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Originally Posted by Shamblemonkee
OT but... 2-3hr per day is in my opinon pretty hardcore!
As for the topic at hand I think that for probably the first time ever I have to agree with the PvPers here on their suggestions. Like Aniewiel I primarily play PvE but have dabbled in PvP, hence why I've never posted in a PvP thread before - I simply don't have enough experience of it. Usually I think that the 'elite' tend to voice themselves in a puffed up know it all way which puts me off, however on this occasion i think they are right with their criticisms. I cannot see how suggestions such as the ones below are not a top priority for the PvP side. >> Detailed player / guild statistics >> Various ladders with decay, etc >> re-evaluation of skills A system like the stats database for UT mixed with the char database of eq2 would be fantastic, I'd eevn pay a quid a month for something like that. The only thing i disagree on so far is UAS but that's been catagorically ruled out anyway. EDIT: Xellos got me thinking about PvE challenges and I thought maybe something like the mad cow level from diablo but with it set as you holding back the char with a team of 8, gradually overtime the spawns of char get greater and great rushing at you, your survival time is recorded last 5 mins you get x2 xp last 10 you get x3 last 15 get a cool chest of gold drops? and the best time ever is recorded for posterity on the website to beat? |
and I agree they need more PvE missions without linear goals...
such as every mission shouldnt be the same.. there should be some more Replayable single player gameplay types.
Not even normal things but more creative sort of like Starcraft/warcraft usermade map type minigames.
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on the PvP side, yeah I think a lot of people agree :\ sucks so many players have already left though
including me

