Quote:
|
Originally Posted by lyra_song
No. They havent done a good enough job. Because "PvE only" players still exist and "PvP only" players still exist.
|
You will always have this though. Removing the ability to choose and gamers will up and leave in a heart beat. Gamers are a fickle bunch after all.
Quote:
|
Originally Posted by lyra_song
Guild Wars hasnt forced it enough.
|
Too much forcing and people will leave. I for one would rather Anet succeed as a company and be smart about their design. There's no way they can please everyone, but forcing any game play on anyone is a sure way to lose customers.
Quote:
|
Originally Posted by lyra_song
If it was up to me, there would be no repeatable faction quests, only PvP missions and Alliance battles.
|
I partially agree but for a different reason. The repeatable faction quests are horrid and boring. But if there were only PvP to earn the faction points, myself and I know for a fact my entire guild would have quit upon learning that. I know three people personally that have left just because of the "lean" towards PvP.
Quote:
|
Originally Posted by lyra_song
The line needs to dissolve between these two groups. The close-mindedness is sickening. You PvP only players and PvE only players need to understand that Guild Wars is supposed to be a combination of both. Dividing the game community in half is not helping us at all.
|
I wouldn't say having options hurts anyone. I would say that Anets design on having either side reliant on the other is what hurts and is the reason there are so many arguments between the two play styles.
We also have to keep in mind, people are not all the same with their wants and needs. I don't like the PvP games because of the rushed feel of them. I've tried them, and each time I do, I find I like them less and less. It's just not fun for me. If Anet were to further push PvP down my throat, I would have no reason to continue being a customer of theirs. And while no one here really cares whether or not those of differening opinions leave and never buy the game again, Anet does. They are in the business of making money and each customer has the possibility to be a repeat customer.
One last thing on this subject: Factions was supposed to be about closing the gap. Not GW in general. Jeff Strain mentioned in his many interviews that Factions was about the competition; and that competition is the "new" game mechanic that it brought. He also stated that each chapter would have it's own unique or different game mechanic. So, I would imagine the lean towards PvP (I did say I imagine) will be less in Chapter 3... Jeff Strain did say GW was an RPG first after all... As always though, just my Opinion and take on what I've heard and read.
Rewards:
I rather liked the End Game green in Divine Path. Being able to choose was kinda nice. I would really prefered a customizable version - Example:
"Name of character"'s longbow of X
And then being able to choose the mods on it. Too powerful? Isn't that the point of the End Game reward? Being customized though, it couldn't be tradeable and wouldn't effect the economy (other than not having to buy junk other's find).