I've been playing guild wars for a good 2 months now. I've enjoyed trying out a couple of different profession combinations as I think that adds to the replayability of this game. I've never tried playing as a primary monk and have just created a character to do so.
However, I happened to check prices on the Rune Trader and the supperior monk runes were outragesly expensive (24 Platinum)?? Compared to other class superior runes which go for a couple hundred. The new economy system seems like it would deter people from playing certain primary professions because if you want good runes, it'll cost you a few months' worth of playing time in gold :S
Monk Primary not worth it anymore
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Superior monk runes are only used on the 105 smite UW build. Thats usually 99% of the case now. Since before it was like 600gp per rune. Now its sky rocketed because of it.
I started making a 105 smite monk based on it. The solution was to buy the runes for 10K from other players. I did that. Took me 2 hours but it was worth the save of money.
I started making a 105 smite monk based on it. The solution was to buy the runes for 10K from other players. I did that. Took me 2 hours but it was worth the save of money.
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Okay. I guess I shouldn't say it's worth it, but not as desireable because when I get to higher levels, I would like to throw on some superior runes. WIth monk primary, it is much more expensive than any other primary. So in essence, Monks can't get access to superior runes unless you find ways to make lot's of gold. Just me ranting.
I love having a monk. You get in groups in like 2 seconds (because there arnt that many monks). I have all the runes for the monk just from drops... i dont see why pay for them if you can just find them... but i might have better luck then others w/ runes. But overall, GW needs MORE MONKS lol... its such a pain finding them for groups when im not my monk.
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Originally Posted by Mistriss Of Darkness
Okay. I guess I shouldn't say it's worth it, but not as desireable because when I get to higher levels, I would like to throw on some superior runes. WIth monk primary, it is much more expensive than any other primary. So in essence, Monks can't get access to superior runes unless you find ways to make lot's of gold. Just me ranting.
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I really don't want to farm as I believe is the root cause of why the economy in GW changed. Yeah, I guess I can try playing for a while and see if I find drops. However, I know with my 3 other characters, I have yet to find a superior monk rune. I seem to find more Ranger runes (which is great as one of my characters is a ranger/monk ) 

The suggestion I would have for the GW team would be to normalize profession specific runes somewhat. I mean, they shouldn't have such a big delta in prices from one profession to another. Other non profession runes such as vigor runes could fluctuate as much as supply and demand dictates.
Yes, I have read many threads on monk primaries soloing in the UW and farming builds. Seems like the correct fix for this would be to change the drops of creatures being farmed or to change up the creatures. If putting a slowdown/end to farming is what the GW developers want. Personally, I dont' care if others do it or not. It just seems so boring to me.
Yes, I have read many threads on monk primaries soloing in the UW and farming builds. Seems like the correct fix for this would be to change the drops of creatures being farmed or to change up the creatures. If putting a slowdown/end to farming is what the GW developers want. Personally, I dont' care if others do it or not. It just seems so boring to me.
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My theory is that very soon, thanks in large part to people's insatiable need to post build specifics in forums such as this one, protective bond will be altered such that the 5% is applied to initial hp before runes.
Although alot of current 105/85/55 monks will be out of business, myself included, its probably best for the game as a whole. Again, this is only conjecture, but I don't expect this phenomenom was anticipated during the design phase of the skill prior to release.
Perhaps if it had remained relatively "quiet", with comparatively few people running such builds, the 105/85 monk might have slipped under the radar, and monk rune prices would have been stable at the prices we saw a month or so ago.
At the point at which the skill is (potentially) revisited by the development team, we'll most likely see mass instances of the salvage and sale of 3-4 of the 5 rune set, as well as a huge drop-off in purchase demand, thereby bringing monk rune prices back down to a reasonable level.
I echo other comments above; despite the currently prohibitive cost of monk runes, it remains one of the more challenging, rewarding, and vital (albiet at times frustrating and maddening) classes in the game.
By all means play a monk, and be aware that at no point in PvE is it necessary to have superior runes. In fact, some might argue that as far as PvE goes, superior runes are not worth the hp penalty. PvP of course operates differently in that small margins of difference in attributes, modifiers, etc have a much more critical impact.
Then again, I could be wrong. Wouldn't be the first time..
Although alot of current 105/85/55 monks will be out of business, myself included, its probably best for the game as a whole. Again, this is only conjecture, but I don't expect this phenomenom was anticipated during the design phase of the skill prior to release.
Perhaps if it had remained relatively "quiet", with comparatively few people running such builds, the 105/85 monk might have slipped under the radar, and monk rune prices would have been stable at the prices we saw a month or so ago.
At the point at which the skill is (potentially) revisited by the development team, we'll most likely see mass instances of the salvage and sale of 3-4 of the 5 rune set, as well as a huge drop-off in purchase demand, thereby bringing monk rune prices back down to a reasonable level.
I echo other comments above; despite the currently prohibitive cost of monk runes, it remains one of the more challenging, rewarding, and vital (albiet at times frustrating and maddening) classes in the game.
By all means play a monk, and be aware that at no point in PvE is it necessary to have superior runes. In fact, some might argue that as far as PvE goes, superior runes are not worth the hp penalty. PvP of course operates differently in that small margins of difference in attributes, modifiers, etc have a much more critical impact.
Then again, I could be wrong. Wouldn't be the first time..
For normal PvE play, superior runes of any type are hardly neccessary. Given that it's an endurance trial you could argue that minors are preferable.
For PvP play, you have faction. Unlock and roll.
Superior monk runes are neccessary for soloing Underworld. If power pharming is your thing, it is definitely a good investment, even at their current prices.
Peace,
-CxE
For PvP play, you have faction. Unlock and roll.
Superior monk runes are neccessary for soloing Underworld. If power pharming is your thing, it is definitely a good investment, even at their current prices.
Peace,
-CxE
B
monk is definitely worth it. and i swear to god if they nerf protective bond from doing exactly what the description says it is supposed to do i am quitting. i am so sick of trying to find a way to make money while these goddamn bots farm hundreds of thousands of gold every day. it's bullshit. it's like they put this expensive armor in the game and then they keep taking the potential ways of getting money away so the armor becomes nothing more than a tease.
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Originally Posted by Mistriss Of Darkness
I guess I shouldn't say it's worth it, but not as desireable.
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You can calm down. Like I said, my complait was about how GW has the rune pricing structured right now. You can farm all you want if and I don't condemn farming. Just not for me.
I'm suggesting that if it is the developer's intent was to discourage farming, nerfing farming spots is a better way to do it than letting rune prices skyrocket for the runes that are used mainly for farming builds. Of course, this might not be their intent at all but an oversight of how this MIGHT affect some users from playing a certain type of profession.
I'm suggesting that if it is the developer's intent was to discourage farming, nerfing farming spots is a better way to do it than letting rune prices skyrocket for the runes that are used mainly for farming builds. Of course, this might not be their intent at all but an oversight of how this MIGHT affect some users from playing a certain type of profession.
Mistriss - if you weren't looking for superior runes for farming, then you simply don't have to worry about the prices ... you REALLY don't need any superior runes on a PvE monk. I've completed the game with a primary monk, without sup runes, I enjoyed the process a lot
More HP= staying alive longer = more heals and support for your group.
In fact you don't even need sup runes for farming, at least not everywhere (I'm not talking about UW farming here of course - I dont even bother about it since I play on European servers which get the favor once a week at best due to ANet's wonderfully discriminative region system that makes the 1-2% European players compete on the same terms as the countless times more represented regions).
But that's offtopic ... to sum up, don't bother about sup runes and their prices
More HP= staying alive longer = more heals and support for your group. In fact you don't even need sup runes for farming, at least not everywhere (I'm not talking about UW farming here of course - I dont even bother about it since I play on European servers which get the favor once a week at best due to ANet's wonderfully discriminative region system that makes the 1-2% European players compete on the same terms as the countless times more represented regions).
But that's offtopic ... to sum up, don't bother about sup runes and their prices


