Minimizing the game defeats the purpose. A player should not feel so thouroughly bored with something that he or she has to find something else to entertain him or her. I bought this game to enjoy it, not be bored to tears by it (though that is being a little bit too harsh).
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Originally Posted by AlbinoChocobo
simple suggestion : freeze the game during the cutscenes : warriors don't want to lose adrenaline
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I completely forgot about Warriors in my original posting, my appologies. Particularly dumb of me as I am currently playing through with my warrior. This too should be held until the end of the cutscene.
As much as I hate to give pause to your idea, I doubt the solution is as simple as freezing the game. 'Cutscene' is actually a bad word for what they are. In truth they appear to be prescripted animations with some dialog thrown into the mix. They do not seem to run separate from the game as a true prerendered cutscene would (like in a normal RPG). Rather they take over control of the game itself and the characters inside of it. And that by freezing the game, you would also freeze the backend scripts that handle these prescripted animations. This is obviously just speculation as I have not seen the code behind Guild Wars, but I feel it is a safe train of thought and a point to consider.
If this is the case then you would have to freeze (which is more than likely impossible) or neutralize INDIVIDUAL parts of the game and then reset them to their previous values afterwards. But to do that you would have to save their original values somehow. For example (let's use worst case scenario just for fun), 8 Necro/Warriors get to a cutscene. Each one could potentially have 10 minions, each minion has a certain amount of health and varying health degeration. In addition, each player can also have up to 7 skills with varying levels of adrenaline built up. While highly improbible, it is still possible and therefore must be handled by the game should it ever arise. That right there is a ton of variables to consider, add to that enchanment timers, shouts, stances, etc. and the problem becomes almost astronomical in size. So I understand why this problem still yet persists, however I strongly believe that A-Net MUST fix this.