No one has brought up a mounting system for a while now, but it could be possible to make one and satisfy the policy of balance arenanet are obsessed with. So I'll set up the ground rules for mounts and give a few examples.
-Having a mount takes away 1-3 skill slots (depends on the mount eg. horse takes one, dragon takes 3) and counts as your an elite skill
-mounts have skills and health bars of their own and have passive abilities such as speed increases or armour buffs as well as negative ones like -1 energy degen.
-In a similar way to minions, if killed on your mount it will become hostile. This will not apply to tame creatures like horses.
-mounts follow primary attributes so only a necromancer can ride an undead horse or bone dragons
-Mounts are captured by a method similar to capping elite skills, but the skill must be used when the creature is below 25% health and not dead.
-If a mount is killed before the player, that player is knocked down for 5-10 seconds.
Example:
ice drake:
Takes up 2 skill slots.
Requires 10 energy storage
skills:
ice spikes
blurred vision
Passive:
Gives rider +1 water magic and -20 armour vs fire damage.
OK, it sounds overcomplicated, but if arenanet do it right then this system could seriously work. it might be restricted to just a few creatures to start, but it could easily take off and add a new tactical side to the game.
N

this is a dead horse so simply add this crap to one of the dead threads instead of adding another pile of Bandini to the site
i have seen so many it has become a twitch reflex
