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Originally Posted by dreamhunk
When you have pvp players come in to pve and really want to change it. It is bad. I have to been to fourms where pvp players would say pve should be harder. RPG players don't want hack and slash they want story. they puzzles figure out. They want to take to npcs. Then they want more story. Rpg players want a world. How meny times Have i see pvp players say to a rpg player why would you do that or wwhy would you do that. For exmaple exploring, there where pvp players saying why would you want to do that. adventure is a part of rpgs. I think that adding true rpg to gw would make this game hole alot better.
Here is a exmple rpg player want clothes, weather, and stuff like that. must pvp players would say that is a waste. Rpg players want night and day, pvp players would say why?
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Im a PvP Player and I say all these you mention are exactly what PvE needs...
Still PvE people need to know the limits that this isnt a usual MMO like say WoW or Conquer Online. So its setup is diffrent. I say this because many PvE players in other MMOs are actually Grind type players and in GW that same logic does not apply.
This might be a reason why excessive farming exists seeing as pvE people cannot Grind for levels so instead grind for stuff (or faction as is the case in Factions)
Had the PvE have more uber interesting and rewardable Quests, Storyline, Quest Events, Story Events, Mini Games, Non Story Missions and other things to DO rather then just grind farm or grind faction, like that Catcombs idea with multiple underground levels with Quests and high rewards the lower you go.
I AM also a PvE player. I play currently Runescape (less now), Conquer Online, Maple Story, Rakion, WoW (quitted after the Paladin fiasco might return some time), Achaea (text absed MUD) and in short any MMO (Once I have time Ill try out Mu Online, Lineage, Knights Online, etc)
Most MMO always have a serious probelm with:
-hording where players become obsessed with hording massive amounts of wealth which they never use (Whats the point of having money if you arent going to spend it or cringe when you will?)
-Botting for that same reason to but this time to make actual RL cash, illegally benefitting from propietary MMO games.
-Trashing newer players without realizing THEY ARE the games LIFELINE and BLOOD, instead of helping them (Achaea is about the only exception to this rule and Conquer Online to a certain extent due to the Power Level/Virtue System), which turns potential players away and drive the game to a state of dead inactivity.
-Acting like immature pricks and demanding from the Devs to accomdate all their whims or acting like pricks in game and treating others badly and being jerks.
-Creating INFLATION WHICH KILLS the ECONOMY and drives IT DEAD, with overpriced commodities (Diablo for example) not to mention alienating newer players. See third reason.
Im pretty sure there are other more potential reasons that also apply to GW sance PKing issues (Very very problematic in Conquer Onlineor games with open map open PK styles)
I dont want GW to end up like that or at least hopefully have minor issues compared to actual MMOs. Any PvP Player who thinks hes all God and Mighty for playing PvP should check again: GW isnt much without PvE just another much better Rakion.