R/Me Interrupter
Expertise 14 - (10 + Sup Rune+ Mask)
Marksmanship 10 (9 + Rune)
Wilderness 8 (7+ Rune)
Illusion 10
(2 wasted attribute points)
Oath Shot (E)
Arcane Conundrum
Distracting Shot
Debilitating Shot
Throw Dirt or Whirling Defense
Choking Gas
Hunter's Shot
Res Signet
Critique this build, please!
It's kind of all over the place, which is the problem, but I feel a ranger interrupter damn well MUST have a daze - hence Arcane Conundrum. I'm not sure if I really NEED Oath Shot, since most of my attack skills already recharge pretty fast and am thinking about replacing it with Poison Arrow (Choking Gas > Apply poison for the purposes of this build - 2 preps, obviously, are useless).
Not sure if I need a Hunter's Shot in there - it's a great all around skill, but it doesn't serve a particularly specific purpose.. I'd possibly replace it with Savage Shot, but that makes me almost TOO anti-caster. As it stands right now, my strategy for dealing with melee is basically throw dirt and hope for the best - since I haven't packed a self-heal.
On a totally different bent, with Choking Gas, do I NEED Arcane Conundrum? If no, I'd replace Illusion with Inspiration and take Ether Feast and possibly Power Drain in favour of Hunter's Shot/whatever.
Thoughts?
c


