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Originally Posted by Sir Maddox
A) Left behind by their party because they chose to watch the cut scene
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Players wouldn't be left behind when they're teleported to a safe location nearby the continuing party, if the continuing party has travelled a great distance. Or, players who skip the cutscene could be prevented from travelling a great distance until the other party members finish with the cinematic.
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B) Missing out in XP/Items because they chose to watch the cut scene
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...and players in other instances are missing out on experience and items gained and acquired in your instance, right? If a player chooses not to skip a cutscene, they inherently chose not to play the game for the time they continue watching the cutscene. For that time, it seems fair to me for that player to "miss out" on experience and items while they were technically AFK.
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C) Having to wait for half the party watching the cut scene, anyway
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This probably wouldn't happen unless the party members who are watching the cinematics are headstrong, are not swayed by the incentive to skip (i.e., to play, gain experience, acquire items, and progress through a mission with a party), and/or are really away from the keyboard. In the latter case, a party would want to wait for a key member to return from away status anyway. Moreover, I'd rather be in control of my character and be able to dance or run around bored instead of muting the sound and falling asleep.
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D) Having to wait for cut-scene after effects to begin after the scene anyway, as in the Great Northern Wall mission.
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Solution: don't use cinematics as event triggers. Use time. Or, even better, if the party majority votes to skip, the cinematic that triggers an event is skipped regardless of what the minority wanted. And worse, but fair, cinematics which trigger events should be based on a consensus model. Other cinematics which don't trigger events should not, however.
By the way, setting party "rules", and even politely requesting that cinematics be skipped, rarely works because there's usually that one player who either a) genuinely likes the cinematics, b) is a newbie and feels obligated to watch the cinematic for the first time, or c) purposely doesn't skip the cinematic to be a jerk. Party "rules" cannot be enforced and, thus, do not ensure compliance. To use your "use henchmen" cop-out in a different way, hey, if you want to watch a cinematic, watch it on your own time!
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Originally Posted by Rhunex
Why would you play an RPG if you do not want to view the lovely plot thickening cut scenes?
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Who are you to tell me what my experience should encompass? Only poor design produces poor functionality. The "Skip" function is poorly designed, poorly implemented, and infringes on the experience of other players. Call it "complaining" if you want, but ultimately, comments regarding what players think is fun and not fun are solicited for in the Suggestions forum and during internal testing. For example, during the Everquest 2 pre-beta and beta stages, mandatory 1-hour play sessions of the game were required throughout SOE. The objective of these sessions was to produce general feedback on the experience. In fact, SOE went even farther by internally providing a mailing list where "savagely brutal honesty" was encouraged in order to a) get to the root of gaming problems and b) to thicken the skins of the developers for when they read message boards. So please, don't tell me what my experience should encompass and especially don't tell me to stop "complaining". By the way, "suggestion" is a term that more accurately describes what's actually done in this forum.