What is your favorite Prof*
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Necromancer, definitely. There's so much versatility in what you can do -- team support (Battery, Orders), Offensive (SS, FoC, Chilblains / Plague Sending, and other Curses builds, and now I'm toying with WotP and WoS), leading and maintaining armies (MM), degen / anticaster (MoS, Rend Enchants; especially works well as N/Me), poison / epidemicist (probably my next "project," unless Factions detours me with something else). If I want it to be, it's a new game every time I play -- or at least in terms of play style.
Perhaps the other professions have this versatility too, and it's simply the Necro that I've managed to delve into. Certainly, I enjoy Mesmer to soem extent, but with not near enough possible combinations. Ranger is tempting, now that I've been "awakened" to trapper and spirit builds and my next dedicated slot will probably be for a Monk, but so far this one has proven the most interesting to explore, for me.
Perhaps the other professions have this versatility too, and it's simply the Necro that I've managed to delve into. Certainly, I enjoy Mesmer to soem extent, but with not near enough possible combinations. Ranger is tempting, now that I've been "awakened" to trapper and spirit builds and my next dedicated slot will probably be for a Monk, but so far this one has proven the most interesting to explore, for me.
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1. Ranger - second best AL in the game, ranged attacks, conditions, spirits, stances, traps, EXPERTISE is possibly the best primary attribute ever ... so versatile. what more could you ask?
2. Necromancer - there's something satisfying about controlling an undead army ... call it my dark side if you want
3. Mesmer - "Why are you hitting yourself? Huh? Huh? Why are you hitting yourself?"
4. Monk - a definite challenge, and makes you feel good to play.
5. Warrior - as much as people like to flame W's, they have their good points.
6. Elementalist - well ... erm, they can do tons of damage! Earth-line wards/armoring is by far my favorite.
2. Necromancer - there's something satisfying about controlling an undead army ... call it my dark side if you want

3. Mesmer - "Why are you hitting yourself? Huh? Huh? Why are you hitting yourself?"
4. Monk - a definite challenge, and makes you feel good to play.
5. Warrior - as much as people like to flame W's, they have their good points.
6. Elementalist - well ... erm, they can do tons of damage! Earth-line wards/armoring is by far my favorite.
1) Monk - so rewarding.
2) Mesmer - so devious and others don't expect such great disruption. Anti warrior and anti caster.
3) Necro - Minions! blood support and mega life stealing. Also the anti-PvE...SS.
4) Ele - high dmg and anti-warrior skills.
5) Ranger - versatile but dmg isn't great. Not much fun.
6) Warrior - not much brains involved - simple hack n slash. Too overpowered - got to Hell's Precipice in a weekend O_o.
2) Mesmer - so devious and others don't expect such great disruption. Anti warrior and anti caster.
3) Necro - Minions! blood support and mega life stealing. Also the anti-PvE...SS.
4) Ele - high dmg and anti-warrior skills.
5) Ranger - versatile but dmg isn't great. Not much fun.
6) Warrior - not much brains involved - simple hack n slash. Too overpowered - got to Hell's Precipice in a weekend O_o.
Pve
1. Ranger
2. Necro
3. Ele
4. Mesmer
5. War
6. Monk
Pvp
1. Necro
2. Ele
3. Ranger
4. War
5. Mesmer
6. Monk
I'm not a big fan of healing as you can see. I dont hate playing any profession, just some are a tad more fun than others most of the time. Mesmer I just dont have much experience with besides random arena.
1. Ranger
2. Necro
3. Ele
4. Mesmer
5. War
6. Monk
Pvp
1. Necro
2. Ele
3. Ranger
4. War
5. Mesmer
6. Monk
I'm not a big fan of healing as you can see. I dont hate playing any profession, just some are a tad more fun than others most of the time. Mesmer I just dont have much experience with besides random arena.

