I am proposing that Nature's Renewal be made an elite skill. This way, it is not usable with Oath Shot, and spirits are not as spammable if the player uses Nature's Renewal. However, I also propose that the cast time for Nature's be decreased to 3 seconds, so while it is interruptable, it is not as easy to interrupt, in order to compensate for not being able to use Oath Shot. This allows Nature's Renewal to still play a role in PvP, but it is not as dominant. Please let me know what you think of this idea.
Solution to Nature's Renewal
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Originally Posted by MSecorsky
How about you develop the skills to beat it instead of having the means handed to you on a platter?
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Yet another nerf aimed at ranger teams. You don't hear anyone ever complaining about ele spike teams or smiting teams, its always about the rangers. This has to be the 4th post now where I've been seeing a topic about nerfing Natures Renewal. Instead of continually making new posts about this, just post in the other hundreds of 'lets nerf these ranger faggots' threads. kthxbyeculater
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Its a good possible counter. However, it is true that people are going to have to learn to build around, not just complain and wait for the nerfbat. Yes, i know lots of skills are 'useless', but its a strat game, and when someone comes up with something more powerful than you have, isnt half the game working out how to beat it? And natures renewal can be beat. If it point blank couldnt be beaten id 100% agree with you. For now, ill leave it at 50%, and stay on my fence.
Seems to me the key to beating this is to switch from using enchantments and hexes to using other skills and attacks.
I note that Nature's Renewal requires a 60 second warm-up time. That's a full minute in which it cannot be cast again. If the team is composed of nothing but rangers, they could probably spam it, but between interrupting them, and using elementist spike damaging attacks, you could probably give a ranger team relying upon this something of a run for their money.
I note that Nature's Renewal requires a 60 second warm-up time. That's a full minute in which it cannot be cast again. If the team is composed of nothing but rangers, they could probably spam it, but between interrupting them, and using elementist spike damaging attacks, you could probably give a ranger team relying upon this something of a run for their money.
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Originally Posted by Kaospryx
I am proposing that Nature's Renewal be made an elite skill. This way, it is not usable with Oath Shot, and spirits are not as spammable if the player uses Nature's Renewal. However, I also propose that the cast time for Nature's be decreased to 3 seconds, so while it is interruptable, it is not as easy to interrupt, in order to compensate for not being able to use Oath Shot. This allows Nature's Renewal to still play a role in PvP, but it is not as dominant. Please let me know what you think of this idea.
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WILL EVERYONE STOP MAKING THREADS ABOUT TRYING TO NERF GOD DAMN NATURES RENEWAL FOR GODS SAKE! If your gonna do it, do it in the same thread or just don't do it at all. Don't continuously make threads about it, people do get the point.
Another thing to say...
STOP MOANING ABOUT RANGER TEAMS, smiting teams are used more than ranger teams now, they're the latest flavour of the month, moan about them for once and how using balthazzars aura is stupid as warriors dont even have to attack anymore they just run around in circles next to people in battles to do damage.
Oh no wait, your a monk your gonna moan about rangers instead of keeping on about other strategies which work for you, yeh, everyone knows they may need nerfing or changing but they don't need to be told every 5 minutes

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Honestly... as a necromancer, it really is an annoyingly powerful skill. Any skill that literally doubles all my casting times is just way too much. Unless I use the puny blood spells, it makes it nearly impossible to do anything. My entire curses line is nearly worthless... I think Mesmers have a similar problem but a lot of their PvP potential isnt as bound within hexes since some of it can be in interrupts and certain energy denial spells like energy tap or energy drain etc. This spell also really hurts monks...
Any ranger team with Nature's Renewal will basically not bring hex based necros nor will they probably bring hex based mesmers... I mean, being able to prepare around such a powerful ability is way too much. It can literally make 1-2 players nearly worthless on an enemy team...
Any ranger team with Nature's Renewal will basically not bring hex based necros nor will they probably bring hex based mesmers... I mean, being able to prepare around such a powerful ability is way too much. It can literally make 1-2 players nearly worthless on an enemy team...
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jesus christ, why pester the rangers? they are the only class that have nothing that they can call their own, mesmers - spellbreakers | warriors - tanks | monks - Healers |
RANGERS?? what do the do, they have no main elite to use like "word of healing" or "energy surge" why not stop complaining and figure out a way to counter it?!? stop being such a whining wimp and use your brains instead of trying to just get it lowered in power, remember, RAnger teams have monks aswell, and you dont see them complaining do you? NO, if they can keep the whole ranger team alive, why cant the rest of you do it instead of trying to get your easy to cast enchantments where u cast it then forget about it, use some skills and use spells instead of enchantments and stop being such a whining lil bitch
RANGERS?? what do the do, they have no main elite to use like "word of healing" or "energy surge" why not stop complaining and figure out a way to counter it?!? stop being such a whining wimp and use your brains instead of trying to just get it lowered in power, remember, RAnger teams have monks aswell, and you dont see them complaining do you? NO, if they can keep the whole ranger team alive, why cant the rest of you do it instead of trying to get your easy to cast enchantments where u cast it then forget about it, use some skills and use spells instead of enchantments and stop being such a whining lil bitch
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Originally Posted by Timoz
A few things to say...
WILL EVERYONE STOP MAKING THREADS ABOUT TRYING TO NERF GOD DAMN NATURES RENEWAL FOR GODS SAKE! If your gonna do it, do it in the same thread or just don't do it at all. Don't continuously make threads about it, people do get the point. Another thing to say... STOP MOANING ABOUT RANGER TEAMS, smiting teams are used more than ranger teams now, they're the latest flavour of the month, moan about them for once and how using balthazzars aura is stupid as warriors dont even have to attack anymore they just run around in circles next to people in battles to do damage. Oh no wait, your a monk your gonna moan about rangers instead of keeping on about other strategies which work for you, yeh, everyone knows they may need nerfing or changing but they don't need to be told every 5 minutes ![]() |
I have multiple characters, not just a monk. In fact, my main character and first character IS a ranger. If you guys don't want to see or read about NR, don't open this topic. If you want to read about "nerfing" other things, go open another topic. Yes, there are lots of topics that want to nerf NR, this is a different and POSSIBLE solution. If you don't like it, that's great, but if you don't have anything good to say, don't say it and go away, it's that simple, didn't your mommy ever teach you manners? The reason why I said NR should be elite is so that it cannot be spamed WITH oath shot. If you actually took the time to read my original post instead of assuming I wanted NR nerfed because I persoannly could not handle it, then you'd realize that this is a tradeoff...the cast time for NR is reduced, making it LESS easy to be interrupted, but so that it is not able to cast immediately thereafter with oath shot recharge.
Hows about YOU read through the forum and don't start ANOTHER thread of which there are ALREADY about 10 of, i repeatadly reply on a lot of these threads as people continuously say the same things over and over again, this is NO different, not only would the solution not work but its the same as the rest..
Why another thread on this? why why why. Look through the forums, search for something on this please everyone stop repeatadly starting threads on the same thing... and for gods sake will everyone stop trying to get everything nerfed which they cannot counter. It's soon gonna turn into the kind of game people try to get everything nerfed they cant deal with, what a strategy game! what a good strategy game! Let's hope anet don't take into account half the nerfing people want done.
Not having a moan at you inparticular Kaospryx.
Why another thread on this? why why why. Look through the forums, search for something on this please everyone stop repeatadly starting threads on the same thing... and for gods sake will everyone stop trying to get everything nerfed which they cannot counter. It's soon gonna turn into the kind of game people try to get everything nerfed they cant deal with, what a strategy game! what a good strategy game! Let's hope anet don't take into account half the nerfing people want done.
Not having a moan at you inparticular Kaospryx.

If you people who are whining saying "stop nerfing rangers!!" or whatever would possibly READ the other threads, and not just come in with intention to pick a fight, you would learn that some of the top guilds in the game, who regularly use and abuse spirit spamming, that THEY think its over powerful as well, and no, there is NO EFFECTIVE COUNTER TO SPIRIT SPAMMING. If you dont get in there before those spirits start going up, you just lost, period. I dont care how good you think you are, you cannot "spike" someone with over 1000HP, you just cant do it. And dont even think about energy regen enchantments, or elite ele hexes, not happening under NR spam.
As far as making it elite... they cant at this point, its a good idea, but it would be easier to say oath shot only recharges your ATTACK skills or something, then NR spamming would stop, really quick, with serpents and quickening, that will drop you down in the 25-30 second range, so its STILL semi-spammable, but not every 5 seconds (or less) like how it is ATM.
The thing thats soo annoying about NR/SS builds: In order to beat one, you have to do it first, you have to get to the altar first. Smite teams may be the "flavor of the month" but smite vs an entrenched spirit group? guess who wins.
There is NO strategy to your team build in pvp anymore, there are group archetypes, and basically anything that isnt spirit group, gets pwned by entrenched spirit groups.
-wrynn
As far as making it elite... they cant at this point, its a good idea, but it would be easier to say oath shot only recharges your ATTACK skills or something, then NR spamming would stop, really quick, with serpents and quickening, that will drop you down in the 25-30 second range, so its STILL semi-spammable, but not every 5 seconds (or less) like how it is ATM.
The thing thats soo annoying about NR/SS builds: In order to beat one, you have to do it first, you have to get to the altar first. Smite teams may be the "flavor of the month" but smite vs an entrenched spirit group? guess who wins.
There is NO strategy to your team build in pvp anymore, there are group archetypes, and basically anything that isnt spirit group, gets pwned by entrenched spirit groups.
-wrynn
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The OP is hoping continuing the "Nerf NR" cry will finally fall into the dev's ears, and I dont blame him. Making it an elite is not a solution at all. Think of an 8-ranger team with Quickening Zephyr and Serpents Quickness. They can spam NR all day 
Leave the "how" of balancing to the devs. They sure do know about the problem.

Leave the "how" of balancing to the devs. They sure do know about the problem.
