This is a copy of the suggestion letter I sent to ArenaNet. I felt I would share my suggestion with everyone else, and see what sort of respone I got. I felt that, maybe, if there was enough support, a change could be made to Guild Wars to correct a terrible wrongdoing and set the balance of party creation equal to all included members.
The Monkunist Manifesto
"I love this game, however I do have one question. Are there any plans for an update that may help reduce the amount of sway healers have over the success of a party? I have been playing this game for quite awhile, and I have found that a "monk aristocracy" has grown out of the low amount/high demand market teams have for the class in missions and in PvP. In my opinion, the monk class should never have been designed in the first place, because it allows too much for one member of the party to have control and, essentially, be incredibly picky and rude to other players, while other players are fearful of retaliation because, if the monk leaves, the party disentigrates. Honestly I am not angry or irrational, it is my opinion and the opinion of many others that the monk class, in a party atmosphere, holds too much control over the party, and it makes it unfair to the other members, especially the other mages which often get overlooked in favor of a monk. For the sake of making the game more balanced, more skills should be given to the other mage classes to make them compete with the monk's healing abilities. This would also encourage more smiting and protection monks. Thank you for your time, and please contact me at my email address, I would love to hear from you about this. Thank you very much for reading this and I appreciate the time and effor you put into this game. It is truly a gem."
Basically, I feel that if Guild Wars truly wants to break the mold of MMORPGS, it will remove or modify the infamous monk class (or white mage or healer or whatever MMO class title it is given) and give all mages equal opportunity to thrive and develop more interesting and diverse parties. Ok, I'm off my soap box, I gave up my .02, and I tip my hat to Karl Marx (and no, I'm not a communist). Thank you for reading.
T

I've partied and experienced a little bit of each class, and there are some amazing skills out there that are barely tapped because of party builds.
So, in essence, I am mad at the players for allowing this sort of balance more than I am mad at the designers, because they cannot predict the patterns or flavors of the month that occur in the virtual world.