Charm Animal Utility

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De Wilde
De Wilde
Academy Page
#21
As a loyal Ranger player...

/signed
LuckyGiant
LuckyGiant
Krytan Explorer
#22
Quote:
Originally Posted by Undivine
Give commands to your pet via the Charm Animal skill.
  • You target an enemy and use Charm Animal - Your pet attacks that target.
  • You target an ally and use Charm Animal - Your pet attacks that ally's target.
  • You target yourself or nothing and use Charm Animal - Your pet yeilds and returns to you, ignoring the attacks of enemies until he gets to you or you issue another command.
Your pet, by default, does not attack until you issue a command in this fashion, allowing you to pull without your pet ruining it.

Easy and simple control with 1 button without having to painstakingly create a GUI for pets. Charm Animal just sits in your skillbar doing nothing. Why not give it a practical use that will make pet builds more viable? Perhaps we could rename it to "Animal Ally" or somesuch.

I have suggested this before, but not in its own thread. I know many people have suggested a whole new pet window to issue commands, but I really don't see that happening, as GUIs are a pain to impliment, whereas this requires much less work.

I think it's a winner.
/signed, great idea
Phoenix Denfer
Phoenix Denfer
Frost Gate Guardian
#23
/signed a million times over, and I will keep signing these until Anet helps the beastmasters out and make the required skill, "charmed animal" actually useful for having out instead of taking up a space inorder to use our "weapon of choice."

I like this the best of all the suggestions so far. It is pure platinum to be able to control a pet and direct it to where it needs to go quickly.
frojack
frojack
Wilds Pathfinder
#24
Quote:
Originally Posted by quickmonty
mainly to be able to pull with a long bow when my pet is with me ......

/signed
You can pull with a pet quite easily. All you do is break off before the fired arrow lands (as in don't begin firing another). Your pet happily sit's there oblivious.

As a long-time BeastMaster, I say /signed also. Pet's do ridiculously high damage however, so some skills (Enraged Lunge. 100+ damage every 5 seconds) may unfortunately get nerfed (fingers crossed this doesn't happen ).
There are also murmurings that Anet are working on pet controls. Hope so...

again, /signed.


EDIT: I'd also like Anet to fix the friggin' annoying bug involving pet's in Alliance Battles. If my wolf chases someone down but doesn't break before they get to their base, he get's killed off by the base defences. Fair enough. However he then becomes impossible to ressurect without dying myself, as he dies instantly from the base defences upon ressurection. Having to die to res your pet kinda' defeats the whole object of AB in the first place...
Undivine
Undivine
of Brackenwood
#25
Wee! My idea got bumped. Thanks Geer. If I had bumped it myself I'd be such a tool.

frojack, interesting point. Perhaps they should put in a pet teleport in the future. Heck, why not work it into a pet res at the same time? After all, a beastmaster is nothing without his pet, and to have your entire build so easily crippled like that just sucks.
J
Jeesus De Nazareth
Ascalonian Squire
#26
/signed
c
curtman
Frost Gate Guardian
#27
good idea. I have seen so many parties die to a pet wandering. I mostly R/E or R/A. I rarely equip the pet.

/signed^4

A pet bar would be nice also.
actionjack
actionjack
Furnace Stoker
#28
Winner!
S
Sir_Ace_Manslayer
Academy Page
#29
very good idea /signed


i think every thing should be tameable jus the damage goes down to normal pet stats when u cap them
legion_rat
legion_rat
Desert Nomad
#30
Quote:
Originally Posted by Undivine
Wee! My idea got bumped. Thanks Geer. If I had bumped it myself I'd be such a tool.

frojack, interesting point. Perhaps they should put in a pet teleport in the future. Heck, why not work it into a pet res at the same time? After all, a beastmaster is nothing without his pet, and to have your entire build so easily crippled like that just sucks.

Rebirth for pets, that would be nice. Make it a seperate skill as opposed to the original res. just stick it later in the game so you have to work for it.

Quote:
Originally Posted by Sir_Ace_Manslayer
very good idea /signed


i think every thing should be tameable jus the damage goes down to normal pet stats when u cap them
/signed /signed /signed (this could go on awhile but I will stop at 3)

If it isnt overly intelligent (such as charr/gargoyles etc) then is should be tameable. Certain devourers, drakes, players would make fun pets.


~the "there is nothing wrong with a pet crab" Rat~
c
curtman
Frost Gate Guardian
#31
do away with comfort animial skill and implement it like into this idea.
Click on pet(or pet corpse) and use Charm Animal to heal/rez pet.
D
Dante the Warlord
Desert Nomad
#32
/notsigned YET

Are you going to imply that we don't have to pay the energy cost...cause if we do then notsigned. why pay 10 energy just for you pet to target...
BahamutKaiser
BahamutKaiser
Desert Nomad
#33
That is a very good point Dante, but it is pretty obvious that this idea is not an energy cost skill, but a control tool for the pet. It shouldn't cost anything to command your pet, charm animal does cost 10 energy, but that isn't what we expect or want with this utility.

Even if Charm Animal isn't used for pet control, some other button or tab should be added for it. This can also apply to henchmen, with the growing use and dependancy on henchmen I think it is important to have some simple command functions. Perhaps a small button beside each Non-player character in your party list could be added to the party list to execute simple advance on target, target same, and retreat functions to henchmen as well as pets. They could even add new hotkeys to command all units to exercise any of the 3 actions as well.

Advance would send the unit to begin and continue attacking a particular target, Target Same would command the unit to switch and attack whichever unit you are attacking, and retreat is pretty obvious, but it would command the units to retreat to your location and follow, only attacking if you remain immobile.
Azriel
Azriel
Pre-Searing Cadet
#34
/signed
yunthi
yunthi
Academy Page
#35
's... never seen as poorly trained pets as in ths game where they cannot understand the simpliest of commands... sit, ud think a ranger would have more skill as an animal trainer

/signed
c
curtman
Frost Gate Guardian
#36
Quote:
Originally Posted by curtman
do away with comfort animial skill and implement it like into this idea.
Click on pet(or pet corpse) and use Charm Animal to heal/rez pet.
heros in NF can have different modes and compass flags give them direction. Maybe that would work also for pet.
t
twistdshade
Ascalonian Squire
#37
/signed

With the new henchmen, hero system, where you can send your henchmen out using the compas, they should add your pet to the compas, and maby a pet menu, like the hero menu exept without skills? or maby with the pet attack skills? like if its in ur skill slot, and its beast mastery, its also in ur pet menu?
Cherrie
Cherrie
Krytan Explorer
#38
/signed
Anything that makes Charm Animal even a bit more useful should be implemented... I dont like the way it works (or rather doesnt) atm. Nice idea.
N
Not A Fifty Five
Jungle Guide
#39
/SIGN!!!!

God dont you hate it how you can't use pets when you aren't attacking? They'll just sit there! Or how you find they get stuck etc. I don't use pets cause they act too stupid and get cornered and sit too easily
S
Solar_Takfar
Krytan Explorer
#40
pretty neat idea. do it, Anet!!