pvp stands for : player vs player
peole who are not used to it will thnk its like fighting dumb mobs in pve, that just repeat 3 skills, and dealing 5-6 dmg per hit.
bad news: you need BRAINS. if you got that no build should scare you. just make one of yor own
Complain or learn to counter?
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Originally Posted by Maria The Princess
its like fighting dumb mobs in pve, that just repeat 3 skills
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Now if only I could get them to drop shards.
Seriously, it's not overpowered, it's just overplayed.
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T
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Originally Posted by Maria The Princess
ya its 3 skills repat, but youre doin a major damage here, not a -5 everytime, to which PvE ers are used to.
and unlike a dumb pve mob, a real player thinks, of what and when to do something |
Name me one PvP player who can hit me (wearing AL 90 armor) with a sword for 129 damage, please? How much damage do you do against 90 AL armor in PvP with a sword then (not counting skills)?
Learn to play is no defense whatsoever when the build you're playing against can only be properly countered in a way that would reduce your effectiveness against any other build. For people who feel like this is a valid argument, give examples of successful ways to deal with a build like touch rangers that are generally available across the board, or stfu (I'm sorry to be so blunt, but I'm getting tired of this psuedo-elitist 'you should counter me' attitude).
Generally a good build will have interrupts, snares, damage reduction and hex/enchantment/condition removal. A good player in all circumstances, except against a touch ranger or similarly out of control build, will be able to apply a skill bar so designed to deal with a balanced build. An occassional blind spot is understandable. Touch rangers (to my knowledge the only build like it) ARE the blind spot. Touch rangers are countered well by one class (mesmers), and GOOD touch rangers are not so easily destroyed by e-denial and snares. (I made a touch ranger that laughed at snare builds, then killed them because I could). In my opinion, a build is out of balance when the meta-game must adapt to deal with that build even though, were it not for that build, such adaptions would otherwise be broadly undesirable, considering every other build extant. For example, warrior hate is a broad strategic area that should include strategy applied by (nearly) every class and build. There is almost no cross-class, cross build hate for touch skills and stances (nor do I think there should be, as this is the appeal of skills and stances). The problem isn't so much touch rangers as an idea, however, as it is the ability of the class to accomplish goals that every other build wishes it could achieve but doesn't, because they have been balanced to prevent such accomplishments.
Generally a good build will have interrupts, snares, damage reduction and hex/enchantment/condition removal. A good player in all circumstances, except against a touch ranger or similarly out of control build, will be able to apply a skill bar so designed to deal with a balanced build. An occassional blind spot is understandable. Touch rangers (to my knowledge the only build like it) ARE the blind spot. Touch rangers are countered well by one class (mesmers), and GOOD touch rangers are not so easily destroyed by e-denial and snares. (I made a touch ranger that laughed at snare builds, then killed them because I could). In my opinion, a build is out of balance when the meta-game must adapt to deal with that build even though, were it not for that build, such adaptions would otherwise be broadly undesirable, considering every other build extant. For example, warrior hate is a broad strategic area that should include strategy applied by (nearly) every class and build. There is almost no cross-class, cross build hate for touch skills and stances (nor do I think there should be, as this is the appeal of skills and stances). The problem isn't so much touch rangers as an idea, however, as it is the ability of the class to accomplish goals that every other build wishes it could achieve but doesn't, because they have been balanced to prevent such accomplishments.
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Originally Posted by Zorian Direspell
Learn to play is no defense whatsoever when the build you're playing against can only be properly countered in a way that would reduce your effectiveness against any other build.
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People bring specific counters against warriors, but that's a bunch of dead skills against caster spike.
Are caster spikes overpowered ? I don't think so.
The problem with RANDOM arenas, is that you control only 8 skills. You just won't be able to counter everything by yourself.
Z
Only complain if the build or mechanic is actualy broken. You need sound reasoning and examples of why and how it is broken. You also need to be able to back that up with cold hard facts, such as math or tactical impossibilities(like old imperial isle). For an actual build to be broken, it has to be unbeatable, without making your build into a build that can only beat the specific build that's actualy overpowered. If it can't beat the build in question and still win, then the build in question is overpowered, or the counters to it are underpowered, or there's some other mechanic that is broken and is preventing balance. I hope I explained what makes a build overpowered clearly enough, it's quite tricky to do without rambling on and on with examples :-/
Most people that complain are scrubs because they can't adapt or can't play the game well(and thus can't counter). The others are scrubs who want more counters to somthing, even though there are already many counters, and those counters are extremely common counters. So they either want somthing to be buffed in their favor, or nerfed in their favor, or sometimes a totaly new skill or multiple skills added to compensate for their lack of skill, unability to think, or refusal to adapt, or a combination of those.
Most people that complain are scrubs because they can't adapt or can't play the game well(and thus can't counter). The others are scrubs who want more counters to somthing, even though there are already many counters, and those counters are extremely common counters. So they either want somthing to be buffed in their favor, or nerfed in their favor, or sometimes a totaly new skill or multiple skills added to compensate for their lack of skill, unability to think, or refusal to adapt, or a combination of those.
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<hint>
If a certain build consistently owns you, you are a fool and a noob to not play it yourself.
</hint>
That said so what if touch rangers are overpowered, abuse it yourself too! Hell, what'd be really funny is your touch ranger team meets ANOTHER touch ranger team, That'd be a true test of skill since no one can accuse the other of being "noob feeders".
If a certain build consistently owns you, you are a fool and a noob to not play it yourself.
</hint>
That said so what if touch rangers are overpowered, abuse it yourself too! Hell, what'd be really funny is your touch ranger team meets ANOTHER touch ranger team, That'd be a true test of skill since no one can accuse the other of being "noob feeders".
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Originally Posted by Zorian Direspell
Learn to play is no defense whatsoever when the build you're playing against can only be properly countered in a way that would reduce your effectiveness against any other build. For people who feel like this is a valid argument, give examples of successful ways to deal with a build like touch rangers that are generally available across the board, or stfu (I'm sorry to be so blunt, but I'm getting tired of this psuedo-elitist 'you should counter me' attitude).
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Stop being ticked off because a bunch of rangers figured out how to whoop your butt while earning faction and do something about it! (If you can't figure it out for yourself then MAYBE YOU SHOULDN'T BE PLAYING!... Yes, it is a complete matter of learn to play. They are NOT glitches, just a better skill set then whatever it is you are carrying!)
Oh yeah
PS: I don't like playing the common everyday build, so I wouldn't know how to use a touch necro.... Don't care to learn tho it is interesting... Basically, I don't follow the herd so... yeah....
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Now now... The fact is I didn't post a counter because I haven't played against a touch ranger, because I don't play randoms. The people in randoms, well, are random is likely the best way to put it. Someone posted counter methods already. I'm not elitest, heck I suck, but just the same as I have posted before in other threads where people complain about builds and I still don't see a reason to be spoon fed. If it is that big of an issue, COUNTER IT! It's that simple! Use your own head for what its worth and stop relying on every tom, mo, and jerry to come up with one for you! I'm not trying to be rude, but it's a fact. You have a bunch of skills, learn to read them! Stop being ticked off because a bunch of rangers figured out how to whoop your butt while earning faction and do something about it! (If you can't figure it out for yourself then MAYBE YOU SHOULDN'T BE PLAYING!... Yes, it is a complete matter of learn to play. They are NOT glitches, just a better skill set then whatever it is you are carrying!) Oh yeah PS: I don't like playing the common everyday build, so I wouldn't know how to use a touch necro.... Don't care to learn tho it is interesting... Basically, I don't follow the herd so... yeah.... |
* Bolded classes are those that by their very nature have anti-class hate built in (or, more accurately, by the nature of the class effected).
P.S. Much of the above is why, as an elementalist who wishes I could do (meaningful) damage, I will never argue for the Warrior to be nerfed as some truly unskilled players do. I know well enough that the Warrior is a balanced class (at least in so far as its effective builds allow it to be).
P.P.S. Kiting is a fine way to get your other team mates killed if the 'kited' player has any skill at all.
Z
Zorian,
1. You can not get to HA from TA after any number of wins. You can only unlock it after 5, you will continue to play in TA until you loose.
2. Touch rangers are not a balance issue. They simply exploit poor players using poor builds, or poor players using good builds poorly, and poor players having poor teamwork. They just happen to hit the jackpot in RA, the least skill and experience of anywhere in PvP(since it's mostly for new players), and the worst builds(due to new players/players who think it's 1 vs 1), coupled with poor teamwork(that 1 vs 1 mindset again).
With any team in RA that has players willing to work as a team, and OK teamwork, you can beat touch rangers. Even with fairly bad players and using bad skills.
In a TA mindset, they're so easy to beat it's not even funny.
The counters to them are applicable agaisnt all other builds, in almost every other situation. Snares for example can be applied defensively, and offensively.
There are no specialised counters to Rangers, like attack-based guys have with attack-effecting skills and casters have with spell-effecting skills. This does not make them overpowered or unbalanced in any way. People used to say IW mesmers were overpowered in RA because there was "no way" to stop IW. Then people figured out you could kite, or remove their IW.
3. Elementalists are a support class. They don't do damage, although ANET dpes keep giving them damage spells that aren't worth a spot on any bar, and not Support spells.
4. Kiting is an effective way at mitigating damage, weither it be from a touch ranger, a warrior, or an assassin. Mitigating damage is good. Kiting will not get you killed, it will prolong your life while reducing your opponents effectiveness. You can also stop to do somthing at any time. It in no way gets you or anyone on your team killed, unless you're playing PvE and run to your monk. Good thing we're not talking about PvE.
1. You can not get to HA from TA after any number of wins. You can only unlock it after 5, you will continue to play in TA until you loose.
2. Touch rangers are not a balance issue. They simply exploit poor players using poor builds, or poor players using good builds poorly, and poor players having poor teamwork. They just happen to hit the jackpot in RA, the least skill and experience of anywhere in PvP(since it's mostly for new players), and the worst builds(due to new players/players who think it's 1 vs 1), coupled with poor teamwork(that 1 vs 1 mindset again).
With any team in RA that has players willing to work as a team, and OK teamwork, you can beat touch rangers. Even with fairly bad players and using bad skills.
In a TA mindset, they're so easy to beat it's not even funny.
The counters to them are applicable agaisnt all other builds, in almost every other situation. Snares for example can be applied defensively, and offensively.
There are no specialised counters to Rangers, like attack-based guys have with attack-effecting skills and casters have with spell-effecting skills. This does not make them overpowered or unbalanced in any way. People used to say IW mesmers were overpowered in RA because there was "no way" to stop IW. Then people figured out you could kite, or remove their IW.
3. Elementalists are a support class. They don't do damage, although ANET dpes keep giving them damage spells that aren't worth a spot on any bar, and not Support spells.
4. Kiting is an effective way at mitigating damage, weither it be from a touch ranger, a warrior, or an assassin. Mitigating damage is good. Kiting will not get you killed, it will prolong your life while reducing your opponents effectiveness. You can also stop to do somthing at any time. It in no way gets you or anyone on your team killed, unless you're playing PvE and run to your monk. Good thing we're not talking about PvE.
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Zorian, 1. You can not get to HA from TA after any number of wins. You can only unlock it after 5, you will continue to play in TA until you loose. |
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| Touch rangers are not a balance issue. They simply exploit poor players using poor builds, or poor players using good builds poorly, and poor players having poor teamwork. They just happen to hit the jackpot in RA, the least skill and experience of anywhere in PvP(since it's mostly for new players), and the worst builds(due to new players/players who think it's 1 vs 1), coupled with poor teamwork(that 1 vs 1 mindset again). |
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| 3. Elementalists are a support class. They don't do damage, although ANET dpes keep giving them damage spells that aren't worth a spot on any bar, and not Support spells. |
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| 4. Kiting is an effective way at mitigating damage, weither it be from a touch ranger, a warrior, or an assassin. Mitigating damage is good. Kiting will not get you killed, it will prolong your life while reducing your opponents effectiveness. You can also stop to do somthing at any time. It in no way gets you or anyone on your team killed, unless you're playing PvE and run to your monk. Good thing we're not talking about PvE. |
To go back to the balance issue ... my problem isn't 'can you beat them', it's a two part question. 1) Is it a solid build. 2) Does it suffer from as many counters as similarly solid builds. The answer to one is 'yes'. It deals (a lot of) damage, self heals, removes conditions, runs fast, has high evasion almost always on, can't be blocked or evaded and is immune to enchantment stripping. If I took the word touch ranger away from that description and just listed those attributes, I think most would agree that this sounds like a darn solid build. The answer to two is 'no'. There are very few stance/skill counters in the game, where few can be defined as an amount seemingly deficient when considering the broad spectrum of counters otherwise available for different activities devoted to the same purpose. For me, balance is as simple as asking are 1 and 2 met? For R/N clone skill touch rangers (not to be confused with other, more manageable variants), the answer is 'no'.
Perhaps it can be put as simply as this: running any other build in PvP I will be much more concerned about counter-measures taken by the other side if I am NOT running a touch ranger than if I am. That I'm not as concerned, basically, concerns me.
j
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Originally Posted by Tijger
"PvE'ers are used to"? Guess you havent played much PvE in Cantha lately.
Name me one PvP player who can hit me (wearing AL 90 armor) with a sword for 129 damage, please? How much damage do you do against 90 AL armor in PvP with a sword then (not counting skills)? |
If the sword war is enchanted with judges insight, then 129 damage is really quite common. If you throw in DW bonus 129 damage in real terms in PvP is definately something you have to be wary of.
RE: Touch ranger, in one sense, its annoying the fact that they are annoying builds and there is little margin for error. The fact that, a lot of people playing the FoTM build call you a noob if you get snared on a rock and suddenly get 4 of the bastards on you, but you get asshats in anything. However, I think the actual presence of touchies is a good thing for PvP scene in general. It forces people to kite, which has been so lacking for a very long time.
Anything to get rid of the W/Mo mentality of "me have armour, me rage mending, me crush you die now, har har har" the better.
TA team of 4 touch rangers is tricky, sure, if your a team with 3Wars and 1 monk, you will have difficulty, but then if you met a team of 4 flashbots, you will have equal difficulty. But a balanced team generally can win out, the best thing to do is churn out the degen and just run around like headless chickens, the fact that they have to stop to TU, gives you the opportunity to KD and bash them to death. They are rangers after all, and are quite frail.
The reason why so many people complain about annoying builds is:
They are broken.
"Broken" means it is not balanced. Too strong. Uncounterable.
To give you some examples, let's take touch rangers. What is the counter to touch rangers? Water eles. That's it. Protection skills don't even stop it. It is not reasonable to metagame in a water ele in order to shut down one build.
Another example? Apostasy iway, the build I hate the most. Why is it broken? Because it singlehandedly makes you win without any kind of srategy or coordination. The counter? Either run through trap bombs and 8 melee damage dealers to kill the necro, or stack literally 10 enchantments on each member of your party. Reasonable? No. Broken? Definitely.
Psychic Distraction Mesmers. Why is it broken? Because it can't be stopped. Mantra of resolve and glyph of concentration do not affect PD.
The point of all this is to show you that people complain because if they don't, this game will continue to suck moldy... nevermind. The players and developers need to know which skills are broken and why.
They are broken.
"Broken" means it is not balanced. Too strong. Uncounterable.
To give you some examples, let's take touch rangers. What is the counter to touch rangers? Water eles. That's it. Protection skills don't even stop it. It is not reasonable to metagame in a water ele in order to shut down one build.
Another example? Apostasy iway, the build I hate the most. Why is it broken? Because it singlehandedly makes you win without any kind of srategy or coordination. The counter? Either run through trap bombs and 8 melee damage dealers to kill the necro, or stack literally 10 enchantments on each member of your party. Reasonable? No. Broken? Definitely.
Psychic Distraction Mesmers. Why is it broken? Because it can't be stopped. Mantra of resolve and glyph of concentration do not affect PD.
The point of all this is to show you that people complain because if they don't, this game will continue to suck moldy... nevermind. The players and developers need to know which skills are broken and why.
T
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Originally Posted by jummeth
I think a Final Thrust under 50% will quite happily do that kind of damage.
If the sword war is enchanted with judges insight, then 129 damage is really quite common. If you throw in DW bonus 129 damage in real terms in PvP is definately something you have to be wary of. |
S
What makes a build valid?
As long as the player using the build understands why the build works and why the skill that are used are used. As long as the player can do that, I don't have any problem with them using a build they copied from a forum.
Finaly, about the touch rangers. Overplayed doesn't mean overpowered.
As long as the player using the build understands why the build works and why the skill that are used are used. As long as the player can do that, I don't have any problem with them using a build they copied from a forum.
Finaly, about the touch rangers. Overplayed doesn't mean overpowered.
L
z
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Originally Posted by Mai
Moving, Snaring, Learning to play, etc etc
All of the above can easily kill a touch ranger since one has to "touch" you to do any damage. |
This is my exact point of complain. Touch rangers are not unbeatable but they have way FEWER counters than warriors. And their armor ignoring damage+self-healing+defence exceeds a typical warrior build when in touch range. That makes them unbalanced. Make a list of all anti-warrior skills, count them. You will notice that a tiny percent of those are anti-touch ranger too. The key word being TINY.

