I focused on mainly one class this last bwe and that was the necromancer. When I was looking at his skills I couldn't believe how close he was to the D2 necro and couldn't wait to dive in. I started with a pure necro and worked around the spectrum of multi classing. I was a little dismayed at how relatively weak the class was. The first thing I noticed was the game was pretty much a defensive game. This means that the longer it takes for people to die the less effective a true necromancer can be. This now means that the Blood and the curse line are my options. I have a few suggestions that I thought I would throw out there to try and help this class as much as possible.
First we have 3 summons that rely on corpses. Would it be overpowering to give the necromancer the ability to summon spirits/wraiths/ghosts or whatever. The cooldown could be fairly long so the necro couldn't make a army, allowing 2 at a time wouldn't be wrong. The idea behind this spell would be to summon something without actually having a corpse. you could use blood sacrafice as the key behind the spell.
Give the necro a create corpse spell. Have him call to the underworld and have a fresh corpse put in his general location. A good solution to avoid abuse of having 20-30 minions would be to give the necromancer a morale penalty every time he uses the spell. If his morale is below 0% then he can't use it.
Soul reaping looks great on paper but in a defensive game the power will be coming to little to late because when players start to die it is either to late for your team or not needed because you are winning. What about a complete change in this skill. How about making soul reaping a aura that reduces healing on enemy characters within its influence. This would bring a entire new dimension into the game. you could possibly make it so they lose 2% healing for every level put into SR.
These are just some ideas I thought I would throw out. If anyone thinks they can improve on them or have there own feel free to post your ideas.
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