I was playing around with a character builder and looking at the descriptions of skills.
I was wondering about spirits.
For example Fertile season goes something like:
create a spirit... for creatures within its range, every creature's maximum health and armor increases...
and muddy terrain:
create a spirit.. for creatures within its range, all creatures move 10% slower than normal...
My question is, from the wording of the skills it appears that the spirits affect everyone within their range, friendly and unfriendly... however from a logical point of view, it would make sense that buffing spirits like fertile season affects only allies (why would i want to cast it if it also gives all enemy a health boost??) and debuffing spirits like muddy terrain affect only foes...
I played a ranger during the last BWE but never actually used a spirit skill, so would be happy for a clarification from someone who used them or saw them in action
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