I have been playing GW since it was released. I have played 4 PvE characters through almost all of the PvE content there is available, earned my rank 3 before Iway took over and soured my taste for HA, and have done hundreds of GvG's and a member of a top 75 guild. I am also going to school for a degree in video game software development. I list all this so that individuals understand that I have a firm grasp on what GW is and what could be done to improve it to make it a better game for both PvE and PvP.
First is that there needs to be a weapons mod trader NPC. It would work like how the rune trader determines prices and items avaliable. This would help keep both the market more stable and have a place for players to buy and sell specific items that get lost in the trade channel now. Let trading be for what it really is, buying of selling of rare skins that people want, and buying and selling between the prices that the traders establish for buying/selling to limit people scamming of prices and make available this things that players want to buy/sell.
Secondly, keep ToA as it is, but ad an enterance for FOW with the secondary enterance to UW that is between beacons and droknars. At this location have the Gods representatives always there and let people go to UW/FOW whenever they want, but have the charge be 10,000 gold. Also include a merchant at this place as well so that people can sell items they pick up on the way there to make room for the items they will pick up in UW/FOW.
Third is about PvP faction rate. The rate we had was fine for the first chapter only, it wasn't too little and not too much. But with a new chapter soon approaching, the rate needs to double again so that the new players that are introduced to the game that want to be able to play competitivly can be able to do so. There is already a steep learning curve for top level play without the added time to wait to get certain skills or mod/rune unlocks. By doing this, players could more quickly tryout PvP without feeling that they are inadequate because they do not have a certain skills needed for builds. This is not to say give us UAX for PvP, while that might be good, there is a certain satisfaction in actually earning it and knowing what those skills do which just getting UAX right at the begining would negate. But faster unlocks will help increase the amount of people in the PvP ranks and make for more varied competition.
About the upcoming chapter, I am looking forward to it. It is an increase of content and has new things for both PvE and PvP. I think that most people here enjoy playing GW and that it has the potential to be an even greater game than it is. Anet has done a good job of listening to the player base and has implemented some changes that where asked for. I believe that with just a few more adjustments, that GW will live up to the promise of "skill over time" while also enabling people to play the game the way that they want to play. Thoughts or suggestions are appreciated and hope that someone from Anet does take the time to read this and consider my suggestions.
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