Character Carrying Capabilities

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Rushing Wind
Rushing Wind
Lion's Arch Merchant
#1
I enjoyed the new idea of carrying bags on my person. The only dilemma I have is that there is too much to pick up at once before having a chance to break it down. I was wondering if there is a possibility of allowing more slots for carrying in bags 2-4? I understand release isn't for another 2+ months and things will change. Is this one of them?
Rushing Wind
Rushing Wind
Lion's Arch Merchant
#2
Quote:
Originally Posted by Kiwi
Dunno
Great response! I laughed my ass off at that one! I never really expected anyone to answer that thread since I'm sure no one really knows as of now. Your response Kiwi was hysterical! Thanks for helping me out so much! LOL
Klael
Klael
Academy Page
#3
Even if they give us more space, we'll still be asking for more.. Its a matter of how long we can go without going back to town to sell the unsalvageable loot. The amount of space was quite adequate. We just need the account and guild storage.
Oracle
Oracle
Banned
#4
Quote:
Originally Posted by Bahala
I enjoyed the new idea of carrying bags on my person. The only dilemma I have is that there is too much to pick up at once before having a chance to break it down. I was wondering if there is a possibility of allowing more slots for carrying in bags 2-4? I understand release isn't for another 2+ months and things will change. Is this one of them?
I despised this element of tha game. Their blurb says this game is about fun and getting away from the tedium found in many other MMORPGs - of which I rate 'bag/inventory management' very near the top.
Rushing Wind
Rushing Wind
Lion's Arch Merchant
#5
I whole heartedly agree. But... is there any other system that would allow for storage/carrying without getting in the way? I just don't see a way of making it an unlimited storage capacity. They have to draw the line somewhere but the line was much too tightly drawn this last time around. It was hard to carry everything and then figure out what to dump when some better "drop" came along! Hopefully the devs are making vast improvements in this area and we'll be happier once March's BWE comes around.
Oracle
Oracle
Banned
#6
Quote:
Originally Posted by Bahala
I whole heartedly agree. But... is there any other system that would allow for storage/carrying without getting in the way? I just don't see a way of making it an unlimited storage capacity. They have to draw the line somewhere but the line was much too tightly drawn this last time around. It was hard to carry everything and then figure out what to dump when some better "drop" came along! Hopefully the devs are making vast improvements in this area and we'll be happier once March's BWE comes around.
I agree we shouldn't have unlimited carrying space. I would like 1 big bag and also some kind of guild or general storage facility, perhaps so I can move items between chars.
Freyas
Freyas
Champion of the Absurd
#7
One thing you can do is buy salvage kits and salvage down the stuff that you find to clear out inventory space. Once you get back to town, you can sell the materials that you salvaged from everything for about the same amount as you would have gotten by selling all those items had you been able to bring them back to town(not counting rare items and such that you might want to keep around). Also, did you get bags and a belt pouch? I believe you could get 2 bags and a belt pouch from Collectors in the new Ascalon for fairly small amounts of effort, or you could buy bags later in the game for a fairly hefty amount of gold. I definately agree that the 20 spaces in your backpack are not sufficient, but I haven't had much problems with two 10-slot bags and a 5-slot belt pouch in addition to the backpack.

That being said, I wouldn't mind seeing larger containers that you could buy later in the game, even for a fairly hefty cost. 15-20 slot bags would be worth quite a bit to me, as it would reduce the amount of inventory management that I do have to do. However, ANet hasn't said anything about what their plans are for the inventory and storage system yet, so we'll just have to wait and see.
Ensign
Ensign
Just Plain Fluffy
#8
Just having account storage space would solve most of the inventory problems - carrying around crafting material piles and the like didn't bother me, it was making space for all of the runes, rings, good rares, and the like that I found that I couldn't sell fast enough. If I just had a place to move such items to, inventory would be much more managable.

My biggest complaint about inventory right now is just how much space you have to devote to salvage and now ID kits. On a single Seaboard run, I'd easily go through two expert kits, three normal kits, and two ID kits - that chews up seven inventory spaces, which is patently ridiculous. The absurdity of ID kits aside, a mechanism for stacking or otherwise consolidating the various salvage kits you have to carry would be an excellent addition.

Peace,
-CxE
Rushing Wind
Rushing Wind
Lion's Arch Merchant
#9
~Originally posted by Freyas~
[QUOTE=Freyas]Also, did you get bags and a belt pouch?QUOTE]
(I have no idea why it didn't copy just what I wanted when I broke down the article)

I don't know about you but when I started playing last weekend my character had the normal 20 slot backpack but came with the belt pouch and bags. I don't know how I managed that if you had to buy yours... I guess I might consider myself lucky or blessed by the gods of Ascalon!
Freyas
Freyas
Champion of the Absurd
#10
Quote:
Originally Posted by Bahala
I don't know about you but when I started playing last weekend my character had the normal 20 slot backpack but came with the belt pouch and bags. I don't know how I managed that if you had to buy yours... I guess I might consider myself lucky or blessed by the gods of Ascalon!
If you started a new character at level 1, you only got a backpack, and had to acquire bags and a belt pouch. I'm not sure if level 20 Role-Playing characters got bags and a belt pouch or had to buy them. If you had an older character who already had all the containers, you should have still had them this weekend.

I can usually get by without problems when I have all of the containers, though after a while, I'll get my inventory cluttered. When running missions, I generally take a normal and expert salvage kit and use those to keep the number of items down- I find that I can usually fit all my crafting materials in one of the bags, and use the other bag/belt pouch for any leftover materials that don't fit as well as items I feel are worth identifying and things I want to keep(skill rings, nice weapons, etc) I use the backpack for the salvage kits and once it fills up, I salvage everything, moving anything I want to keep around into my other containers.

If I'm doing a long run, or doing some farming where I know I'm going to be getting more items than I'll be able to carry and salvage just using one or two kits, I'll pick up an extra salvage kit or two before heading out.
FrogDevourer
FrogDevourer
on a GW break until C4
#11
Quote:
Originally Posted by Ensign
On a single Seaboard run, I'd easily go through two expert kits, three normal kits, and two ID kits
May I ask why you chose Seaboard ? Were you looking for specific items/materials or is it actually the best place for basic item runs ? I mostly did Riverside/Sanctuum runs to get fast XP for ascension, but the loot wasn't bad either.
Liquid
Liquid
Ascalonian Squire
#12
I wasn't that impressed with the number of quest items I ended up stockpiling...I eventually sold em all just to make space.

It would be nice if all crafting gear, iron/cloth/bones/etc, didn't occupy your backpack but had a seperate space to be stored, even in a line above the backpack. This would definitely alleviate some of the problem with space.

The idea of stacking kits is also a good one, just increase the number of uses of each.

I guess once guild storage arrives these problems will not be so bad.
L
LoneDust
Frost Gate Guardian
#13
Quote:
Originally Posted by FrogDevourer
May I ask why you chose Seaboard ? Were you looking for specific items/materials or is it actually the best place for basic item runs ? I mostly did Riverside/Sanctuum runs to get fast XP for ascension, but the loot wasn't bad either.
I tried seaboard several times myself. The undeads go down pretty fast if you have some smiting skills.
Ensign
Ensign
Just Plain Fluffy
#14
Seaboard is easy to blaze through quickly solo, and you can build up a bunch of junk pretty quickly. You don't get the 15-22 sword drops or whatever, but I don't want to bother moving those - just give me quick piles of mats, rings, minor runes, stuff like that.

Peace,
-CxE
R
Reaper2k3
Banned
#15
Quote:
Originally Posted by Liquid
I wasn't that impressed with the number of quest items I ended up stockpiling...I eventually sold em all just to make space.

It would be nice if all crafting gear, iron/cloth/bones/etc, didn't occupy your backpack but had a seperate space to be stored, even in a line above the backpack. This would definitely alleviate some of the problem with space.

The idea of stacking kits is also a good one, just increase the number of uses of each.

I guess once guild storage arrives these problems will not be so bad.
You know what would alleviate problems? the original system where we didn't have packs and had one like what? 40 slot space and everything goes in there. worked perfectly fine. I wondered what kind of reviews anet would get from the new players who havnt seen it if they changed everything back to the original style just once
W
Whosa Skylore
Krytan Explorer
#16
sorry im to lazy to read it all so some one allready said this prob. but with the bag dilema they should have a bank, where you can store ayour items and money. so at one place u can drop off everything go farm somemore and drop off more, and you can sell whenever you get a chance think this would be great cause i nvr run out of inv space in one mission its ussually a build up
C
Cicciro
Banned
#17
Ensign is right, Seaboard is the best map for farming everything but high-end weapons. In one night I had full plate armor last month just by doing Seaboard runs. Of course, they will end up reading this and changing this so we have to find another place that isn't as good to farm stuff. Hurray for this last weekend adding a shit load of money grind to the game (ID kits being the primary piece).
Rushing Wind
Rushing Wind
Lion's Arch Merchant
#18
ID kits are pretty damn sweet... I'll give you that! They are pretty damn expensive too. Its hard to identify so much (if you've got it) when an identify kit runs 40gp. How many items to you get to identify with that kit is what I want to know.
L
Loviatar
Underworld Spelunker
#19
only 5 items but if you sell it back with only 1 charge left you get half back (works for salvage kits as well)
C
Cruel Skeksis
Ascalonian Squire
#20
Ah I found Seaboard this run too, and tried a smiter spec to haul through it. There are tricky spots but at 15 you can make it through the populous areas before a restart.

It seemed like good income, and in about 5 hours I had 1000 gold. (though I was levelling too, going in at 13 and coming out 16).

I only identify yellow things, is that true of everyone else? Way too much stuff to identify at 7 gold a pop or whatever otherwise.

Not knowing what to use Expert on, I use Expert on all grey unidentified, and all salvage materials such as robes, etc. I use standard on basic bows and stuff that doesnt need identifying.