A role-playing game: A game in which players assume the roles of characters and act out fantastical adventures, the outcomes of which are partially determined by chance, as by the roll of dice.
http://dictionary.reference.com/sear...playing%20game
Metroid... an RPG
Half-Life... an RPG
Guild Wars... an RPG
Anyways, Factions has been a disappointment for some, mediocre for others, and a blessing for others. The PvE content is a bit monotonous, run here do that, run there do that, run over here kill this guy, run back over here talk to him, and than go drop off these cough drops to that guy over in the slums...
Oh well, I think people are missing the point of the game, of the PvE content at least. People who like PvE should be somewhat along the lines of, "I enjoy the system, eye-candy, and combat system enough to want to play through encounters, grab some more loot, than go kill some more stuff." I'm not exactly sure what else there is supposed to be... why are you complaining if you are having to rezone and than fight through monsters you have just slain, I thought that was the big PvE factor. Do quest, kill monster, finished quest... kill more monsters and more shinies to my pouch.
The storyline is a bit smaller than the original prophecies storyline in the terms of missions but considering how difficult at least four of the missions are to achieve a Master level victory, that should keep most people plugging away at those.
Than add in the elite missions, and the plethora of additional Level 20 quests, and must say it seems that the PvE world got a decent shot in the arm...
I am a 20% PvP/80% PvE player, so I feel some of the pain; Factions was a good expansion, not sure if its a stand-alone game, simply because of the skills from Prophecies.
I'm not sure what some people are expecting... many people complained that GW:P moved too slow and lacked Post-Ascension content... ANet gave us a quicker advancement and more Level 20 quests. Many folks complained that there were not enough high-end drops, ANet revamped the drop rates, gave us additional (much better) Greens, and so forth. Many people complained that the monsters were too easy, so ANet upped the difficulty. I'm playing 1 Factions character through currently (still on the island), and have taken 2 Prophecy characters to the endgame. I may have rushed a bit trying to get the first character through, but now I have slowed down a bit and realized that I got what the community asked for.
I'm not overly impressed with Factions, nothing made me go, "Gosh darn, I gotta get me 2 of these, and tell all my friends." But it certainly didn't make me say, "This is a complete waste of money." Though the Arborstone glitch got me close to that. Good expansion, mediocre stand-alone, not a waste of money or anything like that.
A


