this is my build that ive been using for a generic well rounded healing monk. for pve it lacks group/ae heal, so if you have a stupid group, doing stupid things you will notice the lack. it was however, primarily designed with pve in mind, specifically pick up groups at the comp arenas.
it is designed with the ideas of A) being an effective healer B) energy management.
that said, heres the layout.
Monk/Mesmer
Inspiration 10
Healing prayers 10+1 Minor rune
Divine Favor 11+1+2 helm, major rune (can go superior here, i just havent got one yet)
Inspired hex
Healing touch
Energy tap
Divine boon
Mend ailment
Orison of healing
Mantra of recall
Res signet
divine favor will add a raw 42 to all your monk spells. healing touch is awesome with this build, and a really fantastic self heal for when youre taking a pounding, since it lands for 84+67+48. hell, orison lands for 42+67+57. the only thing im really unsure about is "Inspired hex", i just started using it last night, and so far i find it to be very effective.... but the 20 second "recast" is a bit much. having an extra hex at your fingertips is kinda cool, and the fact that you GAIN 11 energy for removing a hex is the main reason that i chose it.
i find this build VERY survivable overall, and dont have much trouble unless i get 3+ people on me (hammer warriors..... *shudder*), but thats true of any monk that isnt relatively heavy on the protection side.
comments? thoughts? suggestions? one of the key points here is energy management. between mantra of recall, energy tap, and inspired hex i rarely have mana problems.
W

. the input is appreciated, and ill keep it in mind, but for the most part, channeling in the 4v4 team/comp environment is purely useless.