But it's to be expected. Every new game has whiners

|
Originally Posted by sir skulkcrasher
Mimi, tell me if i'm wrong but i saw tons of skills that is just different icon but does the same exact damamge (even has the same recharge rate) as the one in Guild Wars.
Mimi, may i ask, what do you think of the CE delay and the way A-Net response to it? It seem to me, to be almost too good to be true to be given a elite pet just for buying or waiting for CE. |
|
Originally Posted by Mimi Miyagi
First, yes, you're correct. I used the ranger skill(s) as simply one example. There are plenty more. Even when the skills are different, the changes are so slight it's moot. Like I said, there are only so many ways you can set someone on fire before it's just rehashing the same old crap.
As far as the CE delay, it's a crime, but not of ANet's doing, from what I can tell. I was all set to buy the CE version as soon as it hit the store shelves - I had it on pre-order. As soon as it was discovered that it was going to be delayed, I cancelled my preorder and switched it to the standard edition. And no, I will not be buying the CE. I feel slightly gypped paying 50 dollars for Factions, I'm not going to spend 80 to get a new dance for professions I don't like. But the worst part is that while it's nice that ANet is "rewarding" the customers who wait by guving them a new "pet" all they are doing is basically giving those players (my guess) 500K in gold for waiting, as they will essentially sell them as soon as they get them just because a few folks with more money than brains will just have to collect them like pokemon cards. Factions will go down in gaming history as Guild Wars Pokemon. |
|
Originally Posted by FireKingX
Whining whining whining. That's all I ever see here.
But it's to be expected. Every new game has whiners ![]() |
|
Originally Posted by Markaedw
/signed but...
We are talking about the future of GW, how many will buy capter 3? Based on the mess with CE I am definitely not getting a chapter 3 CE. With the henchie stupididty getting worse I know a lot of players that have stopped playing Factions and are going back to propecies to finish off their characters there. The only thing I can see that will ensure the long term survival is adding some major changes, for chapter 3: 1. Old Ascalon has to go, fix the place up. 2. White Manttle and Mursaat, we killed them already time to move on. 3. Stop wasting my time with the same skill just re-worded. 4. Hold off on the nerf bat, think these out a bit more. 5. Different types of armor (not just different looking), I have not changed any of my armor, why, it's the same thing. 6. Fix the runes merchant, I understand the player based economy and support it, but the new classes are still gimped until runes show, "prime the pump" 7. Last but not least, spend more time on the story I have played many RPGs over and over again, because I liked the story. Thats what I liked about Prophecies, The fact that my character will eventually win, and end it (see point 1 and 2) |
|
Originally Posted by Mimi Miyagi
As far as the new PvE content - I finished it in 3 days, using mostly PUGs and Henchies, with occasional guild help. The fact we have to go BUY most of the skills is stupid. Yet another money sink. Since there aren't really any missions to gain new skills, the quests themselves are almost exclusively fedex quests to gain exp and skill points. I hate to break it to ANet, but my Ranger already has unlocked all of the Ranger skills and I have over 50 skill points just sitting there. I don't NEED skill points. I don't need experience points.
|
|
Originally Posted by Markaedw
/signed but...
We are talking about the future of GW, how many will buy capter 3? Based on the mess with CE I am definitely not getting a chapter 3 CE. With the henchie stupididty getting worse I know a lot of players that have stopped playing Factions and are going back to propecies to finish off their characters there. The only thing I can see that will ensure the long term survival is adding some major changes, for chapter 3: 1. Old Ascalon has to go, fix the place up. 2. White Manttle and Mursaat, we killed them already time to move on. 3. Stop wasting my time with the same skill just re-worded. 4. Hold off on the nerf bat, think these out a bit more. 5. Different types of armor (not just different looking), I have not changed any of my armor, why, it's the same thing. 6. Fix the runes merchant, I understand the player based economy and support it, but the new classes are still gimped until runes show, "prime the pump" 7. Last but not least, spend more time on the story I have played many RPGs over and over again, because I liked the story. Thats what I liked about Prophecies, The fact that my character will eventually win, and end it (see point 1 and 2) |
|
Originally Posted by DoctorEvil
<sigh>....when the OP tossed out the concept of "business model", I got all excited that someone with an economics background might throw out some ideas and opinions on how ANet is making this thing work. Instead, it's really just a post complaining about Factions
Seriously, let's compare the amount of money I spent buying Factions ($49.99) to the amount of money I'd have to spend playing World of Warcraft. Honestly, I know nothing about WoW, I don't know how often they update or how often they add new content. I do know that if I decided to buy WoW for $49.99, I'd also be paying a monthly of $14.99 just to be able to play the game. So assuming that the Chaper One Guild Wars is my initial investment, what I'm really looking at is $49.99 every six months to keep playing the game. WoW will give me a deal of $77.94 for six months. Hmmm.....for a price comparison it seems like an OK deal. Of course with GW, I know I'll be getting some new content in every six months also (maybe WoW does this too, I don't know). Of course if I choose never to buy any more GW products, I can still log on an play with my original investment of Chapter One. If I stop paying my monthly fee for WoW, is my original investment in the software still usable? Over six years ago, I thought Wizard of the Coast had a "flawed business model" for Magic the Gathering, because they were releasing expansions at such a fast rate. Added on to this was the fact that I thought most of these expansions were "flawed" in comparison to the orginal sets, as they had elements that either broke the meta-game or were repeatative. I stopped buying MtG and moved on to other things and predicted MtG would die a slow death. Yet, to my surprise it's still thriving today and WotC is still making money on it. I see alot of similarities between GW and MtG right now. MtG knew it had to to continue to add new players if it was continue to survive, thus some content decisions were made in an effort to make the game more appealing to new players, even though some of those decisions alieninated the existing player base. While keeping your customer happy is an important part of business, the fact is people will eventually move on to try other things. This is especially true of gaming. Make no mistake, I am concerned with the direction the GW is taking. Continued expansions with repeatative content, or limited new content are not very appealing to me. But there are all ready a dozen or some threads detailing the perceived flaws in Factions. I was hoping a thread titled "GW's future" would be something else |
|
Originally Posted by Mimi Miyagi
This is incorrect.
As I said - I finished Factions in three days. The number of missions required to do so is less than half of Chapter 1. The vast majority of the "quests" are nothing more than move this to there, and come back, go to point a, b, c. One quest had you going around kneeling in fields helter skelter for crying out loud. You didn't fight anything. The pattern was stupid, it wasn't linear, it was all over the place. And after all of that, you got experience for it. That is an improvement? As I said, you spend the majority of the time doing fedex quests to gain exp and skill points you don't need. And as far as your challenge mission comment, think you'll feel that way a month from now? With Chapter one, at least we gained the benefit of the year long wait by getting added content that actually made the game better - SF and Tombs being the prime examples. Those areas at least provided a repeatable quest, with tangible rewards. Where does our SF exist in Factions? It doesn't. |
|
Originally Posted by felinette
I'd be happy if they released new areas every six months that plug into the existing world (preferably Tyria). There are plenty of stories they could write about people we've already met in Prophecies (and now Factions). I'd pay for new content with interesting quests and missions. I don't need new skills, new professions, etc. Just give me more to do with my existing characters or the incentive to create new ones. I agree that there's only so much they can do with the skill system, and many skills are getting repetitive.
|
|
Originally Posted by Merry Madrigal
For most of us, Factions is just what we wanted. Some fun. No game lasts forever. Will GW be what I'm still playing in 2010? I hope to God not.
|