Let's Try this Here. 8 Flesh Golems, One Necro to rule them all!

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Lord Sojar
Lord Sojar
The Fallen One
#1
First, u need to be N/Mo.

You take Verata's Aura, Verata's Gaze (as a security blanket persay), Contemplation of Purity, Flesh Golem, Verata's Sacrifice, Blood of the Master, Heal Area, and Prot Spirit.

You cast verata's aura, raise a golem, wait for it to recharge. Then contemplation, prot spirit fast, flesh golem raise, then aura again. Now u have 2. Rinse and repeat. BUT! After about 3, you take too much damage. So you will need a boon prot monk healing u when u do it. Stand over the corpse you are going to raise a golem from. It's somewhat of a goof around build, or a build you can use with a well organized guild group. Cheers.

You can control up to 10 flesh golems with this, and maybe more (try venturing out with another necromancer and see if Verata's Aura will allow control of more then 10 minions at any one time)

Anyways, these Golems put out a TON of dmg. These 8 guys here leveled a Jade Brotherhood Knight in about 4-5 seconds. Twas fun! Give it a try, and if you want to experiment on a wider scale, PM me ingame, and we can go have some fun MM experimentation! (IGN: Shadow Warrior Five)

Enjoy the screenie!

T
TheOneAndOnlyX
Krytan Explorer
#2
PLease delete this post before anet nerfs it
Arkantos
Arkantos
The Greatest
#3
Quote: Originally Posted by TheOneAndOnlyX
PLease delete this post before anet nerfs it ANet probably already knows....out of the millions of people who play you'd think at least 1 already reported.
Lord Sojar
Lord Sojar
The Fallen One
#4
Yeah, they have to change the way gaze and aura work to fix it, and that would RUIN the spells, so doubtful ANET will nerf this. And besides this, do you realize how DANGEROUS it is releasing 8 flesh golems for even a brief second? LOL
Nevin
Nevin
Furnace Stoker
#5
Very nice find... Heh, I'd love to try it out in RA
Arkantos
Arkantos
The Greatest
#6
Quote: Originally Posted by Rahja the Thief
Yeah, they have to change the way gaze and aura work to fix it, and that would RUIN the spells, so doubtful ANET will nerf this. And besides this, do you realize how DANGEROUS it is releasing 8 flesh golems for even a brief second? LOL Flesh Golems > Shiro
D
Dragonborn
Academy Page
#7


Not mine btw
Ermac
Ermac
Lion's Arch Merchant
#9
wth dragonborn. xD

theres no limit to how many minions you can take over ?
F
Fred Kiwi
Wilds Pathfinder
#10
roughly how long does it take to get say 5 golems up?
Nilator
Nilator
Jungle Guide
#11
Quote: Originally Posted by Ermac
wth dragonborn. xD

theres no limit to how many minions you can take over ? In Factions Preview there wasnt. MF FTW!
Chuba
Chuba
Lion's Arch Merchant
#12
Could be photoshopped, or then there really isn't a limit at the Island of the Nameless, where that photo seems to be taken.
Symeon
Symeon
Forge Runner
#14
Just to counter any sceptics: No photoshopping, and no this isn't just available on the Isle of the Nameless. And somebody has reached 101 golems.

See this thread at TGH for more info: http://www.guild-hall.net/forum/showthread.php?p=485243
F
Fred Kiwi
Wilds Pathfinder
#15
looks like a herd of cattle

my mm wishes to do this
T
TheOneAndOnlyX
Krytan Explorer
#16
And i thought at one point bone fiends were strong
Cherng Butter
Cherng Butter
Desert Nomad
#17
the trick isn't that practical in the real game, but it was fun fooling around with it...(i got 5 before i got bored)
MrGuildBoi
MrGuildBoi
Desert Nomad
#18
i'm not understanding how to make more

Quote: If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic 4 or less.) if you can only summon 1 flesh golem, how do you make it have no master?

and whats contemplation for? you arent going to have a hex or condition or enchantment on you.
a
ashed
Lion's Arch Merchant
#19
Quote: Originally Posted by MrGuildBoi
i'm not understanding how to make more



if you can only summon 1 flesh golem, how do you make it have no master?

and whats contemplation for? you arent going to have a hex or condition or enchantment on you. Veratas Aura is an enchantment correct? When that ends, the minion(s) under your control are hostile. Contemplation of Purity ends one enchantment and one hex, I believe. Casting CoP will end Veratas Aura and make the minion(s) hostile, which allows another necromancer to cast Veratas Gaze on the now hostile minion.

Maybe I missed something? If I did, my mistake.

EDIT: It seems this is about a solo necro making more than one minion? My bad. Still, taking Aura off..you now have a hostile minion. Animate another minion then cast Aura. Now you have two minions under your control. I imagine a few flesh golems going hostile on you would be a pain...
Lord Sojar
Lord Sojar
The Fallen One
#20
Quote: Originally Posted by ashed
Veratas Aura is an enchantment correct? When that ends, the minion(s) under your control are hostile. Contemplation of Purity ends one enchantment and one hex, I believe. Casting CoP will end Veratas Aura and make the minion(s) hostile, which allows another necromancer to cast Veratas Gaze on the now hostile minion.

Maybe I missed something? If I did, my mistake.

EDIT: It seems this is about a solo necro making more than one minion? My bad. Still, taking Aura off..you now have a hostile minion. Animate another minion then cast Aura. Now you have two minions under your control. I imagine a few flesh golems going hostile on you would be a pain... yeah, it starts to really hurt after 3 without a monk, but with a good monk getting you prepped right after u CoP, its all good. However, I have been thinking about something. A 55 Necro back in Tyria could use this, then simply switch armor in an area with hexes. You dont really need the whole 55 setup, just 55 HP and prot spirit, and one henchy with you, to make your first corpse. Then go from there. I am going to give it a try today, I will report back on how things went.