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Originally Posted by BahamutKaiser
There are alot more ways to exploit pets than just their deaths, there are skills like barbs which will expound extra hits,
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Barbs isn't very effective with pets because of their slow attack speed. With pretty much any build they show up in, pets are meant to die, IWAY and B/P being the classic examples.
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Originally Posted by BahamutKaiser
and some very powerful pet skills which can improve entire groups of pets by large amounts, as well there are several other builds which exploit the added number of attackers and health of pets, these as well as having bring your own corpse pets for death skills.
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Pet calls have been shown to *not* affect groups of pets. The issue at hand is not pets as mobile corpses and meat shields, but pets at useful attackers.
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Originally Posted by BahamutKaiser
Not every skill, or even skill groups, are effective in PvP, Raising Minions is nearly impossible in the wake of a necro using corpses for nearly anything else, DoT skills are mostly useless because they do not ensure enough damage on several targets since they will flee the effect, and using solo pet builds is not uber. Solo Monks die in seconds if enemies bring proper counters, and Pets are second rate damage by themselves.
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Most skills have at least some use in PvP. Raising minions is useful for MF builds, and extremely useful in the mass carnage known as 12v12. DoT skills are useful for driving an enemy from wards or forcing them to kite, blocking a chokepoint in 12v12, or just nuking the bejeezus out of NPCs. 55 monks are not useful themselves, but every skill on their bar has a use in PvP. Beastmasters on the other hand...
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Originally Posted by BahamutKaiser
Expertise is an energy management catagory which allows Ranger to make any energy skill cheaper, it allows you to use the power of your pets skills more often, even using them more often does not prove that the damage should match other classes.
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When using damage skills and an unwieldy weapon like a pet, shouldn't damage be improved? Anet agrees, pet attacks generally provide higher damage for less cost than comparable bow attacks, the tradeoff being less flexibility
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Originally Posted by BahamutKaiser
Your using a seperate creature to attack enemies, that creature is much more expendable, in the same way a bow allows you to attack at an advantagious distance, a pet also allows you to attack enemies without making yourself vulnerable, the amount of damage a pet can take is rather significant, compared to Assassin who is an actual character, Pets have more natural armor, and are not even significant targets of attack. Add that on with the use of powerful skills like call of protection and revive animal, any group of pets can gain an unparallelled defensive bonus for a vast amount of time, and all pet raises can be covered by one character in that group if only one of the beast masters brings these skills.
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Call of protection only affects one pet, revive animal is totally worthless now with the buff to comfort animal. The pet may be a very effective tank, but kill the squishy ranger a few feet away, a ranger that has few defensive abilities because of the emphasis on pets, and that pet becomes worthless in short order, just like a powerful weapon on a warrior becomes worthless if you kill him.
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Originally Posted by BahamutKaiser
The fact that it is more difficult to cover healing on an extra permenant creature in your party
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It's actually easier thanks to their insta-rezzes.
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Originally Posted by BahamutKaiser
Pets have the potential to be used for very effective combat techniques,
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Name one, mobile corpse/meat shield doesn't count
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Originally Posted by BahamutKaiser
they know you are wrong and will not break the balance just because you don't understand.
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If it's balanced, why are they not effective weapons? Just because something exists in the game doesn't mean it's balanced. Heck, Anet rebalances skills every season in an attempt to maintain balance
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Originally Posted by BahamutKaiser
Pets work different then other damage types, it is the cheapest, least contact damage source in the game, made even cheaper by Expertise, which doesn't need to be maxed to be effective, they will never equate to a Warrior or Assassin for peeling out melee attacks or any other class who is spending more energy, more skill slots and attributes, and is at more risk, for damage.
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Skill slots are at a premium for beastmasters. Expertise needs to be high for most ranger builds unless some other source of energy management is provided. Everyone is at equal risk for damage in PvP since there is no such thing as aggro.
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Originally Posted by BahamutKaiser
Elementist maxes points in an element, high points in energy storage, and often points in some sort of support for more energy or healing skills, spends at least 2 slots just to cover energy management, one for health management, one for rez often one for healing support, leaving only 3 or 4 attack skills, 5 at best. Tell me how it is unfair for Ranger to spend high points in Expertise to make the cheapest attacks in the game cheaper, then bank on charm animal, Rez animal and rez for normal support, leaving 4 or 5 skills for pet attacks is suppose to match Elementist. The elementist has less armor, must be in range to cast, and is 10 times more likely to get shutdown by interrupts and hexes. Pumping points in energy storage and bringing at least 2 energy management skills to even consider continous spell casting is exactly the same amount of skills and attribute that it takes for Ranger to bring a pet, rez pet and provide energy management for an already abismally cheap skill pool wile dealing damage with the least priority creature on the battlefield allowing for ease of evasive maneuvers.
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Comparing beastmasters to elementalists in efficacy hardly helps your point.
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Originally Posted by BahamutKaiser
Blindness isn't justification for improvment, I won't say that there arn't any skills and costs which could be improved in Beast Mastery, but this suggestion is blaitently and obsurdly unbalanced, no matter how you spin it.
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My suggestion was not not have condition spamming pets, but to have pets have innate weapon mods since they are used as weapons. This would add a balanced change to pets as well as making the different varieties of pets a little more interesting
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Originally Posted by BahamutKaiser
Also, Warrior only has 2 types of Damage, Slashing and Blunt, Assassin only has one, but also includes some spells, Ranger has use of Piercing with bow, and Piercing or Slashing with pets, that is plenty fair, you shouldn't be able to do any kind of damage you want with any setup. There were reports in the past that there were blunt pets too, even though they may be false, it wouldn't put Beastmastery at a disadvantage, it just matches others in damage options. You can't have everything, balance revolves around abilities and limitations, you expect to get everything with one attribute line in one class.
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Wrong, all other classes have the option of fire, air, earth and water damage through the use of mods. Quite honestly, there is very little difference between the three forms of physical damage.