Time the players got a bloody say!

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W
WLlama
Caged Mongrel
#21
I think he meant what counters do warriors have for other classes...but anyway...

First, you mention the weaknesses of the warrior while not understanding that those are exactly those of a touch ranger. Touchers need to close to melee range too, so a trained team can drop them just as you seem to find yourself dropped as a warrior.

Second, as for elementalists, you should only be able to overpower those who are too stupid to move out of AoE. This is why elementalists used to be overpowered in PvE before a few fire nerfs and AI AoE updates...the enemies would sit in the AoE until lifeless. If you find PvP players like that, congratulations and just be happy with the easy faction points.

As for counters on the warrior, you can usually endure a lot more damage, making those hexes less important in the long run. There are also plenty of stances to reduce the amount of damage taken if you don't find your hulky frame enough. There are also a number of shouts that can be coerced into working for you. Once you are there, depending on your skill set, you shouldn't have too much trouble taking whatever down. However, your secondary profession can make this all moot by either removing those annoying hexes or improving your interrupt skills, etc. That being said, you are just a meatshield diversion anyway.
Demesis
Demesis
Banned
#22
me > touch rangers
Yanman.be
Yanman.be
Banned
#23
Quote:
Originally Posted by Age
Price of Failer or Life Tranfer.

Ok...you want to put price of failure on the TR? Useless.
Life Transfer on the TR? You will just steal his health, and he'll steal it back.


OR
Do you want to put price of failure on the cripshot? And the TR casts it? bad move.

You take Life Transfer on TR? GG where's your energy management ( OoB ).


I've seen too many touch rangers pack vamp gaze... I just go /sigh...
Thom Bangalter
Thom Bangalter
Grindin'
#24
good players>touch rangers.

someone doesn't know how to play warrior very well, if he thinks touch rangers or assassins are greater than touch rangers.

insane dps+durability=awesome.

learn to have your monk bring some hex removal and maybe I won't have to tred through this poorly conceived post.

oh, and life transfer is BAD. as in, not good. stop using please so i can stop hating you.
Farin
Farin
Wilds Pathfinder
#25
Quote:
Originally Posted by LucBu
Examples?
You're so wrong I shouldn't even waste my time, but anyway.

A few examples would be snares, Illusion snares, Water hexes, Cripple, even ward vs foes. Another one would be spells that prevent them from hitting. Blind, Price/Spirit of Failure, Reckless Haste. Evade/block stances and spells, aegis, guardian, ward vs melee.

Now that's only a few common counters to warriors, there's also this thing called kiting which greatly counters warriors.

You're not worth my time, so all I'll say to you is go play some organized PvP, like GvG and then come back with your crappy theories about eles being all overpowered and being the best solo characters. I'm not talking Team Arenas here, you need to get out of your little Random Arenas world and stop being, well, a noob.
M
MrScaRy
Academy Page
#26
Quote:
Originally Posted by LucBu
Now I'm sure this is a phrase that has run around many a players screen whilst playing guild wars. Touchers are cheap. The problem is the touchers get such easy cheap kills whilst classes like the warrior have to put everything they have into getting even one kill.
I understand why. Taking a look at your profile, it says W/Mo. 'Nuff said.
Edge Martinez
Edge Martinez
Jungle Guide
#27
Luc, your original post is wrong on so many counts, I'm left wondering what game it is you are actually playing. Back on page 1, a guy named yesitsrob made a post. Best advice I can give ya is to go back and read it again.
Ventius Hozza
Ventius Hozza
Wilds Pathfinder
#28
Too much warrior-hate in GW PvP atm. That's all I gotta say, I don't have a problem with TR at all
T
Theus
Jungle Guide
#29
Quote:
Originally Posted by Ventius Hozza
Too much warrior-hate in GW PvP atm. That's all I gotta say, I don't have a problem with TR at all
Yeah.Theres tons of Warrior hate..I miss the days of going into RA with a warrior.I just want TR nerfed because im sick and tired of playing the same builds in pvp..I enjoyed going into RA with builds that were at least fun.
Rent
Rent
Lion's Arch Merchant
#30
Quote:
Originally Posted by Ventius Hozza
Too much warrior-hate in GW PvP atm. That's all I gotta say, I don't have a problem with TR at all
There probably wouldn't be as much warrior hate if warriors weren't hands-down the best method at making sure the enemy is face down in the gutter.

Seriously though, OP. You can't be serious--Elementalist best damage dealer? Elementalists are by far one of the worst damage dealers.
k
kryshnysh
Lion's Arch Merchant
#31
Why Nuking Sucks

PvP section

Simple process to minimize ridicule by good PvPers: read, learn, understand.
Sanji
Sanji
Wilds Pathfinder
#32
Woo, another "It's broken because I can't beat it"/"It sucks because I don't know how to play it right" thread.
Kattox1
Kattox1
Frost Gate Guardian
#33
I don't understand where your coming from LucBu. Sure Warriors have disadvantages vs other builds but that doesn't mean warriors need more counters to other things.

Also, you have to realise that Guild Wars is a TEAM GAME. If an opponent is shutting down you as a warrior, then just watch as the Ele in your party nukes him to high heaven.

EVERY class has a disadvantage in some respect.

If Warriors are truly the bad class you make them out to be, then why are there so many Warriors walking around? I mean if the class is so bad then why haven't everyone left their Warriors and gone for something else?
L
LucBu
Ascalonian Squire
#34
Quote:
First, you mention the weaknesses of the warrior while not understanding that those are exactly those of a touch ranger. Touchers need to close to melee range too, so a trained team can drop them just as you seem to find yourself dropped as a warrior.
Quote:
Woo, another "It's broken because I can't beat it"/"It sucks because I don't know how to play it right" thread.
You don't understand I'm complaining about the warrior being treated underneath others. I can make kills and I ain't bad at PvP with my warrior, you all seem to naturally assume that becauise I'm making a complaint it has to be for my own cause. The thing is I'm just analysing the situation and I'm not whinning, you've skipped the page abit. In fact you all seem to be deadly defensive for people who are suppose to keep their minds open, after all this is a discussion and I doubt people who sue phrases like stop sucking when I didn't even say anything about my ratio of wins to loses kind of hints at people being frightened that I'm actually right.
But notice one thing, you said a trained team can drop a toucher. Now why is one class so estute that it takes a whole team to drop them? To me it doesn't make sense, because why should one class's weakness be teamwork? Every class ahs that weakness but touchers shouldn't have that as there only weakness. Some people can argue all they like in favour of the toucher that it's easy to counter but one of the major problems of status conditions is how they can be so easily refreshed and in some cases that's true almost instantly.

Quote:
Elementalist best damage dealer? Elementalists are by far one of the worst damage dealers.
I'm deadly serious, I've seen damage of 50s, 100s and even 150s done to large groups. As an elementalist account I aint invincable but frankly the ability to fire large damage area spells into groups of 12 and over and kill the majoriety forcing survivors (who are heavily damage at least to 50% health) to flee is ridicolous.
If used right it's beyond the best damage dealer. You'd think large area damage would mean light hitsd on everyone but when you're talking about the hundreds....

Quote:
I understand why. Taking a look at your profile, it says W/Mo. 'Nuff said.
Lol. You've just proved my point. You understand nothing. Nuff Said.

Quote:
I think he meant what counters do warriors have for other classes...but anyway...
Exactly.

Quote:
You're so wrong I shouldn't even waste my time, but anyway.
You're so wrong you shopuldn';t bother answering you don't even know what I mean. Look up.

Quote:
Touchers are good at beating poor teams and are arguably a bit too easy to run, no good team will lose to touchers, NONE.
But why a damn team, why not an individual. Most that prevail are built to prevail against touchers on the side sparing 3 slots for tocuher beating abilities.

Quote:
basically you can see that I'm taking this thread as a JJOOOKKEEE.
Basically I'm taking you as a "JJOOOKKEEE"
Sanji
Sanji
Wilds Pathfinder
#35
Random Arenas is Serious Business.
makosi
makosi
Grotto Attendant
#36
Quote:
Originally Posted by Sanji
Random Arenas is Serious Business.
/agree

We should get sigils from wins too!
devils wraths
devils wraths
Lion's Arch Merchant
#37
i love running away from touch rangers it makes me laugh and them get angry and they normally whisper me and moan.
Doomlord_Slayermann
Doomlord_Slayermann
Jungle Guide
#38
So, um, what was the point of this thread again? Touch rangers are overpowered? Wrong. Warriors should be unstopable in PvP? Wrong. End of discussion, I believe.
C
Chris Blackstar
Banned
#39
It doen't matter your class or profession. What matters is team work and basic tactics.

if you go up against a group of spell casters, which you know is a mix of elems and hexers, good idea is to sent in a war first, they will cast all of the hexs on one target, then the rest of the team will have time to kill them.

if you want to learn how to counter touch rangers, fight the scabbs on prophets path, that is the PvE touch ranger build in a nut shell.

I have played every profession, and will tell you that being a monk is the hardest of them all, I like to be the top killer, yet sometimes I find myself being killed the most.

I have found if you get with a group who act as a team, you will be able to defeat most groups of players esspecially those who act as an army of one, and it doen's matter what your profession is or if you have a monk.
Rent
Rent
Lion's Arch Merchant
#40
Quote:
Originally Posted by LucBu
I'm deadly serious, I've seen damage of 50s, 100s and even 150s done to large groups. As an elementalist account I aint invincable but frankly the ability to fire large damage area spells into groups of 12 and over and kill the majoriety forcing survivors (who are heavily damage at least to 50% health) to flee is ridicolous.
If used right it's beyond the best damage dealer. You'd think large area damage would mean light hitsd on everyone but when you're talking about the hundreds....
I don't know what skills you're using or who the hell you're nuking to see damage like that. Even if elementalist AOE damage DID go that high, you'll never hit more than one or two people if you're playing against a good team (discounting Alliance Battles, but what do those count?). The area of effects for all those skills are far to small to make them worth the energy and time investment--Warriors are a far more reliable and sustainable source of damage.

I don't know what you're complaining about. Warriors are already BY FAR the best way to eliminate your opponent. Why do you want them to be even more powerful?