Im really digging how it can be owned 3 vs. 8 with 3 people on the kurzick side
1 warrior - goes around and solo's both amber mines, both of the luxon commanders, no problems at all.
1 interrupt ranger perched on top of a ledge that is in-accessable by anyone except spell casters, in between both doors holding off the entire sqaud of seige turtles and warriors by just standing there and dshotting where no one can get to them
1 person to run amber just incase a gate breaks and they decide to block the turtle and glitch him a corner where he wont move.
The design for this mission really balances things out, I would like to congratulate Anet for really thinking through all the possibilities - advantages - disadvantages of both teams and making it fair.
Great job with fort aspenwood anet
1 pages • Page 1
A
obviously the luxons are simply no match for kurzick strategy and skill...
I completely disagree with the OP.. this is not a failure on Anet's part in the least. Instead, it's simply another rant from a luxon who in unable to comprehend the ideas of teamwork and planning..
simply put.. stop basking in the glow of this cleverly disguised rant and build a better team. if your teleporting ninjas can't reach a kurzick ranger.. is it really that hard to grab a few more casters before clicking the enter mission button? If a kurz War is soloing your amber mines.. maybe some defense is in order.. oo! maybe a ranger of your own to cripple any amber runners..
no. wait. that would involve actual planning as opposed to grabbing the first 8 asins/rits that knock on your door..
I completely disagree with the OP.. this is not a failure on Anet's part in the least. Instead, it's simply another rant from a luxon who in unable to comprehend the ideas of teamwork and planning..
Quote:
|
Originally Posted by Glob of Noobloplasm
ANET!! i can't get throo Aspenwood w/ Henchs. Pls fix this ASAP.. my turtles have cannons!!. kthxbai
|
no. wait. that would involve actual planning as opposed to grabbing the first 8 asins/rits that knock on your door..
A
s
In my experience with Aspenwood over the last couple days, the Luxons have seriously been steamrolling over the Kurzicks. I've seen the Luxons win 20 times and the Kurzicks win maybe 4. If the Kurzicks are starting to use strategy to turn the tide of battle. I mean come on, Luxons have freaking giant turtles with cannons on them while the Kurzicks have one giant leaf monster. Also the Kurzicks are defending so it is right that they have better strategic positions to fight from.
I think this mission is well designed. I have fun playing on both sides. This is honestly the most rts feel I've seen in GW being that my guild doesn't GVG much. It reminded me of the squad based fps's I used to play. It also gets people really excited and has already created a fierce rivalry between players who feel loyal to one faction or another. The game's storyline is truely coming to life in the emotions of the actual human players. All good stuff in my book.
I think this mission is well designed. I have fun playing on both sides. This is honestly the most rts feel I've seen in GW being that my guild doesn't GVG much. It reminded me of the squad based fps's I used to play. It also gets people really excited and has already created a fierce rivalry between players who feel loyal to one faction or another. The game's storyline is truely coming to life in the emotions of the actual human players. All good stuff in my book.
Quote:
|
Originally Posted by Kerrick¹
simply put.. stop basking in the glow of this cleverly disguised rant and build a better team. if your teleporting ninjas can't reach a kurzick ranger.. is it really that hard to grab a few more casters before clicking the enter mission button? If a kurz War is soloing your amber mines.. maybe some defense is in order.. oo! maybe a ranger of your own to cripple any amber runners..
no. wait. that would involve actual planning as opposed to grabbing the first 8 asins/rits that knock on your door.. |
@ the OP: Siege Turtles help a lot to kill the NPCs, but your team can kill the NPCs if the turtles are failing you.
Gotta say "If they can't" generally isn't a statement of "they can", possibly missread that part and done him an injustice.
Anyway. Somehow I don't believe the general idea that those 3 little players pose an impossible problem, save for managing to bug the turtles the almost self sufficient warrior and a ranger packing distracting shot and using hight advantages aren't revolutionary
Anyway. Somehow I don't believe the general idea that those 3 little players pose an impossible problem, save for managing to bug the turtles the almost self sufficient warrior and a ranger packing distracting shot and using hight advantages aren't revolutionary
A
T
To agree with the OP, is it possible to do that, however as has been said, they are randomly chosen teams. I also find that Kurzicks have easy ways of defending, I can use a 12 healing W/Mo alternating Healing Hands + Seed on the guy you have to protect to completely protect him, and they only realise when Gods Vengeance reaches 99% that the W/Mo is healing him lol.
G
G
Quote:
|
Originally Posted by Savio
Except as Fort Aspenwood... yada yada. Play, then comment.
|

*hangs head in shame*
Quote:
|
Originally Posted by Aerial Stormshadow
I caught that too, Savio. Nice reply! You beat me to it!
|
B
C

i bet i make ppl cry some times
no dp when you die, can quite easily take out the kurzick generals with a single assasin.....especially when the other team dont even know your attacking them cause they are too busy runinng about like headless chickens! i love it!