While speaking with a friend of mine, tempting him away from WoW; he mentioned something that made me think that the GW Devs are doing something backwards. Thought I would bring it up for discussion and see if others think the same way.
Games with huge, well decorated outdoor enviroments are often a selling point and a case for the player to go "Wow! This place is huge/gorgeous". Games with smaller areas often get "Ugh, this place is so cramped" and "Grr, two steps and a fight, two steps and a fight. Feels like I'm going no where". - These are responses from me.
Having played many online games in the past, areas I remember the most were in EQ being the Karanas or some of those huge areas on Luclin, Velious, Kunark and so on. The areas were massive and took some time to get across them. While some were barren and devoid of any eye candy, it made them feel "real". Ever go hiking in the rockies and come across something every five seconds?
Chapter 1 had a few areas like this, fairly large and empty. The beauty of GW was that even in those huge areas, there was something to look at. Chapter 2, way to cramped IMO.
Personaly I am hoping for more vastness in future chapters. Discuss/opinions?
PS. forgive any spelling errors, I'm still half asleep.
W

I cannot make myself to re-do the mission with any of my other characters just because of the very long time it takes to get out of Kaineng City!