Ok, I've got to say something on this...
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Originally Posted by Stabber
10. Failure to bring any form of energy management. Mantra of Recall, Offering of Blood, Inspired Hex, Signet of Devotion, Energy Drain, etc. Lots of nice options there. Use them.
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That may be true in PvP, but in PvE energy management isn't such a priority, with the obvious exception of a Boon build. And, no, you don't need Boon in PvE, but it is pretty nice.
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9. Idiotic attributes. Do not bring Divine Boon with less than 15 in Divine Favor. Do not bring Shield of Regeneration and Heal Other. No, Mark of Protection is not a great elite for a boon prot.
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Ok, I can go with Shield of Regen and Heal Other, maybe even Mark of Prot as well, but needing a bare minimum of 15 in Devine to be a passable Boon Prot? wth? PvE, buddy. PUGs in PvP are a different game.
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8. Using Rebirth. Rebirth is quite possibly the last skill that should ever be seen in a primary monk's skill bar. It ranks below Amity. It ranks below freaking Keystone Signet.
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Again, that's only true in PvP, and the Monk probably shouldn't even HAVE a res of any kind in PvP, depending on the build. In PvE, after all the monsters are dead, who cares if you burn all your energy on a Rebirth? You can just wait for the energy to come back, no biggie. Not to mention how useful that skill can be for people that get stranded. Quit being in such a flaming hurry.
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7. Bringing pets. The blackout from your cute furry friend's death will kill the rest of your party. Be sensible.
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Finally, something I can agree on. This is something that should NOT be taken lightly. If you're running Smite, then by all means, keep your pet. That can help. Please leave it at home if you're healing. You'll need the skill space more than the companion.
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6. Wearing no armor. No, Ascetic's is not suitable for all occasions. Put some pants on.
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Having more energy isn't always a good thing when you're sitting in the back row spamming healing skills? What are you on?
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5. Pretending to be team leader. Sorry, you're a healer or protector. You have no business being the primary target caller. Watch the party window, not the battle. Unless you're the team leader, you have just as much say as anyone in deciding who stays and who gets kicked out. No, you may not demand that the team brings a blood necro to babysit you.
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You view this through a pretty dark lense. If the monk can call better than anyone else, then why not let them call? Shift+Ctrl+Space won't effect aggro. And if the monk is screaming for a br, then it's their own fault for not maintaining their energy better. I've got a Mo/R build with 0 e-management skills, and I rarely run out of energy.
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4. Failure to kite. You are not a tank. Run circles around your team if you are being ganged up on by melee mobs. Also see #6
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To the first part, yes, I agree. You shouldn't be planted to the ground. Accidents happen. As for the other part, that's why you're standing in the way back next to the Ele, Mes, and bow Rangers. If you get into trouble, they can switch targets and deal with that threat, while you play for time. This is also why I usually end up hating Alesia.
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3. Charging money for being in a team. Sorry, we'll take the henchies. At least they have a modicum of decency.
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I agree. Completely.
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2. Idiotic prioritization. Maybe if you didn't constantly run back to use Healing Touch on the orders necro, we wouldn't all be dead. Here's a hint: keep the warriors alive.
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Prioritizing isn't as easy as you make it sound. It takes a long time before you know what's a real danger and what isn't.
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1. Blaming others for team deaths. Sorry, it's your job to keep the team healthy. Tell you what, we'll meet half way. You are at least as culpable as the dead teammate.
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I have no idea what you're talking about. If I was close enough to heal them, and they died, I can't go and blame a 3rd player for that. That wouldn't even make any sense. Not unless something WAY bizare happened. But, I can't think of anything that would prevent me from healing someone with my monk.
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(Full disclosure: I play primary monks a lot.)
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Sounds like you play a bit more PvP than PvE (not that that's a bad thing, mind). Play with a few more PvE PUGs, those are the groups that will really fire test your builds.