Greetings all, I'm new to Guild Wars and have a few questions concerning how the quest system works. Here goes....
1) Is there some type of logical grouping for the quests? What I mean by this is there some way to tell what level the quests are and if they are linked. There just doesn't seem to be any rhyme or reason to how they are grouped in your log. For example you can get a quest at level 0 to go kill a level 5 bull. I'm used to WoW where the quests are color-coded. Is there some similar system in GW that I am missing?
2) Why are some quests sharable and some not? My wife and myself play together and some quests she has gotten credit for, and some she hasn't. Is there some way to tell which quests are/aren't sharable?
3) (Actually, this isn't a quest question) Why do some creeps attack and some don't? Some creeps you can walk up to and dance a jig around, others attack on site. Just wondering how the aggro system worked.
Thanks for any insight. The wife and I are looking for another game besides WoW, and this looks to be it. However it seems like it will take some getting used to. Besides the quests we are still trying to get a handle on the crafting/salvage system. However we absolutely love what seems to be non-existent lag and the fact that most areas are our own copy.
Thanks again.
--Theadon--
T

