An easy way to stop the rushing would be to institute a faction system with different areas.
Mission completion would boost the faction drastically so that people that do missions would be able to get stuff from the next area by doint the missions and quests, but doing the same mission over would not yield more faction
Ascalon(Free faction) but you could make it better so tht items would sell to ascalonians for better prices which would modify you selling price to the mechants in that area.
Dwarves(Is aquired from fighting the enemies in and around ascalon. as well as missions around ascalon)
WHite Mantle(Is aquired from shiverpeaks Low level areas as wel as missions)
and so on.
Deldrimore Dwarves (is Aquired from fighting in the crystal desert as well as killing the doppleganger and doing the Dragon mission. These to primary missions would Yield a Ton of faction to offset someone who might just want to keep killing stuff in the desert.)
-Each faction would have a start of say 0, where they do not know you and the npc's wont say much to you, allow you to buy or sell ANYthing, and you cannot complete quests for an area you have 0 faction for.
-WIth faction between 1 and say 250 you could buy and sell to merchants(at a crappy price) only, and still the armorers and skill traders would not recognise you as a friend therefore you would not be able to make the armor.
-with a faction of 251-500 the mercant buy sell prices would be better, but still bad vs someone with max faction.
-then 501-750 would change prices per faction point, so someone with 501 would have different prices then someone with 750 to merchants, yet you still could not talk to the armorers.
- and 751-1000 you can now talk to the armorers, but with a baseline of 751 faction, the prices would be way up there to match the price of say 15k armor for the mere 1.5k armor. This would make it so people would want to do quests in the qrystal desert as well as missions to get a fair price for armor.
once at 1000 you would be able to talk to the skills trader and the merchant prices would be equal to say NORMAL prices and well as the price of armor and such.
-you can however gain more faction up to unlimited i guess but the affects of the bonus in your favor would be exponentailly less enticing with more faction so at say 1250 faction you could buy the 1.5k armor for 1.3k a piece, but at 1500 you would not see another 2k drop but rather now it would cost 1.2k This scale could continue on and on, but for farmers, killing in the same area over and over would yeild less and less faction from a kill.
Anyone like this idea?
G

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