Quote:
| ...I can guarantee you that that’s something we will address in the future. |
| ...I can guarantee you that that’s something we will address in the future. |
|
Originally Posted by R A C
Jumping would be awesome. But how useful would it be? you certainly can't attack while jumping, atleast not in any accurate manner. Maybe it could add a 15% chance to evade or dodge? Seeing an ele jump around waiting for his big nuke to recharge would be funny. But the bridge issue, definitely should be fixed before if not at the same time as other engine issues.
|
|
Originally Posted by Zui
Jumping would change the entire game.. Perpahs allow unreachable places to be reached, allow people to get "stuck" in areas... Really would be worth alot more trouble than it's actualy worth, especialy as there wouldn't be a huge benefit for being able to jump in the first place.
As for the bridge issue, that definently needs to be fixed, along with the other engine bugs. I think all the bugs with the engine should be fixed before they add jumping... |
|
Originally Posted by Digital Bath
Ever play WoW? You can jump and attack, but it does nothing for offensive or defensive purposes. I just like jumping offa things and seeing if I can live....
|
|
Originally Posted by Gigashadow
What? It sure *does* have offensive/defensive purposes in WoW. Jump, spin around, cast insta-cast spell that requires you be facing the enemy, spin back, continue running. Great for casting instas when being chased.
|
|
Originally Posted by twicky_kid
Jumping would undermine one of the core strategies of the game: body blocking.
Might not be such a good thing. If I could jump over your front line straight to that monk. |
| in order to make jumping useful in any way they'd have to re-evaluate their mapping pre-jump, and see what to change.. That would take a long time. |
|
Originally Posted by twicky_kid
Jumping would undermine one of the core strategies of the game: body blocking.
|
|
Originally Posted by Mysterial
The fact that body blocking is a "core strategy" is a serious game design flaw IMO. It is extremely not fun for either party; I want to win and lose because of my skill and my build, not because I was or wasn't good enough at exploiting the game's horrific pathing and collision problems.
|
|
Originally Posted by twicky_kid
Jumping would undermine one of the core strategies of the game: body blocking.
Might not be such a good thing. If I could jump over your front line straight to that monk. |