New Class Vs. New Attribute

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BeowulfKamdas
BeowulfKamdas
Lion's Arch Merchant
#1
What would you rather see in the upcoming expansion?

A new class of characters
(IE: Strategist, Fencer, Rider etc)

-or-

A new attribute fore each of the current characters?
(IE: Spear Mastery(Warriors), Throwing Knives (Ranger), Martial Arts (Monk), Transformation (Necro), Summoning/Space Magic (Elementist), who knows (mesmer))

Honestly, I would like to see a bit of both but if I had to choose, I would rather see a new attribute
BigTru
BigTru
Jungle Guide
#2
Classes (although I would like to see martial arts added to Monks ). Either way, I want a Hand-to-Hand type character.
Tactical-Dillusions
Tactical-Dillusions
Desert Nomad
#3
New hobby attributes - miner

Mo/W/Miner

"I've cleared this zone and got no loot, now i'm leeching the soil baby!"
R
Rieselle
Krytan Explorer
#4
To me, it depends on how new classes would be introduced. If we have to play new classes by making a new character from presearing through the game again, (ie. unable to change primary class), then I'd probably prefer new atts first before new classes. If we could change our existing characters' primaries to be the new classes (and there are plenty of new skill quests and skill points introduced), then I think new classes would be more fun.

One thing I DONT want to see are new "classes" added to new "races", and then we get Dwarven Warrior, Dwarven Mage, etc, as our new "classes".... I want the new classes to be distinct from existing ones, not just a racial-retread of current classes.

Are new atts even on the agenda (has anet said anything)? Does that mean they will need to give us more att points or something? Does that mean, if they want to add new atts, EVERY class has to get an equal number of new atts? Sounds like it might be more work than adding a new class. Unless different classes can have different numbers of attributes, and they add them progressively over time.

Actually - I'd like to see more skills first. Eg. Warrior's weapon skills are pretty limited in number...
A
Are Cane
Academy Page
#5
I'd rather have summoning for Elementalists. Summon dragons and stuff
Chrisby Pwns
Chrisby Pwns
Academy Page
#6
HA your ideas are fun but i think they should add RACES! im sick of seeing humans everywhere.
Edge Martinez
Edge Martinez
Jungle Guide
#7
New armor... because that would really piss some FoW folks off. Actually, I like it being just humans. I would like to see a mew profession or two. I would not like to have to rinse and repeat the original storyline though.
Chrisby Pwns
Chrisby Pwns
Academy Page
#8
with new races should come a new story line i say....
e
emil knight
Lion's Arch Merchant
#9
Quote:
Originally Posted by Are Cane
I'd rather have summoning for Elementalists. Summon dragons and stuff
Then they cease to be "Elementalist" You'd be better off going a whole new class called "Summoner"

Personally I'd like to see a new melee class... the only thing that comes even close to a "pure" melee toon is W/R. I'd like to see the (mulitple times) suggested "class" of a hand fighter in whatever form it could take... even if that meant giving it as a skill to the Monks.

When I think of a war, even in a fantasy setting, I think of more "fighting" going on... not a bunch of casters blasting each other with magic.
FeuerFrei
FeuerFrei
Lion's Arch Merchant
#10
i want marksmanship to increase bow accuracy and expertise to increase arrow speed..and maybe a dual-wield class..one that is fast and agile..for KotH
BeowulfKamdas
BeowulfKamdas
Lion's Arch Merchant
#11
You pretty much hit 100% of the time unless u have a moving target or a target in a stance. Making a higher hit percentage on a moving target would be hard because it would involve you being able to read what the opponent is going to do.

having expertise increase attack speed vs having it reduce cost of attack skills, well i'd rather have it do the latter becauset the costs of many of rangers attack skills are very high.

Knife handling or throwing would be kinda cool because it would have a smaller range but would attack a bit faster and be able to be used in melee. Fast melee attack speed and mid ranged attack speed.
t
taranwandering
Ascalonian Squire
#12
More than anything else, I want to see some more group playability added to the necromancer. I'm fairly tired of always sitting around typing "Ne/Mo LFG for UW or FoW" or "Ne/Mo LFG for Mission." Every 8 person UW group wants usually 2 warriors for tanks, 2-3 healers for healing, some rangers maybe... and if they have space they add in the consolatory BiP necro or maybe a mesmer. In PvP, it isnt as bad because I find that one necro is often used for Putrid but generally its still very hard to get added (since someone can easily toss in a necro secondary and just have some other sort of primary and do putrid that way).



Because of that, I want to see either another skill line or more skills (at least for the necros...) before they add more classes. Even before they add more skill lines, I think adding more skills in general would be better...
BeowulfKamdas
BeowulfKamdas
Lion's Arch Merchant
#13
haha the bonus attribute i was thinking for necros was something like transformation. a lot like capturing pets, u gotta capture souls that u can transform into.

After you capture the soul, the same skill you used to capture is the skill you used to transform into the beast. Not sure how the dynamics of the character will be. Then the transformation skill turns into a skill that is unique to each monster. To transform back, you would have to double click a small icon above ur mana back (like dispelling strength of honor or mending)
Masque
Masque
Pre-Searing Cadet
#14
New armor, new weapons would be nice. New dye colors would also be cool. Not THAT many; I like mixing. But a few more. Rangers should be able to run in PvE at least. If it is their profession, they should be able to do it. X-play mentioned this when they reviewed GW and I though it was a good idea. More Guild Hall maps. Out of all of those I only really like one of them. Perhaps more high level areas for us to farm, and then of course for ANet to nerf.

But for the main question, I would rather see some new classes simply because I am getting bored and have already experienced all the current ones. New classes would bring a lot of things I'm looking for, like new armor, weapons, and attributes for us to toy with.
BeowulfKamdas
BeowulfKamdas
Lion's Arch Merchant
#15
new armor - so far we have a wide range of armor with different attributes to specialize for different builds. Anything new either would be used to balance out the new attributes or be used only for looks. Don't get me wrong, I would love to see a new design for the warrior helms that boost a weapon mastery

new weapons - even w/o the new class, new attributes could lead to new weapons like spears for warriors and knives for rangers

Also for your off topic stuff, maybe you should check out dye mixing.
S
Snuk the Great
Academy Page
#16
Think new classes, and maybe the 'hobby class' I read. But it would need some work, becasue this is verry basic :P.
BeowulfKamdas
BeowulfKamdas
Lion's Arch Merchant
#17
Well just came over a few ideas

Monks - Martial arts would let them use weapons like staffs (like fighting ones not throw tiny energy ball ones) or tonfars

Necros - scyth mastery since lots of necros seem to like going melee midas well give em a weapon Perhaps make it as good as a warrior weapon but make the weapon have an innate -1 to energy regen.
Chenkito
Chenkito
Ascalonian Squire
#18
If you guys really think about it, there is really more that 6 class. Think about it.

On your Elementalist side you can be one of these four things: Pryo, Hydro, Aero, and Geo.

Warrior: Swordsman, Axeman, and Hammerman

Ranger: Archer or a Traner

necromancer: Bloodmage, Death bringer, and Curser.

etc......

You know what I mean?

but if we have a completely different class then it would be nice.
I
Isis Snowflame
Ascalonian Squire
#19
I would really like to see new races like dwarves and new classes like a rogue type character with the dual wield ability.
Mr. Matt
Mr. Matt
Krytan Explorer
#20
I'd like to be able to customise armour a little more. I mean, at the moment you go to a crafter and he will give you a list of the armour he makes, and that's all you can get. Perhaps allowing you to choose from a variety of designs and then you pay for the STATISTICS would be a good idea? It wouldn't really affect gameplay, but it would be a nice touch.

As for new races, that wouldn't work without either reworking the existing backstory or perhaps unlocking a whole new area, outside of Tyria. Maybe an expansion could add the ability to take a ferry somewhere?