Underused skills
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One little under rated combo i have found, that can be used in any place that has many conditions, is Martyr and Mend Condition. It is so cool b/c as a monk you can take any amount of damage and the if you have 4 conds. on you you heal for 100-200 health FOR 5 ENERGY and to me a 200 pt heal for 5 energy is pretty cool. And be removing all those conds. the other members of the group need less healing so you can use cheap 5 pt heals. And then when you, the monkey, get down below half life you can use martyr again and mend cond. to do a full heal on yourself.
Only problem is you have to have a bunch of conds. for it to work correct.
A coo combo from
The Sensei
Only problem is you have to have a bunch of conds. for it to work correct.
A coo combo from
The Sensei
I think "Watch yourself" and "Read the Wind" are the most underrated skills in the game.
Watch yourself: +20 armor to you and adjacent allies for x seconds depends on tactics.
-- consider +40 armor halves the damage taken by a player, +20 armor is pretty good. And I belive it's +20 armor against all. The skill is cheap to use as well, only 4 adrenaline, and thus can be maintained for the whole battle.
Read the Wind: your arrow travels twice as fast and deals +x dmg depends on marksmanship.
--This skill works wonders w/ distracting shot. Also it costs only 5 energy and lasts 12 seconds no matter what. The draw backs for this skill is that it can't stack w/ other preprations and take 2 sec to cast.
Watch yourself: +20 armor to you and adjacent allies for x seconds depends on tactics.
-- consider +40 armor halves the damage taken by a player, +20 armor is pretty good. And I belive it's +20 armor against all. The skill is cheap to use as well, only 4 adrenaline, and thus can be maintained for the whole battle.
Read the Wind: your arrow travels twice as fast and deals +x dmg depends on marksmanship.
--This skill works wonders w/ distracting shot. Also it costs only 5 energy and lasts 12 seconds no matter what. The draw backs for this skill is that it can't stack w/ other preprations and take 2 sec to cast.
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I have always had a soft spot for mantra of persistence, an inspiration mesmer stance that lasts ages and causes all illusion magic hexes to last up to twice as long. I can put down a conjure phantasm that will last for 24 seconds! Or put imagined burden on someone that will last for 36 seconds! Its great to see warriors in arenas walking around so slowly for ages 
Anyway, it makes for a great fun build for arena.

Anyway, it makes for a great fun build for arena.
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shatter dilusions. Beastly if gameplanned right. charm animal? doh: ( And penetrating shot, power shot, all that crap, why? If you're going for damage then a simple quick shot build or barrage will do more damage. If you're in pvp with a warrior, I hope he isnt using tactics. For pve tactics is far more useful. To whoever said healing spring... uber l33t skill. And attempting to use wells in a pvp match will leave you very dissapointed. This thread really should be broken up into pvp and pve, because skills that are great for one are useless for the other, and visa versa in many cases. And signet of devotion... also uber l33t. The one skill i've never gotten around to getting because of the damn run out to ascalon settlement. Great skill though, especially in pvp when quickening zephyr is being used.
Also underused = obsidian flame and crystal wave. hellish damage for the two.
Also underused = obsidian flame and crystal wave. hellish damage for the two.
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