ok if you find that you will hit 50 too fast how abouth this then:
after you finish 15 Coop Missions, if the PURCENTAGE of you quiting the misions goes higher then 50% then you get the title, and remove it by lowering your percentage back to 40%
this way if youre a runr that got screwd 500 times, you probably ran more then 1000 times, so here you go for accumulation.
and people who quit more then 50% of their misions, DONT DESERVE to get into a decent group and waist my precious GW time
new Title: The Quitter
3 pages • Page 3
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Originally Posted by Maria The Princess
after you finish 15 Coop Missions, if the PURCENTAGE of you quiting the misions goes higher then 50% then you get the title, and remove it by lowering your percentage back to 40%
this way if youre a runr that got screwd 500 times, you probably ran more then 1000 times, so here you go for accumulation. and people who quit more then 50% of their misions, DONT DESERVE to get into a decent group and waist my precious GW time |
LOL the original post is strange, everyone will just earn that quitter title for the Kind of a Big Deal title within the first 2 min of starting the game ^_^
And if it's like some sort of punishment tag then it's overkill. Some people just have bad connections and this will punish them further. There's no real way for the game to tell what was and wasn't intentional without checking chat logs, and I'm not sure exactly when error codes are generated but likely not while you're actually logged on a server. So, meh.
And if it's like some sort of punishment tag then it's overkill. Some people just have bad connections and this will punish them further. There's no real way for the game to tell what was and wasn't intentional without checking chat logs, and I'm not sure exactly when error codes are generated but likely not while you're actually logged on a server. So, meh.
Also, what if you were in a cap group and everything is done? Well, you would zone out. Wouldn't that count as a quit? Think about it.
Let's say you're trying to run your friend in Sanctum Cay or a similar mission. The runner fails, but the one being run doesn't want to die because of his Survivor Title. What is he going to do? They're both going to leave the game. Again, another quit.
Farming runs. We know a large percentage or players do farm at one point in their gaming careers. Ok, the minotaurs are dead, runs over! Another quit.
Sorrows Furnace. All the bosses are cleared, hooray! /leaves group. Oh noes!
Power outage, errors, force quits. More leavings!
I honestly can't see how the 'quitter' title could be implemented into the game. Even if you were to raise the cap to a much higher amount to compensate for all the errors and farced leavings, then the cap would have to be upwards to several hundreds, which is an absurd amount.
Let's say you're trying to run your friend in Sanctum Cay or a similar mission. The runner fails, but the one being run doesn't want to die because of his Survivor Title. What is he going to do? They're both going to leave the game. Again, another quit.
Farming runs. We know a large percentage or players do farm at one point in their gaming careers. Ok, the minotaurs are dead, runs over! Another quit.
Sorrows Furnace. All the bosses are cleared, hooray! /leaves group. Oh noes!
Power outage, errors, force quits. More leavings!
I honestly can't see how the 'quitter' title could be implemented into the game. Even if you were to raise the cap to a much higher amount to compensate for all the errors and farced leavings, then the cap would have to be upwards to several hundreds, which is an absurd amount.
a
I support the idea, but not the implementation. As several posters have commented, a lot of benign situations could end up adding to your quit-count. The percentage factor does smoothe out several hiccups, but you could imagine hardcore farmers farming SF 50 times in a row, each time ending with a map-back.
Still, I definitely agree that regular quitters should be penalized heavily. I am of the opinion that when you start a mission in a group, you have made a commitment. No matter how "noob"-ish your teammates might be, you are supposed to stick with them until the end of the mission. If you do not believe them to be capable, you should enquire and find out *before* the mission starts. Once you're in, you're in all the way.
An exception, of course, is if you get attacked personally, in which case it is perfectly okay to quit. Now, if you argue that this is going to happen to you 50 times in a row, then believe me, the problem is with you, not with the people you join.
Regardless, it seems to be a hard thing to implement in a fair manner.
Still, I definitely agree that regular quitters should be penalized heavily. I am of the opinion that when you start a mission in a group, you have made a commitment. No matter how "noob"-ish your teammates might be, you are supposed to stick with them until the end of the mission. If you do not believe them to be capable, you should enquire and find out *before* the mission starts. Once you're in, you're in all the way.
An exception, of course, is if you get attacked personally, in which case it is perfectly okay to quit. Now, if you argue that this is going to happen to you 50 times in a row, then believe me, the problem is with you, not with the people you join.
Regardless, it seems to be a hard thing to implement in a fair manner.
d
Guildmaster Cain
Desert Nomad
Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]
Joined May 2006
How about this idea:
When someone does something nasty to a group, like dropping after skill cap, asking money for healing/give quest item back, stealing loot, you name it. In these cases the group can vote to give him a bad name, in about the same way as /resign command. /vote (name here)
If someone gets voted in groups a lot (say 10 times), he will get a permanent status if someone hover over him. It will be stackable with title currently showing, but wont count for Kind of a Big deal title.
To get this status away, he will need to travel to noob island and help out stuck noobs there. They can clear his status to normal again.
Same can be done if someone acted nice to a group and he can get a positive status. Everyone can only vote on the same person once.
On the other hand I also came up with some other idea right now: show the friend/ignore status of people when you hover over them. When someone is ignored by a lot of people, you know not to take him in group.
When someone does something nasty to a group, like dropping after skill cap, asking money for healing/give quest item back, stealing loot, you name it. In these cases the group can vote to give him a bad name, in about the same way as /resign command. /vote (name here)
If someone gets voted in groups a lot (say 10 times), he will get a permanent status if someone hover over him. It will be stackable with title currently showing, but wont count for Kind of a Big deal title.
To get this status away, he will need to travel to noob island and help out stuck noobs there. They can clear his status to normal again.
Same can be done if someone acted nice to a group and he can get a positive status. Everyone can only vote on the same person once.
On the other hand I also came up with some other idea right now: show the friend/ignore status of people when you hover over them. When someone is ignored by a lot of people, you know not to take him in group.
Quote:
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Originally Posted by Guildmaster Cain
On the other hand I also came up with some other idea right now: show the friend/ignore status of people when you hover over them. When someone is ignored by a lot of people, you know not to take him in group.
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Hmm... I dunno. Maybe I'm just reaching for bad examples.
Quote:
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Originally Posted by Guildmaster Cain
How about this idea:
When someone does something nasty to a group, like dropping after skill cap, asking money for healing/give quest item back, stealing loot, you name it. In these cases the group can vote to give him a bad name, in about the same way as /resign command. /vote (name here) If someone gets voted in groups a lot (say 10 times), he will get a permanent status if someone hover over him. It will be stackable with title currently showing, but wont count for Kind of a Big deal title. To get this status away, he will need to travel to noob island and help out stuck noobs there. They can clear his status to normal again. Same can be done if someone acted nice to a group and he can get a positive status. Everyone can only vote on the same person once. On the other hand I also came up with some other idea right now: show the friend/ignore status of people when you hover over them. When someone is ignored by a lot of people, you know not to take him in group. |
As for your ignore list idea it probably wouldn't work either. Scammers always place you on their ignore list. I don't know how much you get scammed but it might happen to be enough to make people not want to be in your groups.
Brother Gilburt
ok so i see it wasnt the best idea ever... but im stl VERY pissed off with leavers and think they should be ounished for continual leaves.
how about this:
this is for hardcore repeat-farmers
the party leader has an option to map somebody or evrybody to a town that both of them have reached (party leader klicks on map, as nrmal, everybody gets a window "would you like to be maped to Dedlimor Warcamp?" whoever says YES the party leader can map himself AND the person). those who choose NO are staying in outside town map.
easy enouth even for a N00B... just say yes or no
and for rest leaves, the ones that just quit, they loose 500 gold/factions/whatever OR if they leave more then 3 times in a row, they are banned from entering Coop missions for the next 30 min of their account activity
how about this:
this is for hardcore repeat-farmers
the party leader has an option to map somebody or evrybody to a town that both of them have reached (party leader klicks on map, as nrmal, everybody gets a window "would you like to be maped to Dedlimor Warcamp?" whoever says YES the party leader can map himself AND the person). those who choose NO are staying in outside town map.
easy enouth even for a N00B... just say yes or no
and for rest leaves, the ones that just quit, they loose 500 gold/factions/whatever OR if they leave more then 3 times in a row, they are banned from entering Coop missions for the next 30 min of their account activity
Lol, I would abandon this idea completely. Its just not going to work, for Anet and players. What if people don't have 500 gold? What if someone err7'd 3 times in a row (not very likely but possible for some people with REALLY bad connections)? It just isn't going to work out, Anet will lose players and people with bad connections will be pissed as hell. Unless theres someway to distinguish regular leavers from err7 leavers, this idea is done for and will not go anywhere.
Quote:
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Originally Posted by Maria The Princess
ok so i see it wasnt the best idea ever... but im stl VERY pissed off with leavers and think they should be ounished for continual leaves.
how about this: this is for hardcore repeat-farmers the party leader has an option to map somebody or evrybody to a town that both of them have reached (party leader klicks on map, as nrmal, everybody gets a window "would you like to be maped to Dedlimor Warcamp?" whoever says YES the party leader can map himself AND the person). those who choose NO are staying in outside town map. easy enouth even for a N00B... just say yes or no and for rest leaves, the ones that just quit, they loose 500 gold/factions/whatever OR if they leave more then 3 times in a row, they are banned from entering Coop missions for the next 30 min of their account activity |
Quote:
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Originally Posted by Da Deathblade
Lol, I would abandon this idea completely. Its just not going to work, for Anet and players. What if people don't have 500 gold? What if someone err7'd 3 times in a row (not very likely but possible for some people with REALLY bad connections)? It just isn't going to work out, Anet will lose players and people with bad connections will be pissed as hell. Unless theres someway to distinguish regular leavers from err7 leavers, this idea is done for and will not go anywhere.
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!!!! Anet never said you can't leave groups because its against the rules(If they did they'd probably disable telportation when in a mission). Theres nothing in the user agreement or anything giving them no right to punish them. Trying to punish leavers would cause way more harm than good.Brother Gilburt
Quote:
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Originally Posted by Eviance
Personally I am astounded at the amount of people in this thread that openly admit that they are quitters.
If you don't like it GO DIE SOMEWHERE AND WALK OFF, /resign first, but whatever! Quitting is for cowards no matter what the situation. I have been screwed over by people saying one thing and doing another too but if you are able to work the title off then WHY NOT?! Do you honeslty quit that much in a row that you have to worry about it? If so then maybe you should find somewhere else to play or at least not PUG at all. Because as fair as you think you are being, if you quit that often IN A ROW then there is something wrong with you or the groups you pick. Don't continue to let the rest of us get punished because you suck at picking up PUGs or dealing with them once you have them OR because you can't be bothered to type /resign ....Lame! |
I quit sometimes. Heres an example of something that happened a while ago and happens OVER AND OVER. I was MM in a BP group for tombs. one of the rangers says "WHY THE HELL ARE YOU USING MINION NOT FIENDS??? NEWB!!!1". Obviously this shows that the person doesnt understand the way the team build works. Normally this wouldnt upset me however I asked for an experienced group. So what did I do next? I quit. What does it matter? to them I was useless so why not quit.
Another example is from when I played healing monk, there was a warrior who stands in firestorm, aggroes every visible mob, doesnt wait for my regen, and then complains to me that I dont heal or res. Again, I am considered useless to the group and I quit.
I agree its good for stupid people who quit, but there are so damn many groups that suck... sometimes you have to leave.
Oh and to the OP: learn to spell.
Tarun
Technician's Corner Moderator
http://www.lunarsoft.net/ http://forums.lunarsoft.net/
Joined Jan 2006
/not signed
Look at the Skill Hunter title, a lot of people may go with guildies or random PUGs just to skill cap and not finish the mission. Trust me, there's a lot of missions to cap in.
Just deal with it, or take hench or guildies. Heck, PM me and I'll give you my IGN and help when I have free time on any mission.
Look at the Skill Hunter title, a lot of people may go with guildies or random PUGs just to skill cap and not finish the mission. Trust me, there's a lot of missions to cap in.
Just deal with it, or take hench or guildies. Heck, PM me and I'll give you my IGN and help when I have free time on any mission.
Im not sure if anyone has came to the conclusion that this is tottaly stupid.
Person A leaveas 50 times just to laugh and make a group fail and gets enjoyment on it.
Person A presses 'H' to check his progress on this new title, realzing he just got Well Known Quitter (3).
Person A is so happy! he is now 4/5 for the Kind of a Big Deal.
And the best note is, youll never know hes a quitter since its not shown. Titles are optional, you dont need to show that title, or any title for that matter. so this whole whine is a big waste of time.
Person A leaveas 50 times just to laugh and make a group fail and gets enjoyment on it.
Person A presses 'H' to check his progress on this new title, realzing he just got Well Known Quitter (3).
Person A is so happy! he is now 4/5 for the Kind of a Big Deal.
And the best note is, youll never know hes a quitter since its not shown. Titles are optional, you dont need to show that title, or any title for that matter. so this whole whine is a big waste of time.
