Dear Anet,
so the new feature is an alliance?
Apart from the total inability to join battle as a team of 12, rather than a team of 4, there are several other reasons why the alliance feature can be totally ignored.
If we wanted to do 4 man battles we could do them before, ok, so there is a new way of setting it up, but that's it.
Why should we trade in points to capture towns? Obviously there is a constant drain of faction points. This drain is always a percentage of the total points. So basically if 10 guys farm 10k a day and spend it they will hit a point beyond which they can't advance. At 10% drain everybody can calculate that they won't get noticeable beyond 1.000.000 points.
Their daily loss is their daily income.
If you got 20 guys, the figure doubles, so it is easy; the Alliance with most faction farmers wins every time; period. So I take a look at my alliance, there I can see no persons willing to grind away endless hours. If I was to advance my dreams of holding a town or even entering an Elite Mission I would have to leave them for the biggest HC-Factions farming alliance out there. Now, that would really make me some friend, wouldn’t it?
Speaking of elite missions, since all you need to enter them is to know ONE guy of the alliance who holds Cavalon or Heltzer, the incentive to farm for factions is at an all time low. Simply talk to a guy inside the balcony, if he is nice he will simply smuggle you and 11 friends past the guard. There you can form a party and enter the elite mission WITHOUT any persons of the Alliance holding the town. Later, you sell the stuff off for 200k or more. Right now, I'm wondering why nobody is standing around muling people inside the elite missions for 1.000 gold per person. I would consider that a cheap price and those crazy enough to farm 3M points sure need something to hold onto.
All of this would not make me feel so bad if it wasn't for broken promises. The community was lead to believe that an alliance could reward itself through "skilful playing" (I think those were Jeff's exact words). However today I must admit that no skill at all is involved. Getting the reward (towns, elite mission) is simply a matter of numbers and the willpower to grind, and grind, and grind......
All while we are just waiting for the first guild that turns the system of entering a bonus mission into a business model.
But I do not want to talk all bad. There is a solution to the problem:
1. Delete the Duel of the Houses, Supply Line Quests without Mercy. Those are the backbone of perverting the game mechanic into a grind.
2. Reshape the requirements to enter the Elite Missions, right now everybody can go in, if the Alliance holding it allows for it. That is not a reward for "skilful play"!!! Instead let any Alliance which offers a factions sacrifice high enough to please the gods or whomever, enter the dam thing and lock all others out again. Then 100% of the playing population would have a chance of going there. Right now only 10h a day grinders stand a chance. Why, cause only they will meet the joining requirements of the alliances which are likely to form soon.
Right now, only 1% of the people who bought the game have a chance of entering the most prestigious part. Under the current system they might “cheat” their way into it, but will most likely to never EARN Cavalon/Heltzer by SKILLFUL PLAY.
That also means that first Anet is waving a reward in everybody’s face, only to lock them out. So 95% of players feel like the little brother who has been shafted by his parents. Considering that Anet wants to continue selling its merchandise to these 95% (rather than to the 5%), it was probably one of the worst ideas of all time, to create a play mechanic which is that discriminating.
And even if Jeff says a million times that those items aren’t “mightier” than others, he fails to see the main point. GW is also about vanity and those items sure look good. That and only that, is making them valuable, NOT the stats.
So please Anet, stop thinking about rewarding the top 5% of gamers with fancy capes or fireworks. Piss them off, not the majority. You won't even notice it when they are gone. Instead give ALL players a fair chance anytime. They are your customers and they do like progressively difficult challenges. Making them compete agressively against each other will only corrupt the spirit of cooperation which forges a strong community.
Sincerely,
Klaus
4

I can live with the alliance battles with the 4 party but it is entirely true, alliance with 10 guilds with at least a few faction farmers in each will always hold the flame, cavalon has been held by the same alliance the past few days. Anet went on about how they thought it would benefit everyone and here comes these awesome zodiac items (which are for vanity it is true and quite special). Half of the articles i read didnt stand to their word. At least for fireworks anyone can see