Is it just me or is there anyone else out there who would love to see factions bring an end to the W/Mo's popularity. i mean just because it is one of the easiest classes to play doesnt mean that everyone has to do it. i went into TOA the other day just to do some chest runs and other quick stuff.(i am a W/N so its ok. its a little harder then the W/Mo, actually quite a bit harder). i was so upset when i went into TOA there was nothing but W/Mo's, and a few other classes. but the only Warriors in TOA were W/Mo's. well except for me. i was just wondering if anyone else would like to see the end to an over exploited build?
W/Mo???
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there r over exploited builds everywere and will always b there. point u get 100 ppl and teach them w/n and they all teach 100 ppl now w/n is over exploited lol. the solo monk being the most over exploited will never change till factions when from what i seen u might have to think just a lil not much more but a lil lol
You gotta think about it this way...
Most people's first character in an RPG becomes their most beloved, since they've been through it all with that character. In GW, most people's first character is a W/Mo, because it is commonly understood as the easiest and one of the most effective combination (damage + healing = duh). Therefore, this is obviously going to become the most common class combo in the game, and definately the most common Warrior combo.
So yeah, there's lots of them. Doesn't mean they're all bad, or all good, just overpopulated. Whatever. Doesn't bother me any.
What I find amusing about myself, is that in other MMOs, I always migrated toward the tank-style of play. In GW, I can't stand the Warrior and tanking. Not sure why.
Most people's first character in an RPG becomes their most beloved, since they've been through it all with that character. In GW, most people's first character is a W/Mo, because it is commonly understood as the easiest and one of the most effective combination (damage + healing = duh). Therefore, this is obviously going to become the most common class combo in the game, and definately the most common Warrior combo.
So yeah, there's lots of them. Doesn't mean they're all bad, or all good, just overpopulated. Whatever. Doesn't bother me any.
What I find amusing about myself, is that in other MMOs, I always migrated toward the tank-style of play. In GW, I can't stand the Warrior and tanking. Not sure why.
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I honestly don't see how the Warrior/Monk is an 'exploited' combination of professions. 'O I GOT MENDING I WIN' is a common mentality, but is it dominating? No, it's not. It simply helps out in the game when the Monk is low on energy or is busy healing a suicide bomber. The ability to heal yourself is a great thing to have. I mean, if you were to get a papercut, and you have band-aids or some first aid spray, would you want to have to government ban all medical tools just because it helps a person heal faster?
I would hope not.
I would hope not.
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Originally Posted by 90es
Why should you care? Let other people play the way they want to play.
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i care because i continue to have the same problem. i will be invited to a group but the second that a W/Mo tries to invite him/herself i get kicked and they take him and not me because he is a W/Mo. and sometimes ppl will tell everyone to invite themselves and they need a few warriors so i am all happy and stuff. and i try to invite my self and they take the W/Mo over me again. i enjoy playing as a warrior but if all of these W/Mo's keep taking my groups i am going to get very aggitated. i mean dont get me wrong my warrior has beaten the game but going to fow and uw is very hard now for people like me.
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Originally Posted by Opeth11
I honestly don't see how the Warrior/Monk is an 'exploited' combination of professions. 'O I GOT MENDING I WIN' is a common mentality, but is it dominating? No, it's not. It simply helps out in the game when the Monk is low on energy or is busy healing a suicide bomber. The ability to heal yourself is a great thing to have. I mean, if you were to get a papercut, and you have band-aids or some first aid spray, would you want to have to government ban all medical tools just because it helps a person heal faster?
I would hope not. |
i dont want anet to nerf the build i was just wondering if you guys thought that with factions coming out we would start to see more warrior builds. and not just the same old W/Mo build all the time.
and just a quick note to all the ppl that are probably thinking that i am an immature player who hates everyone who is not like me, that is not it. sure i may have come across as a little harsh torwards the W/Mo build but i only did that because i hate being replaced in a group with someone else just because they have an Mo at the end of their build. that is the only reason i came by as so upset. i mainly just wanted ppl's opinions on what they thought factions might change about the way people play warriors in game.
--merged by: Tsunami Rain-- Reason: triple post. Please use the edit function.
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Either you triple-posted, or the "debate" got "heated" and mods got busy. Anyway...
I used to get ticked off at all the whammos too. However, after finishing the game with my first char (R/Mo), abandoning my second as a mule (E/Me) and reaching the desert with my third (W/N), I realized something.
The only viable secondary class for PvE is monk. A reusable resurrect, when things get messy, makes all the difference. Granted, a good group should not need it often, but when they do, would they rather not have it?
Well, yeah, most whammos do not pack rebirth or restore life, but hey. I just had to defend my "wane" whom I switched to a whammo in the desert.
Rits are going to change the equation I guess. All the people who despise W/Mo but need a hard res may well switch to W/Rt.
I used to get ticked off at all the whammos too. However, after finishing the game with my first char (R/Mo), abandoning my second as a mule (E/Me) and reaching the desert with my third (W/N), I realized something.
The only viable secondary class for PvE is monk. A reusable resurrect, when things get messy, makes all the difference. Granted, a good group should not need it often, but when they do, would they rather not have it?
Well, yeah, most whammos do not pack rebirth or restore life, but hey. I just had to defend my "wane" whom I switched to a whammo in the desert.
Rits are going to change the equation I guess. All the people who despise W/Mo but need a hard res may well switch to W/Rt.
K
I go Wammo for running, Wammo for missions etc just for Rebirth but run a full Warrior skill bar. W/E for stance tanking and W/N/Mes etc for Solo farming.
Most people who buy a MMORPG (i know its not, but most people think Gw's is) tend to take preference to the Paladin character hense why we see so many. Wammo's dont hurt anyone as long as your careful when pugging.
Most people who buy a MMORPG (i know its not, but most people think Gw's is) tend to take preference to the Paladin character hense why we see so many. Wammo's dont hurt anyone as long as your careful when pugging.
There are alot of wammos....face it people, if you havent seen them, your blind. They are just as good as other tanks. Except they have a hard res. They are good at soloing and that is essentially the only reason why people play them (running is a different story, ie hex removal). Some wammos are good, some are bad, and thats the gist of it.
i reckon 75% of PvE warriors are Wammos. This is partly due to Drok runners etc, as Wammos do tend to be a fairly profitable class to play. That doesnt bother me too much, there are better alternatives, but i can bath in their ignorance. What bothers me is the amount of prebuilt, and variations on prebuilt paladins in Random Arenas, Team Arenas, and even GvG.
This is almost entirely down to the prebuilt paladin. I think it should carry a warning, or something, like 'you will be called a noob if u use this' Why does this bother me? Well, apart from a 1337 wammo mucking up the occasional RA run, it doesnt, but it is likely to get me really pissed off in Alliance battles, or competitive missions. I forsee me tearing my hair out as a Rambo warrior plays the game as if it was entirely about him, and not about that team, survives long enough to run to my corpse, and use rezurect me in the middle of a blood bath. 'Gee, thanks m8, i have 100 health, energy on the brink of extinction, and 12 Luxons wanting my blood'
So, basically, i intend to 'educate' ppl i meet. Hell, i made a wammo once, i thought it was king, but i would have sure like somebody tp point me in the right direction. Too often wammos are just called noobs, and then nothing changes. I see the only way to stop the flood, is to go to the source, the new players, and make sure they know that there are alternative which are going to help the team (perhaps not them) a great deal more.
This is almost entirely down to the prebuilt paladin. I think it should carry a warning, or something, like 'you will be called a noob if u use this' Why does this bother me? Well, apart from a 1337 wammo mucking up the occasional RA run, it doesnt, but it is likely to get me really pissed off in Alliance battles, or competitive missions. I forsee me tearing my hair out as a Rambo warrior plays the game as if it was entirely about him, and not about that team, survives long enough to run to my corpse, and use rezurect me in the middle of a blood bath. 'Gee, thanks m8, i have 100 health, energy on the brink of extinction, and 12 Luxons wanting my blood'
So, basically, i intend to 'educate' ppl i meet. Hell, i made a wammo once, i thought it was king, but i would have sure like somebody tp point me in the right direction. Too often wammos are just called noobs, and then nothing changes. I see the only way to stop the flood, is to go to the source, the new players, and make sure they know that there are alternative which are going to help the team (perhaps not them) a great deal more.
n
Seriously why the majority play warrior anyway? If you got good team, one warrior is all you need. A monk bond him and the other monk heal and others do some damage (SS, MM, spike ele). All the warrior needs to do is to take the full aggro first then the rest of the team engage to the battle. It's like SF farming where you have to pass through Grenth's Footprint. It can be done with 5 man team. No need to have more than 1 tank (maybe 2 maximum to share the damage) in your team, a stance tank is all you need.
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Originally Posted by Divinus Stella
Whats to nerf?
Most wammos fail at keeping themselves alive and do barely any damage. |
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Originally Posted by Mindtrust
i usually never take a Warrior into my group, since it's no good idea to leeeroy through a mission. (quite many warriors seems to do that, not all of course)
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Originally Posted by nugzta
Seriously why the majority play warrior anyway? If you got good team, one warrior is all you need. A monk bond him and the other monk heal and others do some damage (SS, MM, spike ele). All the warrior needs to do is to take the full aggro first then the rest of the team engage to the battle. It's like SF farming where you have to pass through Grenth's Footprint. It can be done with 5 man team. No need to have more than 1 tank (maybe 2 maximum to share the damage) in your team, a stance tank is all you need.
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But sure...A gear tank is fine too. Of course you could back the gear tank up with 3 hundred blade warriors with orders and an SS and a MM. You would then move much faster.

