M/Me / N/Mo uw duel run

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p
pup go
Pre-Searing Cadet
#1
Mo/Me:
Prot Spirit
Healing Breeze
Spell Breaker
Archane Echo
Sympathetic Visage
Essence Bond
Mending
Blessed Signet, or Power Spike

You need to buy new gear and put all superior runes on it, and a -50 health grim cesta and a max rod with hopefully some skill recharge/cast time bonuses.

Skill Points (with superior runes): 7 Illusion, 14 Healing, 13 Prot, 12 Divine

Archane Echo Spell Breaker when you are going somewhere you think there might be nightmares.
Whenever in a fight pretty much cast prot even if it has plenty of time left; it can be interrupted.
For Bladed Ataxe just alternate between prot and breeze.
For Graspings the following is optional, but for smites you MUST A.Echo Sympathetic Visage.
If you die you will be Vengeanced to switch out your cesta or armor (if you have died alot, but your first time is just the cesta), then Rebirthed. There are other things to fine-tune but that’s the basics.


N/Mo:
Spiteful Spirit
Desecrate Enchantments
Awaken the Blood
Watchful Spirit
Balthazar's Spirit
Essence Bond
Vengeance
Rebirth

works same as Mo/W N/Me build . but you can die as many times as you want and still get rez.

feel free to hit me up on the game if you have any questions. my name in there is pup go
sh4ft3d
sh4ft3d
Wilds Pathfinder
#2
Its definitely interesting, but I'm wondering about the DPS with no echo for SS.
Mind posting any screenies of a finished run etc?
ifuwerepbandj
ifuwerepbandj
Frost Gate Guardian
#3
Why is healing at 14? You do know that 13 healing has the max amount of pips for mending (4)?
Lurid
Lurid
Jungle Guide
#4
^ and that max health regen is 10 (if i'm not mistaken) so if you keep mending up (+3) and a max (13 in healing) Breeze up occasionally thats the max health regen, so anything more is just wasted attribute points.
ifuwerepbandj
ifuwerepbandj
Frost Gate Guardian
#5
well anything more is ok against burning of dryders and the bleeding of attaxe. But generally unneccessary.

Does the N/Mo really need that much energy though? Having both Balth Spirit and Essence bond on the Monk would be kinda overkill wouldn't it? I guess with four enchants on it gets tight, but that is still a lot of energy. I guess the Watchful Spirit is so that....wait what is that for? If you are already at max regen I dont see why that is needed except to let you go without breeze a little longer.
l
linkid
Ascalonian Squire
#6
I thought Balthazar's Spirit gives energy to the target, in this case the monk, and not the caster, the necro.
Watchful spirit because... I don't know.
Cowboy Nastyman
Cowboy Nastyman
Lion's Arch Merchant
#7
seems to me the nec is running balth for the monks benefit, note the monks lack of balth
p
pup go
Pre-Searing Cadet
#8
yes the balt is for the monk . keeps his energy up .
healing is at 14 with head scar +1 healing + 3 sup rune. so breeze is nine and mending is 4 .
when you fight the smites echo the vissage. and thats enough for the necro to ss them .
p
pup go
Pre-Searing Cadet
#9
alll them runs and this is the only pic i had
Avarre
Avarre
Bubblegum Patrol
#10
Improvements from my point of view:

Drop prot to around 10, bring up illusion to about 9. Thats enough for a N/Mo to kill all smites - you can then drop echo because you don't need it for SB or SV. With that slot, put in guardian to help you tank more.

On the necro, drop AtB for suffering. It's a cover hex and overall I find it more effective than AtB.
Koning
Koning
Wilds Pathfinder
#11
why are on the pic u gave 2 mending's active, 1 for u and 1 for the necro, why?
p
pup go
Pre-Searing Cadet
#12
oh i like to bless sig for 9 when needed extra energy . speeds things up some times.
Senator Tom
Senator Tom
Banned
#13
imo this is kind of pointless...if its not broken, dont fix it

:edit:

Quote: Originally Posted by Lurid
^ and that max health regen is 10 (if i'm not mistaken) so if you keep mending up (+3) and a max (13 in healing) Breeze up occasionally thats the max health regen, so anything more is just wasted attribute points. mending is +3 at 8 healing, +4 at 13. if you have +3 mending and +7 breeze, you'll have max regen, but in uw there are things that bleed you, and burn you. if you get a condition, you wont still have 10 regen, you'll have less unless you have a +4 mending and a +8 breeze, then the extra pips come into effect
Peewee
Peewee
Krytan Explorer
#14
Quote: Originally Posted by Lurid
^ and that max health regen is 10 (if i'm not mistaken) so if you keep mending up (+3) and a max (13 in healing) Breeze up occasionally thats the max health regen, so anything more is just wasted attribute points. Axtes inflict a -3 condition called bleeding.

On the build, yeah, i know some people that run this. It does mean dropping the arcane echo for vengeance/rebirth, but at least it lets you rez a dead 55er.
p
pup go
Pre-Searing Cadet
#15
i took out the bless sig. and put the gaurdian. now ice king quest isnt hard