant. If people found selling to the merchant as rewarding (perhaps slightly less rewarding, but still of value) as selling to players, we would see the buy price drop. This is the only part of the Supply/Demand they introduced that needs fixing. The idea is wonderful, but this one flaw has caused much grief amongst players.
Some of my guild mates are very into the 'trading game' mentioned earlier in this thread as it is rewarding with price fluctuations depending on the demand. For example, 2 days ago (not sure about yesterday or today), 10 fur squares were selling for 5,6platinum from the material (note: not the rare material trader). They were buying (and finding) Charr hides for 50g and crafting squares. 10 fur squares would cost 500g, sell that and make a profit of 5,1platinum. They are still looking for good deals on other materials and they often come across them. I was amazed to hear that when I got back from my holiday, these guild mates (2 of them) that started playing only a week ago, suddenly had 80k in their vault so we could afford a Hall without any problems.
If Anet decides to fix this, I'm sure a lot of the dissappointed farmers out there will turn more to the trading side of things in order to get their money and will cease to whinge about that 'nerf bat'.

i just got ANOTHER black dye today (6 since the big bad nerf
)