I am just wondering if its possible to get this idea to be effective..
I tried the following at RA, but not too satisifying:
Jagged Strike (Bleed)
Fox Fang (A sure hit)
Twisted Fang (Deep Wand)
Virulence (Poison, Deasese, Weakness)
Return (Cripple)
Distruptive Stab (Your target is going to self heal if you manage to get the conditions on)
Soul Feast (Self heal)
Rez sig
You'll be putting on 6 conditions in a short time, even a monk with condition removable will have hard time getting rid off all of them.
Tests in RA shows that lack of self heal usually lead to quick death to myself, ideas anyone?
j
