Hi, i noticed last night that there is a ranger skill that "always hits, even 'blocking' enemies"
And i have seen a Elementalist skill that 'blocks all incoming ranger fire and melee attacks for X amount of seconds until you use a skill'
So what the hell will happen when a ranger uses this move on a elementalist using his move. Or will the ''always' hit' become a total lie and miss? and visa versa.
(secondary question)
When a skill talks about 'healing allies' but some skills talk about 'healing all creatures', does creatures include enemies?
"Target creature cannot be the target of any additional Enchantments or Hexes."
Also this one:
Frozen Soil
Proffesion: Ranger
Attribute: Wilderness Survival
Description: For 30:86 seconds, dead creatures cannot be resurrected.
Does this mean that nothing on the battle field including allies cannot be healed? for that amount of time? Does it put a hex on everyone then? even monks? What about Priests?
Fertile Season
Proffesion: Ranger
Attribute: Beast Mastery
Description: For 30:86 seconds, every creature's maximum Health is increased by 50:545
Beast mastery? when it says creatures here does it mean every pet? including enemies? Man, i think they need to rework some phrases to make them easier to understand. :P
Sorry for chucking all those questions at you, hope you can answer them easilly without much fuss, thanks a LOT!, bye
D

