I see lots of posts in various forums from Rangers, Necros, and Mesmers about their difficulties in finding groups, or difficulty with the group they do find understanding just what they are doing. I believe a big part of this is simply that GW is still a very new game, and many people you see are probably playing their first character.
For someone new to GW, the classes of Warrior, Elementalist, and Monk are pretty straightforward. You can come here from pretty much any RPG and figure out a decent build for either of those three and probably use them fairly effectively. But Ranger, Necro, and Mesmer are more subtle builds, exploting them to max effectiveness pretty much requires you to have a good understanding of the combat/spell mechanics of GW.
So a lot of people are probably avoiding these three at first (both in creating them and in grouping with them) because they simply don't understand yet the power of them. My guess is that over the next couple of months we'll see this issue gradually disappear as the playerbase becomes filled with more people who understand the game better. Also you'll start seeing more and more of these three classes played up to their potential, and that will help spread the word that these are -not- weak classes, just subtle/complex ones.
V




I certainly didn't mean that the game itself was 1st person. Sheesh...I'm not quite that dumb.