easy solution: make SS and Barrage cause aoe effect (as they should)
edit: oh yes and prot spirit should not be castable on self
That will solve most (if not all) farming exploits and force people to play ballanced game.
I
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Originally Posted by Stabber
To be fair to them, warden is perhaps not the most accurate word to describe what you mean:
You might have better luck with "warder"... |
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Originally Posted by JiggyFly
Every solo build is going to utilize Monk spells, because the Monk is a HEALING class. R/Mo imp farming, W/Mo Troll farming, E/Mo etting farming. So saying "I want a solo build that uses the skills I want to use" just isn't going to happen. I mean I hate Heal Area but I still use it for Imp farming.
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Originally Posted by Ira Blinks
easy solution: make SS and Barrage cause aoe effect (as they should)
edit: oh yes and prot spirit should not be castable on self That will solve most (if not all) farming exploits and force people to play ballanced game. |

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Originally Posted by Ira Blinks
easy solution: make SS and Barrage cause aoe effect (as they should)
edit: oh yes and prot spirit should not be castable on self That will solve most (if not all) farming exploits and force people to play ballanced game. |
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Originally Posted by Ira Blinks
You can not deny that both SS and Barrage are too powerful even compared to pre-aoe nerf ele spells. Fact that rangers werent used too much only meant that people are shortighted, and not that rangers suck.
How many eles left the game after that nerf? How many times we've been thrown "i dont stand under firestorm" argument in our face? Well guess what - I dont stand close to mates when they have SS on or attacked by Barrage either, so why do mobs do? |
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Originally Posted by hunter
*Sigh* Ok, it seems like some people didn't ready what i wrote... so going at it again.
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Originally Posted by Str0b0
Barrage as an AoE? Ok then by that rationale Hundred blades and cyclone axe should also trigger the AoE nerf. Sorry that's just stupid.
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| SS is not and never should be confused for an AoE. I also do not agree with SoJ being AoE just because of the definition of AoE. Area of Effect spells, that is they do damage to an area and anything inside said area. SoJ and SS do not do damage to an Area. They do damage to an enemy and, in the case of SS, nearby enemies as well. |
| In my opinion they screwed up when they made SoJ trigger the AoE bolt but they got it right with SS and it should stay that way. If you nerf SS and Barrage though I'm just going to go with a riposte warrior or I'll go with an epidemic/poison/pet ranger. You can't close all the loopholes without nerfing the game into pointlessness. Good developers realize that the metagame is just as important as the game itself and these "exploits" are just people making good use of the metagame to their advantage. There is nothing wrong with that. |

| The bottom line is that as soon as they "fix" things someone will just figure out something else for people to complain about. |

| Also making the mobs react like that to SS won't stop it from being the best damned damaging spell in the game. All it means is that killing a group with it will take slightly longer. You must not have played an SS necro before or you would realize that the point of it is to put Ss on as many mobs as possible. So you can run like hell all you want but you're still going to die you just won't die as fast. A good SS necro can keep SS on you indefinately. In fact the only change that would make in the build itself isn't a change persay but it would make this more standard. more SS necro's would start packing spinal shivers so they could consistently interrupt healing spells while still allowing SS to kick in when the target attacks or does a non-healing ability. |


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Originally Posted by hunter
Please tell me the fun in running something for the 100th time. Exactly, there is none. Also *your* way of having fun is different from *mine*
The *fun* aspect is not my point of discussion. The only thing i have seen people post so far is either concearning the "fun" aspect, or how they can solo titans with their elementalists. This means that my point stands. |
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Originally Posted by Str0b0
What it comes down to is that you people want to "fix" an aspect of the game that was never broken to begin with. Everytime someone makes good use of the metagame you assume it is broken. It's not. How many times did ANet say that this game was about skill? I know I lost count. Part of the skill involved is understanding the metagame in fact I'd go so far as to say the only skill involved is understanding the metagame unless you count hitting keys as a skill. So sure let's "fix" the metagame and destroy Guild Wars.
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Originally Posted by Ira Blinks
regardless of fun OP's point holds. Rock-paper-scissors rule doesnt work in GW. There is only rock, that breaks the scissors and tears apart paper.
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Originally Posted by Ira Blinks
regardless of fun OP's point holds. Rock-paper-scissors rule doesnt work in GW. There is only rock, that breaks the scissors and tears apart paper.
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Originally Posted by Str0b0
Of course it doesn't work because that is not the point of the game. The point of the game is you get handed a rock, some paper and some scissors and you have to figure out how to make that paper slice through a rock and shatter the scissors. Once you figure that out then your next task is figuring out how to make the scissors stab through the rock and how to make the rock punch through the paper. That's the skill aspect of the game. If everything was hard and fast that this beats this and this beats that and then this beats that then there is no skill it's just a matter of guessing what your opponent is bringing to the table and hoping that you get your counter right.
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