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Originally Posted by eudas
there's a difference between giving players an opportunity with some challenge and giving players what they want on a silver platter. a game that isn't challenging, in at least some degree, isn't fun, and won't be played very long.
i'm not defending the alliance thing, it may very well be broken, but what i'm seeing a lot of is players who haven't even exhibited that they're willing to *try* to be competitive, even a *little*. in fact, they've exhibited the exact opposite in their whining. I mean, seriously... as i said before, it's a *competitive* online RPG... competitive is a key word there. if you're not willing to be competitive to any degree, then maybe you're playing the wrong game. eudas |
PVE.
Let's break that down. Player versus Environment. That is, players (real people like you and me, sitting behind our keyboards) fighting against the environment (the game, the monsters, the AI--things that are not other players).
Why should I have to be competitive anywhere in PvE? At all? Let alone to access the "pinnacle of PvE challenge"?
How does that make sense at all?

