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Originally Posted by Damon Windwalker
If there were a better margin on buying/sellign to the traders. maybe. But when things are so out of whack that they will give me 30 gold and resel for a few plat, no-one is going to do that....
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Ahh!! But that's EXACTLY why the gold exchange proposal goes hand in hand with the other proposals!!! I certainly don't want gold exchange to be eliminated, then have that the end of the story - that solves nothing. But, having gold exchange eliminated, then making the other adjustments, will make the NPCs a viable option. On top of that, people in the same guild still have the opportunity to pass gold to each other to their heart's content.
Changes to the NPCs would involve a fixed sell/buy price for each item across the entire game world, with the sell to price 50-75% of the buy from price. Using black dye as an example, instead of the outrageously high and changing price it is now, it would be fixed at 1 platinum to buy from the dye trader. If you wish to sell it to the trader, you would receive only 500-750 gold, depending on what the final percentage is determined to be by Anet. If players are worried about the "rareness" of black dye being some symbol of their endless hours of grinding/farming, then make black dye purchaseable only from a trader further along in the game - say one located in Kryta. Therefore, in order for someone to get black dye in the game, they actually have to
*gasp!!!!* 
play the game as intended, and complete the missions until they arrive in Kryta.
The percentage mentioned above acts as a gold sink for every single item in the game, which will aid in bringing GW's economy back under control, eliminating any need for farming and putting a kabosh on the scammers. Players should be rewarded for their time spent completing quests and missions - not farming and hording gold to buy whatever they want. In order to do this, drop rates should be increased, as well as the value of the drops, the further along in the game you go. As an example, the very last mission of the game should offer 95% purple or gold drops, and 5% white, blue, or other, that way you are rewarded for reaching that point in the game.
Hanok Odbrook
Real Millennium Group Guild
http://www.realmillenniumgroup.com/guild.html
Truth * Knowledge * Peace