Hmm, most of my requests are buffs to the Ritualist line.
Spirit Light Weapon badly badly badly needs a buff, there is simply know way that is a good skill. Only thing it is good for at the moment is a laugh when somebody uses it/trys to defend its abilities.
Arcane Lanq for the mes need s bit of a boost. Its an elite, and is only going to last 4 seconds on a target. On a boon prot better make that 1 second.
Ranger elite spirits need a buff. Famine is really very terrible, i cant think of anybody who would include that in any kind of build, not even a surge mesmer build. Equinox, while having one of the coolest names in the game is also pretty useless. There is no way to spam it, as its elite which throws oath shot out, so is all but useless in pvp, and i really cant see the point in exhuasting pve elementalists.
Primal rage needs a buff of some sort, perhaps allow adrenal skills after a certain time period (say 5 seconds) or cancel adrenaline when it start/ends.
Pet AI needs to improved, not really skills i know, but its related. Pet attacks themselves have been improved time after time, to the point where they do massive damage, but due to pets stupidity they are not viable unless on a bunny thumper or in iway.
Lightning hammer could do with a buff...
Wail of Doom, now, there is a skill which needs downsizing. Its a lot of energy, its got a health sacrifice and its hardly spammable, i know, but a necro is capable of shutting down assassins, warriors or rangers with but one elite. If i had a skill which stopped spell casters from using any spells for 20 secs, on a 20 sec recharge would it not be deemed over-powered? Instead the disabling of attack skills should only work if they are interupted while attacking, like Power Block, instead of cancelling skills simply when they are attacking. To offset the need to interupt an attack skill (which is fairly hard unless they have faint on) the energy cost or health sacrifice should be reduced.
Glass arrows, dont know why you would use them over Melandrus arrows, other than the fact they are tied to expertise, and not wilderness. I spose the ability to do damage to things wothout enchantments is a plus, but what team doesnt have enchantments these days?
Other than those, i cant think of any more at the moment. There are more, quite a lot more, mostly in Assassin and Ritualist, and i suppose that is to be expected. I think it may take several more skill updates to get them properly balanced. If one skill needs a boost more than any other, it has to be Spirit Light Weapon.
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Originally Posted by Mistress Mindbender
Rituals are either 3, or 5 second casting times, a fast casting mesmer could improve this, but couldnt use ritual lord.
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While i agree with everything else you said, Fastcasting cannot and will not improve speed of casting Rituals. Rituals are in fact skills, unaffected by things such as Backfire and Power Drain. Becuase they are not spells, they are unaffected by fastcasting. I know i know, i am being pedantic. Sorry bout double post.
As for ritual lord, well diversion isnt particularly effective vs a spirit spammer becuase it only adds another 20 seconds. Annoying, but not devastating. One thing totally pwns ritualists though, like Mistress said, interupts. If the skill aint completed it doesnt come back round for another 60 seconds. In that way ritual lord is fine. Man spirits make a big difference, but there are ways around them. Cant just cry nerf becuase a new skill changes the metagame so much

PvP is going to be crazy for a good long while.