OMG ub3r l33t...
29 secs.
Forget the monks. go all dmg output...
The Final Battle - *Spoilers*
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Quote:
Originally Posted by Retribution X
OMG ub3r l33t...
29 secs.
Forget the monks. go all dmg output... That's what my group did when I first beat him. All monks, all rits, all everyone went dmg dealing. Shiro was a push-over than. It seems like some groups have trouble with him though
I went back once to craft a +5 energy sword and the group I was in had no idea how to beat him (we brought a MM
) But after the 3rd try even that group was able to own him and still get masters.
They should really lower the time needed to get masters on that one.
29 secs.
Forget the monks. go all dmg output... That's what my group did when I first beat him. All monks, all rits, all everyone went dmg dealing. Shiro was a push-over than. It seems like some groups have trouble with him though
I went back once to craft a +5 energy sword and the group I was in had no idea how to beat him (we brought a MM
) But after the 3rd try even that group was able to own him and still get masters. M
for me Raisu was easy - After getting fed up of other players I went with Broad Head Arrow, Cons Shot and henchmen. All the dangerous foes in Raisu are spellcasters and they're all neutralised by Daze. Kills monks in 3 seconds.
The Shiro fight is just stupid. So much effort went into making the game balanced everywhere else, and Shiro is immune to so many of the game mechanics. He can't be knocked down and nothing else works on him because he uses abstract skills that don't count as stances, spells, enchantments or whatever. So it's just about damage. It reminds me of WoW bosses, and they suck.
The Shiro fight is just stupid. So much effort went into making the game balanced everywhere else, and Shiro is immune to so many of the game mechanics. He can't be knocked down and nothing else works on him because he uses abstract skills that don't count as stances, spells, enchantments or whatever. So it's just about damage. It reminds me of WoW bosses, and they suck.
Traveller
Wilds Pathfinder
League of Extraordinary Explorers [LOST] (my one man guild)
Me/
Joined Jul 2005
M
Ok let clear a few things up. You Need to go full damage, so MM's switch to blood or curses ( there's not enuff bodies to make this worth while), Monks switch to smiting ( you need the damage not the healing, he spikes so there's no use to heal), assassin's are (SUPRISE!) great for this mission, with their star skill, if you can't kill him in under 30 secs-1 min your doing something wrong. My fasest time is 15 secs.
Everyone needs to surround him, thats right get face to face with him, everyone,( ignore the stupid bounds) then just start going off on him, everyone should use their star skill around the same time, as it will recharge when everyone has used thiers.
Meditation of the reaper, this can be stopped quickly by accumilating around 500 dmg to him while hes in this skill, looks like he isn't taking damage, but he is it's just not affecting his hp, and you can live thru impossible odds.
If you get banished, you need to run counter clockwise up the hill to the portal, if you can't make it you die and are transported back to the surface anyway, but your still dead, lol.
The whole point is get in their use your star skills, and keep the damage on him( if you run you will die, stay on him nubs!) he'll be dead before you can say "I'm Leet sause".
P.S. you get the exact same star skill no matter what build you use.
:::End Transmission:::
Everyone needs to surround him, thats right get face to face with him, everyone,( ignore the stupid bounds) then just start going off on him, everyone should use their star skill around the same time, as it will recharge when everyone has used thiers.
Meditation of the reaper, this can be stopped quickly by accumilating around 500 dmg to him while hes in this skill, looks like he isn't taking damage, but he is it's just not affecting his hp, and you can live thru impossible odds.
If you get banished, you need to run counter clockwise up the hill to the portal, if you can't make it you die and are transported back to the surface anyway, but your still dead, lol.
The whole point is get in their use your star skills, and keep the damage on him( if you run you will die, stay on him nubs!) he'll be dead before you can say "I'm Leet sause".
P.S. you get the exact same star skill no matter what build you use.
:::End Transmission:::
Quote:
Everyone needs to surround him, thats right get face to face with him, everyone,( ignore the stupid bounds) then just start going off on him, everyone should use their star skill around the same time, as it will recharge when everyone has used thiers.
Recharges when you kill a bound, no?
C
S
Ironic
Throughout the game most groups cry out for a monk but in this last mission you can easily go without (anyone whose done it before doesn't spam LF monk) so the super desirable monk is sometimes left out in the cold.
Assassins (and to a lesser extent Warriors - wammo) who can find it difficult in the rest of the game to get into some groups suddenly get to feel wanted
Just a thought
Throughout the game most groups cry out for a monk but in this last mission you can easily go without (anyone whose done it before doesn't spam LF monk) so the super desirable monk is sometimes left out in the cold.
Assassins (and to a lesser extent Warriors - wammo) who can find it difficult in the rest of the game to get into some groups suddenly get to feel wanted
Just a thought
P
I have to say all of the missions are easy if the group is intelligent.
All of the missions are almost impossible if the group is ignorant.
Case in point. First time I tried, I was with a good group, killed Shiro in like 1:15 seconds or less. The second time I did it (same character, different group), we got pwned. We lost 5 times before beating him in under 10 minutes.
So you can claim easy for some quests, and hard on others, but its based on luck and how good your group is.
Shiro is easy, as long as you are not the one teleported to the underworld.
All of the missions are almost impossible if the group is ignorant.
Case in point. First time I tried, I was with a good group, killed Shiro in like 1:15 seconds or less. The second time I did it (same character, different group), we got pwned. We lost 5 times before beating him in under 10 minutes.
So you can claim easy for some quests, and hard on others, but its based on luck and how good your group is.
Shiro is easy, as long as you are not the one teleported to the underworld.
F
E
raisu is easy if you take cynn and danika with you as advised by GuildWiki.org lol since they let you bypass the monsters at certain points
i think the reason why shiro is easy to kill is so that it allows players who wish to buy the 15k canthan armours to have an easier access to the divine path, dont you think ?
i think the reason why shiro is easy to kill is so that it allows players who wish to buy the 15k canthan armours to have an easier access to the divine path, dont you think ?

Why Shiro is easy:
OMGRUSHNOOBFTW! - In a lot of missions a party can lose if they agro too many monsters or go too far off so the monks cannot heal for whatever reason. This mission is rush-proof. Nothing is too much to agro here and running off is silly. Its a noob-proof mission, hence why everyone can do it.
Going round a second time - Some people want to get end-game armor or use another amulet of the mists that they bought. The mission was designed so that they could easily go back and do this; the main part of the game has been completed. Imagine if you wanted to get a piece of armor and had to go through Hells Precipite AGAIN. That 'would' be hell.
Note also that shiro isnt completely easy. In a bad built group with lots of healing and crap damage, it can go wrong. When factions first came out it was difficult. Now its a push over.
For a single support build to help friends/guildies for this mission I always pick SS with the following.
Spiteful Spirit
Insidious Parasite
Barbs
Riggor Mortis(dunno if its useful but I like it vs bosses)
Degen
OMGRUSHNOOBFTW! - In a lot of missions a party can lose if they agro too many monsters or go too far off so the monks cannot heal for whatever reason. This mission is rush-proof. Nothing is too much to agro here and running off is silly. Its a noob-proof mission, hence why everyone can do it.
Going round a second time - Some people want to get end-game armor or use another amulet of the mists that they bought. The mission was designed so that they could easily go back and do this; the main part of the game has been completed. Imagine if you wanted to get a piece of armor and had to go through Hells Precipite AGAIN. That 'would' be hell.
Note also that shiro isnt completely easy. In a bad built group with lots of healing and crap damage, it can go wrong. When factions first came out it was difficult. Now its a push over.
For a single support build to help friends/guildies for this mission I always pick SS with the following.
Spiteful Spirit
Insidious Parasite
Barbs
Riggor Mortis(dunno if its useful but I like it vs bosses)
Degen
k
I thought they were both about right. I did them both with henchies. Took 3 tries to get Masters at Raisu and 7 tries ( I finnally went and read guildwiki and got it on the first try with their hench setup) for the final battle. Now I am working on the really hard part of getting GrandMasterCartographer of Cantha..... But that is another story, for another thread. 


